Well, I was thinking about this for a while, and now I want to share this idea with you . Everyone knows the evolution mechanics, you know, sacrifice 3/4/5 characters of the current character tier you want to evolve to change his tier to Silver/Gold/Diamond, well, what about involution? What if we take the evolution mechanics and totally reverse it? Let me explain, if we need a Max. Level character and 3/4/5 characters of the same tier to evolve, what if we sacrifice a Lvl. 1 character to get 3/4/5 characters of the tier before it? I know that sounds confusing, but here's a more detailed explanation: Character involution requirements: - It need to be Lvl. 1 (If the character reaches Lvl.2 the involution can't make) - It need to be a natural tier character (the involution doesn't work on characters that we previously evolved) - When we involve it, we lose the character that we involve and, depending on the tier, can get characters of the last tier. Example: -Involve a Bronze character to get 15 elemental shards of the fighter's element. -Involve a Silver character to get 5 Bronze characters -Involve a Gold character to get 4 Silver characters -Involve a Diamond character to get 3 Gold characters One thing I need to clear out is that when we Involve a character (Ex. Beowulf) we get 3/4/5 Beowulfs of the tier before him. This can be very useful If you need to evolve a character but you don't have enough characters to sacrifice. What do you think about this concept?