think I posted something similar years ago (before Annie) and Cellsai’s response at the time was that they have some comprehensive approach that will address PW MA issue over time. Well, it’s been years and this is still an issue so I’m glad you brought it up again. I think Annie’s blue shift is somewhat trying to be the opposite design but other than Model Leader no one uses her on defense.
I still don’t understand why a game that is more fun when you can pull off long combos would penalize exactly that with certain defensive designs such as PW and Deathwish SA. Hopefully they would make Big Band the exact opposite, that you need to crit and land more hits to do more damage, which is exactly the opposite of Futile Resistance…
Rift is incredibly boring that the best way to succeed is to do critless, heavy hits under 5 combos. And if that’s why they haven’t released strong Bella Diamond variants or buff Heavy Handed and Star Spangler then you see where we have a problem..