FACILITATING FIGHTER PROGRESSION
Leveling up your Fighters in Skullgirls requires a lot of time, energy, and resources. While some of this is by design (we are a F2P Fighting RPG, after all), there are definitely aspects of it that have proven to be more tedious than originally intended.
As such, to help improve this moving forward, we plan to explore a number of options, including those below:
XP Events - [Note: Only news has been holodeck]
As many of you are already aware, we recently did a test run of a new XP Event called Holodeck Hazards that was very well received. We are in the process of taking all of that feedback into account to make the event more rewarding/viable for a wider variety of players and to determine a schedule of availability that is a little bit less demanding. Stay tuned!
XP Consumables [Note: No news regarding this]
While it can be awesome to get a new Fighter that you’ve been coveting for ages, we know it can be disheartening to know - even with XP Boosts - how long it will be before that Fighter will be leveled up enough to be in a usable state. As such, we are exploring XP Consumables that you could collect and spend to immediately provide significant spikes of XP.
Evolution [Note: News of the Skill Points update. Should be dropping soon, I assume?]
We know it’s common practice for players to level up “food” Fighters that will eventually be used for Evolution so you can wring as many Skill Points out of them as possible. We are exploring revisions to the Evolution process that will render this process obsolete.
Duplicate Fighters [Note: See news of this in tweets, but still not out yet, but probably soon?]
Although we added ways for players to consume Diamond Fighters to beget resources, we are interested in exploring more methods by which Duplicate Fighters can provide more value to your Collection in the future.
DAILY EVENTS & PRIZE FIGHTS
For many players, the vast majority of their time is spent playing one of these two modes, each of which have known points of friction that we’re eager to improve upon.
Daily Events [Note: No news]
While Dailies provide a reliable source of Skill Points, Gold Moves, and Canopy Coins, the process of “mining” the event for those rewards ceases to be compelling as players progress into the mid-late game. We are looking into ways in which players who have established mastery over that content will be able to glean those rewards with far less effort and overhead.