- Joined
- May 5, 2017
- Messages
- 115
- Reaction score
- 937
- Points
- 93
- Age
- 43
- Location
- Los Angeles, CA
- Website
- www.hiddenvariable.com
Hey everyone!
Wow, 2017 was a crazy year! Seems like only yesterday (it was MAY!) that we launched Skullgirls around the world. Since then, we’ve seen Eliza, Beowulf, and Double charge onto the scene, explored brand new Origin Stories, added Medici Prize Fights (by popular demand), and even implemented a brand new 3D stage into the game!
With the impending transition to our own services independent of LINE, there are a TON of things we’re excited to be able to include in Skullgirls moving forward (a small portion of which you’ll already see in 2.0). While this post still leaves a bit to the imagination, it will still hopefully whet your appetite for the year to come!
DISCLAIMERS
Many of the features below are going to be discussed in very broad terms. This is intentional. While our goals remain fixed - the route we take to achieve them often changes once we sink our teeth into the task at hand (and a little air of mystery is nice from time to time).
As such, what we describe below may not 100% match exactly what makes it into the game - it should at least give you an idea of where our priorities lie in the not too distant future.
So, without further ado - let’s dive in!
All that said, much of this depends on how successfully the game performs in early 2018. As such, we will need your help!
After January 18th (once we’ve re-launched), please help us spread the word! Friends, influencers, YouTubers, you name it! If you know anyone that you think will enjoy Skullgirls and/or can help signal boost it to those who will, please share a link to the app and tell them what you think.
Lastly, if there’s anything in particular you are hoping to see (either as a part of the items mentioned above or as something new entirely), don’t be shy about sharing them below - we’re always listening!
Thanks once again for all of your support - here’s to a successful relaunch and a feature-laden 2018!
Cheers,
Charley (and the Skullgirls Mobile team)
Wow, 2017 was a crazy year! Seems like only yesterday (it was MAY!) that we launched Skullgirls around the world. Since then, we’ve seen Eliza, Beowulf, and Double charge onto the scene, explored brand new Origin Stories, added Medici Prize Fights (by popular demand), and even implemented a brand new 3D stage into the game!
With the impending transition to our own services independent of LINE, there are a TON of things we’re excited to be able to include in Skullgirls moving forward (a small portion of which you’ll already see in 2.0). While this post still leaves a bit to the imagination, it will still hopefully whet your appetite for the year to come!
DISCLAIMERS
Many of the features below are going to be discussed in very broad terms. This is intentional. While our goals remain fixed - the route we take to achieve them often changes once we sink our teeth into the task at hand (and a little air of mystery is nice from time to time).
As such, what we describe below may not 100% match exactly what makes it into the game - it should at least give you an idea of where our priorities lie in the not too distant future.
So, without further ado - let’s dive in!
- NEW CHARACTERS - Squigly! Ms Fortune! Robo Fortune! All will be joining Skullgirls in 2018! There may even be some special appearances from some reclusive characters we all know and love...
- ORIGIN STORIES - Parasoul! Filia! Eliza! Beowulf! We’ll continue to release new Origin Stories for all your favorite characters!
- NEW WAYS TO GROW YOUR FIGHTERS - Marquee Abilities (for those who remember them from Beta) will be making a comeback! We’ll also be providing new uses for duplicate instances of the same character, and - perhaps - even a new Tier of Fighters even greater than gold...
- PRIZE FIGHT IMPROVEMENTS - Updated Prize Fight schedules, the ability to manually set defense teams (and get rewards based on how they perform), new modifiers at certain streak levels, more visibility into Rank Reward cutoffs, and more!
- SILVER / GOLD RELIC SHARDS - Instead of just the “Shard to Get” Relic, we plan to implement a tiered “shard” system (Bronze Fighters beget Silver Relic Shards, Silver Fighters beget Gold Relic Shards, etc) to provide a more reliable path to rarer characters.
- DIRECT PURCHASE STORE - A special section to the Store where players are presented with a list of Fighters, Moves, Relics and Keys that are randomly selected and regularly refreshed that are all for sale for varying amounts of Canopy Coins.
- CONTENT FOR END GAME PLAYERS - We know there are those of you out there with max L50 Gold Characters in abundance - we want to make sure there are fun, rewarding challenges that have been built with you in mind!
- SOCIAL FEATURES - Ever since the beginning, we’ve always had plans to add new social features to Skullgirls. Now that we no longer need to address LINE restrictions, we can begin building friend lists, chat, “guilds”, and supporting cooperative / competitive modes to go along with it!
All that said, much of this depends on how successfully the game performs in early 2018. As such, we will need your help!
After January 18th (once we’ve re-launched), please help us spread the word! Friends, influencers, YouTubers, you name it! If you know anyone that you think will enjoy Skullgirls and/or can help signal boost it to those who will, please share a link to the app and tell them what you think.
Lastly, if there’s anything in particular you are hoping to see (either as a part of the items mentioned above or as something new entirely), don’t be shy about sharing them below - we’re always listening!
Thanks once again for all of your support - here’s to a successful relaunch and a feature-laden 2018!
Cheers,
Charley (and the Skullgirls Mobile team)
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