instead of making the ultimate goal at 150m a random character.. make it the new characters you have just added!
Yes i understand the variants that was released before i started playing can only be obtained randomly.. but why the variants that gets released while i'm around still cannot get them.. like parasoul's variant "indomitable"
Some people got 2 or 3 of her.. while i struggled to make 150m .. completed backstage pass and bought 5-6 lovesick relic.. and still didn't get indomitable or seraph soldier
Back in the days we had only a week for 150m milestone. When they implemented montly event system it made optaining diamond characters way easier. You need to understand that if your struggle with optaining 150m in 30 days then it is too early for you to play on diamond characters - you just would not have enought resourses to invest in it. This game has a very consistent and well-balance game-stage system. Diamond characters are Diamonds not only bacause theyre "strong" or "rare" but also because they are most expensive to invest and level up. Maxed out diamond characters is a purely late-game thing, when everything else is already done - and for late-game player 150m would take like 1-3 days to obtain, so making the prize "new character guarateed" would be too op - and not in new players favor. Just be patient, it's only a matter of time when you'll obtain every single character you like.
One thing I'm confused about what is soon to come is the "fighter tuning pass".
Basically it only means that like 10 or maybe more old characters will be tweaked. No other activities or special events. Yes, the word pass here is pretty confusing at first, but you can rely on last year's experience
In sorting fighters before fights.. why not adding characters sorting according to numbers.. like giving characters numbers of my need.. so i can arrange them like i want
There is "favorite" button if you want some spicific characters to apear beforehand. Trust me, numbers in the game where amount of fighters in your collection grows in geometric progression - is a very, very bad idea.
The way it is now is complex.. l sometimes forget what i wanted to do after opening it.. it was so hard at first as i didn't know which symbol is related to each fighter
This is actually funny because initially filters were very simple and blank, everyone was asking devs to improve it. And now, when we finally got actually functional filters - new people arrive and whine at it. After all, every game has a learning curve, and, trust me, filters is surely not the most complex thing in sgm.
Would Double eventually get more moves or animation from the newer characters? She currently only has the starting cast, right?
This is actually a very, VERY good point. As well as the fact that none of the character got JP VO since Annie release. Feels just wrong when every OG character including added Fukua speak japanese - and all the new characters speak english.
Firefly (Fire Painwheel): Also don't see her much- SA feels a bit weak.
Firefly actually has a pretty frequent apperance in Rift defence, including D4-D1. So I dont think she should be at the front of the line for adjustment - she has her role for now.
Collecting artworks for stat boost on fighters makes me worried it will lead to p2w situation.
This one gets me worried too. We already have plenty of p2w mechanics, with buyable move retakes and such - you can do whatever you want on any level with enought $$$ invested, but game still feels somewhat balaced. Dont get me wrong, collectables is a great thing especially in art-focused game, but this stat boost feels like an extremely easy way to spoil the experience. I hope devs know what they are doing and they'll be extremely careful this time.
All Cerebella silvers except Toad Warrior
More like "All of the Cerebella variants expect for Toad, Harley and Glamour". Especially diamond ones - Star-Spangled and Heavy Handed must be the very first in line for the buff. Every Diamond has a usage except for these two.
"Bloody Valentine walks in". And Tomb & Gloom is pretty good for a silver varint too, especially with the fact that Eliza has one of the best kits in the entire game.
ultra-specific and rarely-used niche powers
There is nothing wrong with niche characters, and it’s definitely should not be considered a top priority when we have plenty of other variants that has no use at all. Water characters are commonly defensive (just like fire characters are commonly offensive). So it's not a suprise that offensive waters characters are usually very specific. Feels like a feature to me, not an oversight.
So now when i'm done replying, here is my list for
Fighter Tuning Pass
Lapis Luxury - using her SA correctly is basically a trickshot to flex in a youtube video. And in current situatuion, when every single gold Eliza is a beast - she looks especially pity.
Terror Byte - we have only a few characters in game who utilise inversed polarity. And generally this is a great ability that would help destroying defensive Valentines and Dahlias - but let's be honest, most of the players doesnt play with robo's head drones. So a slight rework (like beams istead of headdrone hits) would skyrocket her popularity.
Pyro-Technique - for a fire-element exclusive she's just too weak - her offensive power must be improved significantly. Not a character but a collectable with no real use in any gamemode.
Raw Nerv - I remember how ZeoW made an entire video 2 years ago just to talk about how much the rework is needed here. Such a great pallete with such a useless ability. I think every single player would agree that we want her to shine. Everyone loves her but no one playes on her seriosly.
Rain Shadow - overall all fukuas are great and have their spots, but this variant falls behind her 2 powerful silver sisters.
Fan Favorite - such a rare character with such a beatiful pallete, and with such a useless ability. His SA1 feels like a placeholder - "just write something in there, we'll figure out his role later"
Heavy Handed and Star-Spangled - no comments needed. The most asked-for-a-rework variants ever.
Heart of Darkness - her SA's look good and interesting on paper, but in actual gameplay she has no usage. I like her concept, but surely it's time to take another look at it, especially at "once per match" thing.