In Peacocks weekly event at master difficulty, there's a fight modifier called "Mimic". It's text states that on hit, if the player has a filled blockbuster, it refills the AI character's Blockbusters. I'm not sure if this is intended, but in practice I've found this means that if the AI has a BB3 in it's set of moves, and you have a full Blockbuster, then the enemy is allowed to use as many BB3s in a row as it desires. I've had up to three thrown at me in a row with no time to stand up or do anything in between, and I think the AI stopped because I had died. It's not impossible to work around this, but it does not feel like this modifier is behaving the way it's intended to. I think that either the AI or I is supposed to land a hit before the refill happens? At the moment it's just automatically full again after throwing the BB3.