- Joined
- May 29, 2017
- Messages
- 10
- Reaction score
- 2
- Points
- 3
- Age
- 35
So, I figured I'd chime in with my feedback after the first weekend of playing.
The grind: Oh boy, the grind. So, understanding there was this massive nerf to experience from story mode and all, I feel like this grind is punishing for players that simply don't luck out with gold draws by putting them further behind with evolving. I would think the evolution system is in place as a bad luck protection or to ensure that if you like a certain skin, you can play it at the highest level, but with the insane grinding it takes to work a character all the way into gold it seems really far fetched. Which brings me to my second point.
Evolution: I may be wrong here, but what is the point of lowering the FS of characters that do not start out as golds as compared to those that do? I feel like not normalizing the stats at the highest levels makes the game heavily favor rng pulls over... well, playing the game. I understand there's a profit to consider, but this is a little steep. The whales will come, I assure you.
Gold bracket: This one should be self explanatory. People who were a part of the "soft launch" are able to start with months worth of unrestrained exp from pre-nerf and characters that can stomp most players out of oblivion. People will catch up, sure, but in the downtime this keeps most players at the bottom of the barrel and out when it comes to rewards. Is there not a way to increase or decrease percentages earned depending on a players' level to award skilled play?
AI: I hate Cerebella. That is all.
TL;DR: The little people need love, IMO. Thoughts?
The grind: Oh boy, the grind. So, understanding there was this massive nerf to experience from story mode and all, I feel like this grind is punishing for players that simply don't luck out with gold draws by putting them further behind with evolving. I would think the evolution system is in place as a bad luck protection or to ensure that if you like a certain skin, you can play it at the highest level, but with the insane grinding it takes to work a character all the way into gold it seems really far fetched. Which brings me to my second point.
Evolution: I may be wrong here, but what is the point of lowering the FS of characters that do not start out as golds as compared to those that do? I feel like not normalizing the stats at the highest levels makes the game heavily favor rng pulls over... well, playing the game. I understand there's a profit to consider, but this is a little steep. The whales will come, I assure you.
Gold bracket: This one should be self explanatory. People who were a part of the "soft launch" are able to start with months worth of unrestrained exp from pre-nerf and characters that can stomp most players out of oblivion. People will catch up, sure, but in the downtime this keeps most players at the bottom of the barrel and out when it comes to rewards. Is there not a way to increase or decrease percentages earned depending on a players' level to award skilled play?
AI: I hate Cerebella. That is all.
TL;DR: The little people need love, IMO. Thoughts?