• [2018/06/22]
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OFFICIAL - 5.4.1 Update Notes - Parallel Realms and the Backstage Pass

Why did you bring FOMO to Skullgirls Mobile?
This game never had missable content yet with the Pass you are making things worse for us.
At least make those avatars available somehow after the Pass ends, for theonite or something.

This game was perfect, there was NO NEED FOR FOMO Content.
I am now seriously thinking quitting.
Been playing ever since 2016.
These are sad news to me and all you did was just follow the trend of psychologically manipulating people into keep playing.

Please reconsider that and take back the exclusive-limited stuff of the pass.

I do not know how people are happy and act as if everything is fine.This is a huge problem.

I just logged in and saw the new missable stuff and a huge wave of anxiety came to me.
 
Whenever one feels that FOMO flutters, remember it is just cosmetics, and be sure to fill out that recent survey! There is a section all about avatars and the Battle Pass.

I prefer avatars of my own fighters to be more unique, and the premium Battle Pass does not seem worth $10 to me. The free track is much appreciated gift, though. Anyone else already complete your BP?

How to make the Battle Pass more appealing:
  • BP exclusive relic that has a crazy prize pool (think a few diamonds with the elemental exclusives or even Number Cruncher tossed in)
  • Access to the Skull Heart (one use: "wish" away all the enemy modifiers for one session of Parallel Realms for an easy No Mercy clear)
  • diamond retake (no RNG, you pick the stat you want)
  • a premiere relic with increased SHINY odds
 
I prefer avatars of my own fighters to be more unique, and the premium Battle Pass does not seem worth $10 to me. The free track is much appreciated gift, though. Anyone else already complete your BP?
Not Even the Gold Fighter?
Only $10? Amateur
How to make the Battle Pass more appealing:
  • diamond retake (no RNG, you pick the stat you want)
No, this will make the game pay to win
 
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Whenever one feels that FOMO flutters, remember it is just cosmetics, and be sure to fill out that recent survey! There is a section all about avatars and the Battle Pass.

I prefer avatars of my own fighters to be more unique, and the premium Battle Pass does not seem worth $10 to me. The free track is much appreciated gift, though. Anyone else already complete your BP?
Very true.

As I stated in these threads and in the survey; aside from avatars, there is nothing in the BP rewards that can't be earned elsewhere in the game. And IMHO, avatars are a 'non-reward', in that they do nothing towards growing my fighters (in fact, I'd be happy if there were no avatars in the free track).

Complete BP? Not my goal. Again, in the survey, I stated that I have not altered my 'play style' of SGM because of the BP goals/rewards. Personally, the amount of effort and resources you need to spend to complete 'larger' goals needed to max out the BP track exceeds the rewards earned (including the paid track). Sure, if you can spend 5M coins a month great, but the paid BP rewards only nets you 2.28M coins. And don't get me started on the goal structure...point is, I'm not going to jump through some arbitrary hoops just to earn a pittance of a (redundant) reward. But if I just happen to complete goals by playing the way I already do, I'll happily take the rewards offered. So far, I'm at level 38.
How to make the Battle Pass more appealing:
Personally, I don't have an issue with the offerings in the BP rewards as they are, so I'm not looking for anything 'special'.
But if I did, I think we still want to avoid FOMO. Cosmetic rewards aside, any 'exclusive' reward should be on both tracks in some capacity OR the reward is only 'early access' and can still be earned elsewhere in the game.

But I think even making the current rewards scale somewhat with BP progress would be a good step to improving appeal;
For both Free and Paid track, why is the Theo reward the same amount at level 1 and level 49? I mean, in PFs theo and CC rewards scale, so why not BP rewards? I'm sorry, but Free or Paid, reaching level 49 is a significant effort and commitment to completing a lot of BP goals, the rewards should reflect that.

You know what's makes BP unappealing to me? The aspect of 'expiring or resetting' goals is very...mentally exhausting. For some players, they will not be able to complete a lot of the monthly goals, could an early player spend 10k skill points in a month? Or 5M cc? Are they strong enough to do 100k damage in a single hit? So, to make up for those unobtainable goals they will have to squeeze every BP level by doing all the daily and weekly goals...and the pressure of needing to complete them before reset is just another clock they have to pay attention to within the game. Like the daily goals, couldn't they just be weekly and/or monthly and just keep track of how many times you did that goal? IMHO, the BP feels like more work than it needs to be, since the vast majority of goals are just things players do; just playing the game, but now there is a 'mental tax' by having to watch AND beat the clock or miss out on BP progress.

and the premium Battle Pass does not seem worth $10 to me.
Not Even the Gold Fighter?
I agree with BallotBoxer. IMHO, no, getting a Gold Fighter 'early' is not worth 10$ AND you still have to 'earn' it by maxing out the BP...
and eventually, no one will ever know if you got that Gold Fighter from the BP or a relic...
 
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UPDATE - July 24 2023

There's a small update going out today that mostly makes some updates and fixes under the hood to improve the general stability of the game, but there's also some direct player-facing fixes included too:

  • Fixed an issue where Cerebella - Armed Forces' SA2 (Debuff reflect) would trigger from the bench.
  • Fixed an issue where Double - Alter Ego's SA2 would not deal correct damage when using a Taunt.
  • Fixed an issue where Debuffs inflicted by Double - Alter Ego's SA1 would not activate other abilities that trigger when Debuffs are applied.
  • Fixed an issue where Parasoul's Inferno Brigade BB3 would not wait for the opponent to go into their idle stance before activating.
  • Fixed an issue where new Event Relics would be incorrectly labelled as (2022) versions in their 'More Information' tooltips.
  • Fixed an issue where the Backstage Pass Weekly Goals could reset early.
 
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Ngl the BP is cutting real close to why I can’t play MMOs or other mobile games. The FOMO gets bad, the need to log in every single day or you won’t get the shiny things (aside: I have trouble getting the monthly pf done not because I’m low level, but because I’m pretty casual about my playtime, and I like it that way). I sat down once we had the rewards track and did the math to figure out the bare minimum I needed to do to get to 50. Admittedly I got to 50 within two and a half weeks, but it was definitely something I stressed a bit about and I’ll be like that again next month.

This is even more noticeable because the paid rewards are so much higher than the free ones. Like, paid gets 4 (total) relics, free gets one; paid gets 3 element relics, free gets a piddly 25 shards; paid gets a whole essence, free gets… an icon.

At that point it’s not really a matter of making the BP more “appealing,” since it’s already pretty chock full of stuff (I had to save up for a year to get the 5k theonite for the mega pack at Christmas in the early days, now I could get it within a few weeks). It’s that there’s a definite pay-to-win vibe from this that’s far more than the eternal discount stickers on shop items that have never had a different price tag.

I’m here to support the team, 100%, BP felt much different than what we’ve seen from them since the game started. Heck, anyone remember when they put a timer on the ad watch so people were less incentivized to power their daily ads? I think the rewards for the BP can be balanced a bit more, at the very least. I do, very much appreciate the leniency that the rewards track ensures that you can complete it by pretty much doing what you were doing already.
 
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Regarding the censorship of games like Skullgirls and others,

I want to express my frustration with the negative impact censorship has had on me for many years. The decades of censorship have worn me down, especially when sensitivity is used as a false pretext for censoring LGBT books and films like Gone with the Wind. It's disheartening to be labeled as a creep or a fascist simply for voicing my concerns.
......................
Well Said.
While I agree with the unnecessary incessant censorship....

I do feel that there must be some pressure/laws in the background for this censorship to happen.
When the business/cash cow is facing this sort of Pressure from governing bodies/Angry Activists, the easier way out might be to appease them as the rest of the regular players are unlikely to protest...
 
Ran in to Final Fang Valentine in Holodeck Hazards. Her design is awesome in this. <3 Kakashi Hatake.

Question: When are we going to see the change to Valentine and her Shuriken?

Thank you for all that you all do!
 
Whenever one feels that FOMO flutters, remember it is just cosmetics, and be sure to fill out that recent survey! There is a section all about avatars and the Battle Pass.

I prefer avatars of my own fighters to be more unique, and the premium Battle Pass does not seem worth $10 to me. The free track is much appreciated gift, though. Anyone else already complete your BP?

How to make the Battle Pass more appealing:
  • BP exclusive relic that has a crazy prize pool (think a few diamonds with the elemental exclusives or even Number Cruncher tossed in)
  • Access to the Skull Heart (one use: "wish" away all the enemy modifiers for one session of Parallel Realms for an easy No Mercy clear)
  • diamond retake (no RNG, you pick the stat you want)
  • a premiere relic with increased SHINY odds
My man I should just reemembee the simpler
Whenever one feels that FOMO flutters, remember it is just cosmetics, and be sure to fill out that recent survey! There is a section all about avatars and the Battle Pass.

I prefer avatars of my own fighters to be more unique, and the premium Battle Pass does not seem worth $10 to me. The free track is much appreciated gift, though. Anyone else already complete your BP?

How to make the Battle Pass more appealing:
  • BP exclusive relic that has a crazy prize pool (think a few diamonds with the elemental exclusives or even Number Cruncher tossed in)
  • Access to the Skull Heart (one use: "wish" away all the enemy modifiers for one session of Parallel Realms for an easy No Mercy clear)
  • diamond retake (no RNG, you pick the stat you want)
  • a premiere relic with increased SHINY odds
My man, I should just remember the simpler times when this game was innocent and just pure fun.
Not this FOMO s*hite they try to impose on us (whatever it is, it is bad design).

Do the devs even listen after the survey?
I returned to see what challenges they could have changed and there was absoutely nothing!
Why the hell do I have to evolve 20 fighters per month and so many other nonsese challenges that the game is forcing us to play in a certain way?
There is absolutely no fun here my friend and losing some days means we are literally f*cked and miss the chance to 100% the pass.

Seeing this disgusting state of the game shows that the devs do not understand their fans let alone what makes their game fun. It is shocking how bad the whole pass along with the challenges are.

I am expecting them to communicate and let us know what's behind their brains.
I am too pissed off at how things are right now.
Could have been better and Skullgirls could have showed how things are done the right way but it seems they went the worst opposite way.

I am too tired of seeing the games I played getting butchered like that.
I think it is time to quite,all of us, in protest of all the recent changes they made.

What do you think?
 
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My man I should just reemembee the simpler

My man, I should just remember the simpler times when this game was innocent and just pure fun.
Not this FOMO s*hite they try to impose on us (whatever it is, it is bad design).

Do the devs even listen after the survey?
I returned to see what challenges they could have changed and there was absoutely nothing!
Why the hell do I have to evolve 20 fighters per month and so many other nonsese challenges that the game is forcing us to play in a certain way?
There is absolutely no fun here my friend and losing some days means we are literally f*cked and miss the chance to 100% the pass.

Seeing this disgusting state of the game shows that the devs do not understand their fans let alone what makes their game fun. It is shocking how bad the whole pass along with the challenges are.

I am expecting them to communicate and let us know what's behind their brains.
I am too pissed off at how things are right now.
Could have been better and Skullgirls could have showed how things are done the right way but it seems they went the worst opposite way.

I am too tired of seeing the games I played getting butchered like that.
I think it is time to quite,all of us, in protest of all the recent changes they made.

What do you think?
Don’t be so mad, bro. I have same feeling but I understand that devs must be prepared so much to incorporate our opinions into the game. It takes a lot of planning, discussion, and testing to get our opinion into the game. (It took about 6 months from when Unholy was released to nerfed… It’s soooooo long, huh?) So trust the devs and wait patiently!
Also, there are still 2 unreleased fighters (Psykid, Starlight-Rose) remaining, so I don't think they will make any adjustments regarding the pass until the end of the next season. I hope they will change the system of the pass based on our opinions after the next season ends. But If they didn’t, that is quite fatal.
At the moment, I’m sure It's better to spend your money on Medici Kickback instead of pass!
 
Not this FOMO s*hite they try to impose on us (whatever it is, it is bad design).
Is there really FOMO though? There is nothing (aside from 4 avatars) that you don't already get elsewhere in the game, and more easily and in larger quantities.
Do the devs even listen after the survey?
I'm sure they do, but I think only those subjects that get repeated the most, get consideration.
Why the hell do I have to evolve 20 fighters per month and so many other nonsese challenges that the game is forcing us to play in a certain way?
Totally agree and I don't do those challenges. Not gonna 'play' their way if it is not fun. The way I play I think is fun and is sustainable long term. (BTW, the effort/resources to complete many goals out weigh the resources earned=unsustainable)
Seeing this disgusting state of the game shows that the devs do not understand their fans let alone what makes their game fun. It is shocking how bad the whole pass along with the challenges are.
Yes, I think there are better 'Season Passes' they could have copied (IMHO, Marvel Snap Pass/Goal structure is much more relaxed, yet still rewarding) or maybe design one that is more in line with SGM play 'habits'...too many things have resets...

The sad thing is, if it makes money...they will keep it the way it is. I mean, I want them to make money...keeps the game going and growing, but the BP the way it is feels predatory to those with a certain mentality, unlike the 2 Subscription plans, which only require you to login everyday to get max value.

I still get much enjoyment from playing SGM to stop cuz of the (many) changes I don't agree with and I choose to 'play around' those changes (when I can). But, if someone can't look past these changes and it causes them displeasure, then it is in their best interest to stop; gotta do what's good for yourself. It is only a game.
 
UPDATE - August 28 2023

A small update (5.4.3) is releasing today that fixes some issues with the in-game chat.
 
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So, here's a noodle-scratcher;

AE has a BP goal (100% 2 times) yet... AE requires a Daily Event Ticket...but played nodes to not count towards the "Complete 80 Daily Events (play or skip)" goal...something doesn't quite add up here...
 
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I think that in this way the developers are trying to motivate you to play until Sunday. so that those who are attacked have time to recoup. We all know the nasty side of rifts, when no one has attacked in a week, and in the last half hour, crowds of enemies are approaching your base, and you simply have no way to do anything in response.
View attachment 19730

I no longer understand another task that involves the discovery of 10 storm relics. there are only 4 jackpots in the free pass. moreover, 3 of them is the last level, there is no point in getting points further. in the monthly fast game, you are given 3 maximum jackpots for passing. and a maximum of 5 more after graduation. and that 1+3+5 =9. it also says that the diamond relic that is in the monthly game is taken into account. and that's 10. that is, you need to enter the top 100 monthly fast to get points for this task. to say that this is too much... maybe this is a special task for those who buy a pass, since there are more jackpots. either there is an option to buy the missing 500 in the store or 5k for 10 + 1. I think it's worth lowering the bar to 8 relics, or at least give 2 jackpots instead of one in the free reward of a combat pass.
It seems like the game developers are trying to create a balanced experience by motivating players to engage until Sunday, allowing time for those who've been attacked to recover. This approach can help mitigate the frustrating experience of last-minute attacks in games like Rifts.

Regarding the task involving the discovery of 10 storm relics, you've raised valid concerns about the availability of jackpots and the challenge of completing the task. It appears that this task may be designed to encourage players to invest in the pass or engage more intensively. However, it's a good suggestion to consider lowering the bar to 8 relics or providing more jackpots in the free rewards as a more inclusive approach for all players. Balancing such tasks is important for an enjoyable gaming experience.
 
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Regarding the task involving the discovery of 10 storm relics, you've raised valid concerns about the availability of jackpots and the challenge of completing the task. It appears that this task may be designed to encourage players to invest in the pass or engage more intensively. However, it's a good suggestion to consider lowering the bar to 8 relics or providing more jackpots in the free rewards as a more inclusive approach for all players. Balancing such tasks is important for an enjoyable gaming experience.
Yes, some goals in the BP are purposefully designed to encourage players to spend resources (in game as well as paid) in order to achieve them. However, since the BP goal adjustment in the latest update, it is much 'easier' to reach lvl 50 without expending too many resources (especially if you are F2P)...not zero resources mind you, but you can easily avoid some of the monthly goals like 'open 10 monthly Event relics' and 'spend 5M CC'. In the previous BP, I had to go the full month to reach lvl 50, but this BP, I reached 50 within 20-21 days completing the almost the same goals.
 
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UPDATE - August 28 2023

A small update (5.4.3) is releasing today that fixes some issues with the in-game chat.





UPDATE - 7/24/2023

There's a small update going out today that mostly makes some updates and fixes under the hood to improve the general stability of the game, but there's also some direct player-facing fixes included too:

  • Fixed an issue where Cerebella - Armed Forces' SA2 (Debuff reflect) would trigger from the bench.
  • Fixed an issue where Double - Alter Ego's SA2 would not deal correct damage when using a Taunt.
  • Fixed an issue where Debuffs inflicted by Double - Alter Ego's SA1 would not activate other abilities that trigger when Debuffs are applied.
  • Fixed an issue where Parasoul's Inferno Brigade BB3 would not wait for the opponent to go into their idle stance before activating.
  • Fixed an issue where new Event Relics would be incorrectly labelled as (2022) versions in their 'More Information' tooltips.
  • Fixed an issue where the Backstage Pass Weekly Goals could reset early.




UPDATE - 6/29/2023

5.4.1 is releasing today! This is a small update that is mainly bug fixes and adjustments for things added in 5.4.




PARALLEL REALMS
  • Fixed an issue where Fights in Parallel Realms did not grant Gifts.
  • Fixed an issue where some text could overlap in Japanese.
  • Fixed an issue where some players were unable to access the final node on Area 3.
  • Fixed an issue where some ATK and HP Modifiers were not translated correctly.

BACKSTAGE PASS
  • Fixed an issue where completing 3 Floors in Parallel Realms did not count towards Goals.
  • Fixed an issue where Evolving a Fighter did not count towards the Unlocking Prestige Abilities Goal.

COMBAT ADJUSTMENTS
  • Fixed an issue where it was possible to do an infinite combo with Painwheel's new Character Ability button.
  • Fixed an issue where Annie - Starlight Rose did not remove the correct number of debuffs.
  • Fixed an exploit with Annie - Triple Threat’s Signature Ability where her buffs would not expire correctly. To fix this, the buffs applied by her SA1 are no longer permanent and will expire as intended.

MISC ADJUSTMENTS
  • Adjusted the font size and spacing in chat.
  • Fixed an issue where it was briefly possible to repeatedly claim rewards on certain nodes.
  • Fixed an issue where Origin Stories did not grant Keys upon completion.
  • Fixed an issue where Dueling someone with an Exclusive Avatar could cause a crash.
  • Fixed an issue where some Kill Joy Offers showed Surgeon General on the banner.



ORIGINAL POST - 27/6/2023

Hey everyone,

5.4 is finally here and it’s a BIG update! An entirely new game mode, new ways to earn rewards, new Fighters, gameplay updates… there’s a bit of everything in this release!

Here’s a quick overview of what’s included in these update notes:
  • Parallel Realms
  • New Monthly Fighters
  • Avatars
  • Backstage Pass
  • Peacock and Painwheel Updates
  • Medici Prize Fight Adjustments
  • Mail Expiration Dates
  • Economy Adjustments
  • Combat Adjustments
  • Misc Adjustments
  • Art Updates
Now on to the full update notes!



PARALLEL REALMS

5.4 brings a massive new game mode - Parallel Realms!

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In this mode you will need to battle your way across three Areas. At the end of each Area is a fearsome Boss. If you can complete all three Areas in the Realm, you will be richly rewarded!

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Beating a series of Fights on a map? Surely that doesn’t sound too difficult? Aha, but there’s a twist! In Parallel Realms, your Fighters’ HP is persistent. If you end a Fight with only 50% HP, you will start the next Fight with 50% HP. If a Fighter is KO’d, they will stay KO’d for the remainder of your attempt at the Realm.

Parallel Realms Fights are loaded with powerful modifiers, particularly Boss Nodes, so it may take several attempts using many different teams of Fighters to whittle down an opponent before you can finally claim victory.

However, it’s not all bad news. As you win Fights you will collect powerful Artifacts. These will give huge bonuses to your Fighters while they traverse the Realm. By the end of your attempt you may have amassed some truly unstoppable Artifact combinations!

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You may also encounter Healing nodes on your journey where Ileum will recover some of your Fighters’ missing HP, or possibly even revive a fallen Fighter! The choice is yours if you seek out Fights to earn more rewards and artifacts, or if you aim for Healing Nodes to bolster your teams for more difficult fights to come.

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NEW DIFFICULTIES

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Speaking of difficult Fights, Parallel Realms is designed to be a truly challenging mode for all player levels. To give our endgame players something to really chew on we’ve added two brand new difficulties just for Parallel Realms.

NIGHTMARE and NO MERCY will offer truly monstrous challenges with horrifying modifier combinations. You’ll need to prove your strength by defeating Master Difficulty before you can attempt Nightmare, and you must defeat Nightmare before attempting No Mercy.

Regardless if you’ve completed your run or not, the Realms will reset after 3 days. Once the Realm resets you’ll be able to attempt it again from the first Area, trying out new Artifact combinations and earning more rewards!

As a special launch event, you will be able to challenge Parallel Realms EVERY DAY for the first week after 5.4 goes live. This is a great chance to find a difficulty that suits you, and to stock up on LOTS of rewards!

Speaking of rewards, you’ll earn heaps of Canopy Coins and XP Treats for each node you can complete, but if you can defeat the final Area’s Boss you’ll also be rewarded with all sorts of goodies, including Keys, Relic Shards, and Premiere/Jackpot Relics.

We’ve also added a new set of Accolades just for Parallel Realms!

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What’s that new reward you can earn for completing 100% No Mercy Parallel Realms…?



AVATARS

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Up until now the only real customization players had was choosing their favorite Fighter to display. With 5.4 we’re rolling out the first of our new cosmetic upgrades!

Players will now be able to earn special Avatars to display on their profiles. We’ve also made some upgrades to the in-game chat to display Avatars there too!

To start with, every player will receive some free Avatars just for logging in after 5.4 releases, but you’ll also be able to earn plenty more in the future, most notably via the Backstage Pass (more on that below).



NEW MONTHLY FIGHTERS

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JULY FIGHTERS

Starting with 5.4 we’ll be adding two brand new Fighters every month!
These Fighters will first be made available as timed exclusives in Event Relics before being made more widely available in later updates. Each new set of Fighters will even feature their own unique splash art!

In July, the first pair of new monthly Fighters will appear. Black Dahlia gets a new Gold in the form of Red Rider, and Filia gets a long awaited new Diamond with Blue Streak.

DIAMOND - FILIA - BLUE STREAK


Signature Ability: GOTTA GO FAST
  • Grant DEADEYE and HASTE while Filia has at least 95% HEALTH. These BUFFS are removed when Filia’s HEALTH drops below 95%.

  • Gain IMMUNITY, FINAL STAND and UNFLINCHING for 7 seconds each when using a BLOCKBUSTER while benefiting from DEADEYE. Also gain 3 stacks of PRECISION.

GOLD - BLACK DAHLIA - RED RIDER

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Signature Ability - HOT PURSUIT
  • STANDARD SHOTS inflict WITHER and HEAL BLOCK for 15 seconds each while near an opponent.
  • 50% of all damage inflicted is regained as HEALTH while the opponent is suffering from HEAL BLOCK.



AUGUST AND SEPTEMBER FIGHTERS

They won’t be available for players until later in the year, but you may run into some more Fighters in random battles dotted throughout the game! If you manage to find them, take a screenshot and let us know on our socials!

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(You can also cheat and look in the Catalog if you want.)



BACKSTAGE PASS

Speaking of juicing up our monthly events, 5.4 also brings a new way to earn LOTS of rewards!

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The Backstage Pass is a long reward track accessible from the Main Menu. By completing Daily, Weekly and Monthly Goals you’ll earn a huge variety of FREE goodies. Possible rewards include Canopy Coins, Theonite, Relics, Exclusive Avatars to show off in your Profile, and more!

Backstage Passes will start on the first day of the month and end on the last day of the month. As a special launch event, “The Chase” will start immediately when 5.4 releases and run until the end of July, so you’ll have some extra time to earn rewards!

At the end of July The Chase will be replaced with a new Pass where you can start to earn rewards again!

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If you want to get even more out of the Backstage Pass you can purchase the Premium Track, which grants even more rewards on top of everything available in the Free Track. Premium rewards include additional Exclusive Avatars and if you can make it right to the end, you’ll earn that month’s new Gold Fighter (this month, that’s Black Dahlia - Red Rider).

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Don’t worry though, there is still a massive amount of new free rewards to collect just on the Free Track alone, and you can still find Red Rider in July’s Event Jackpot and Diamond Relics.

To progress along the rewards track you’ll need to complete Goals. These are mostly things you’ll be doing anyway, similar to the Daily Missions, and they come in three varieties: Daily, Weekly and Monthly. Be sure to check back every day to maximize the Goals you can complete!

You don't need to complete EVERY goal to complete the Backstage Pass, so you can choose which Goals to aim for.

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As a quick reminder, the Avatars you can earn on the Free and Premium Tracks of the Backstage Pass are exclusive to that month’s Pass. Once they’re gone, there's no telling when or if they'll return, so if you see one you like, make sure you’re completing your Goals and earning all those rewards!



CHARACTER ABILITY UPDATES

Back when Skullgirls Mobile first launched we were a little less comfortable with on-screen buttons for Character Ability activations. However, things have changed in the last 5 years and it’s clear that Painwheel and Peacock’s Character Abilities requiring double swipe actions is not ideal.

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Introducing their brand new on-screen Character Ability buttons! Tapping the button once will enter their unique Character Ability states, where you can swipe and tap to perform extra attacks. Tapping the Character Ability button again will return them to their normal states.

We are planning to add additional improvements in future updates to further bring them up to par with other Character Abilities, but this was a big first step in making these oft-overlooked Abilities more usable.



MEDICI PRIZE FIGHT ADJUSTMENTS

We’ve repeatedly received feedback that weekends in Skullgirls Mobile are too densely packed, with Show Me Your Moves, Medici, Elemental, and Character Prize Fights, plus Daily Events and the end of the weekly Rift Season all happening at the exact same time.

The addition of Parallel Realms only exacerbates this issue, so we’ve decided to remove the weekend Medici Prize Fights from rotation and provide other ways in which players can get their weekly allotment of free Canopy Coins. Medici Prize Fights on Wednesdays will continue as normal.

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Hang on! Put those pitchforks and flamethrowers down for a second!

Parallel Realms alone grants CONSIDERABLY MORE Canopy Coins than Medici Prize Fights, especially on higher difficulties. Even after removing one Medici Prize Fight, there are more opportunities to earn Canopy Coins per week in 5.4 than ever before! We promise!

For complete transparency here’s the breakdown of the new Canopy Coin availability:

  • Total Milestone Rewards in a Medici Prize Fight: 330,000 Canopy Coins + 3 Gold Move Relics.
  • Rewards in No Mercy Parallel Realms: 385,000 Canopy Coins + Gold or Diamond Keys, Gold and Diamond Relic Shards, and Premiere or Jackpot Relics.
  • There are two full Parallel Realms cycles per week (including the start of a third), so that’s a total of at least 770,000 Canopy Coins that can be earned (plus all the other stuff).
  • There is also an additional 325,000 Canopy Coins on the Free Track of the Backstage Pass.
The end result is that in 5.4 there will be more than double the previous amount of Canopy Coins available throughout the week for late game players, despite the removal of the weekend Medici Prize Fight.



MAIL EXPIRATION DATES

Prior to 5.4 it was possible to effectively store unlimited amounts of in-game mail in your mailbox. After several years of mail buildup, this has started to introduce some technical issues. To address this, starting in 5.4, all in-game mail will have expiration dates.

sTNdPcE.png

You’ll now find an expiration timer on the top corner of every mail message. Once this timer ends, the mail will be automatically deleted and any rewards attached to the mail will be lost.

If you’ve been storing reward mail in your inbox it’s recommended that you start claiming all those prizes NOW before they are erased. Don’t worry though - once you log in after 5.4 goes live you will have until January 1, 2024 to claim all of your stored mail.

In 5.4, all new mail will expire after 30 days.



ECONOMY ADJUSTMENTS

  • Event Relics from previous years will no longer have their loot tables updated to the current year.
    • For example, if you open a Revolutionary Relic you held onto from 2022 it will not contain Black Dahlia - Red Rider or Filia - Blue Streak, who are exclusive to the 2023 Revolutionary Relic.
  • Event Relics from previous years will have their names updated to include the year they were collected.
  • Increased the odds of Black Dahlia’s Moves, Fighters, Skill Points and Retakes appearing in the various Cabinet of Curiosities tabs.
  • Deployments now grant twice as many Canopy Coins as they did prior:
    • 2,500 → 5,000
    • 5,000 → 10,000
    • 7,500 → 15,000
    • 10,000 → 20,000
    • 15,000 → 30,000


MISC ADJUSTMENTS
  • Adjusted the order that Daily Events appear when multiple Daily Events are currently available. (The weekly schedule has not changed)
  • Fixed an issue where players were unable to change the letters in their Display Names from lowercase to uppercase, or vice versa.
  • Fixed an issue where Level 1 Shiny Fighters were not benefiting from the 50% Required XP Bonus.
  • Fixed an issue where it could become impossible to set a Defense Team in the Rift Battle tutorial.
  • Fixed an issue where players could get stuck in the Tag Ins and Specials section of the tutorial.



COMBAT ADJUSTMENTS
  • Adjusted Black Dahlia - Unholy Host’s Signature Abilities. You can read more about these adjustments here.
  • Fixed an issue where Parasoul’s Egret Dive would not Stun the opponent as expected.
  • Annie will no longer take damage when successfully countering using Reflection Nebula.
  • Updated Eliza - Stand Out’s SA text to make it clearer that it is possible to prevent buffs even if the opponent already has Curse, and that it can prevent Permanent buffs.
  • Fixed an issue where Eliza - Stand Out’s SA could not remove buffs applied at the start of matches.
  • Fixed an issue where Umbrella - Space Case’s SA would only give 1 stack of buffs instead of 3.
  • Fixed an issue where the game could become stuck if Fukua - Shadow Puppet’s time stop SA triggered when she used a Tag Out.
  • Fixed an issue where the game could become stuck if any Character other than Umbrella uses a BB3 while the opponent is in a bubble.
  • Fixed an issue where the game could become stuck if any Character other than Ms. Fortune uses a BB3 while the opponent is being hit by Omnomnom.
  • Fixed an issue where Black Dahlia’s Counter, Strike! would behave inconsistently if she becomes Stunned during the attack.
  • Fixed an issue where Parasoul’s Tears would not trigger some SAs until they fully deployed on the ground.
  • Fixed an issue where The Final Countdown modifier did not trigger correctly with projectiles or unblockables.
  • Fixed several translation errors of Signature Abilities in non-English languages.
  • Fixed an issue where Painwheel could face the wrong way after evading an attack in Flight Mode.
  • Fixed an issue where the Immunotherapy modifier would trigger on blocked hits.



GRAPHICAL ISSUES
  • Fixed an issue where in certain circumstances Painwheel could fly off the screen when transitioning back to the Match Preview screen.
  • Fixed an issue where particles (Fukua’s orbs, Shiny sparkles, etc) would not appear attached to Fighters correctly.
  • Fixed an issue where Canopy Coins could appear in the wrong colors when opening Relics.
  • Adjusted the art on multiple Fighter Cards to reduce jagged edges or unexpected cropping issues.
  • Fixed an issue where Friends’ Avatars do not ‘pulse’ when sending them a Gift.
  • Adjusted Cerebella and Black Dahlia’s portraits to prevent them overlapping other portraits.
  • Prior to 5.4 several Relics all had their loot table descriptions as ‘Jackpot Relics’. These have now been correctly labeled as Jackpot Relics, Event Relics and Spotlight Relics.



ART UPDATES

As part of a content update across both Skullgirls Mobile and Skullgirls 2nd Encore, we’ve adjusted several art assets in SGM. CLICK HERE to read the full details about the rationale behind these changes here.

COMBAT ART ADJUSTMENTS
  • Adjusted Filia variant palettes for Bad Hair Day, Frayed Ends, Hair Apparent, Rock Star, Parasite Weave, Windswept, Idol Threat and Class Cutter.
  • Adjusted Parasoul variant palettes for Regally Blonde, Star Crossed, and High Ruler.
  • Removed comb from Filia’s Burst animation, Special Move icon, and Rock Star’s card art.
  • Adjusted in-game Black Egret art for both Parasoul and Umbrella, and Special Move and Blockbuster icons that utilize Black Egret soldiers.
  • Replaced combo counter phrases for 18-hit combos (and reshuffled 16 and 17 accordingly).
GENERAL ART ADJUSTMENTS
  • Adjusted initial download screen image for Filia, Double, and Parasoul.
  • Adjusted Big Band’s Origin Story art when Big Band is attacked by police officers.
  • Adjusted Parasoul’s “Dame of Thrones” Prize Fight art illustration.
Once again, for details regarding why we made these changes, please CLICK HERE for the full post.



Whew, there was a lot in that update! Adding a brand new mode to Skullgirls is extremely exciting for us, and we can’t wait to see what you think of it. Player feedback is always appreciated, but for a brand new mode like this we’re especially excited to hear your thoughts and suggestions on how you’ve been enjoying it, or where you feel it needs improvement.

We’ve got lots more planned for Skullgirls Mobile this year, including the LONG awaited debut of the Skullgirl herself, Marie Korbel. Check out the 2023 Roadmap for some of the other plans we have for the upcoming year.

If you have any questions about the update, let us know down below!

Thanks so much as always for all your support!

- All of us at Hidden Variable <3
Thanks
 
So, here's a noodle-scratcher;

AE has a BP goal (100% 2 times) yet... AE requires a Daily Event Ticket...but played nodes to not count towards the "Complete 80 Daily Events (play or skip)" goal...something doesn't quite add up here...
Yes Sir True indeed I had also observed in that - that the Daily Events Monthly goals was minimized to 60 instead of 80.

However that's not all what had been modified.

Daily Goal Quests were also modified from 150 points each to 250 (4 x 250 = 1000)
a complete bar level 😅😌
 
And this. look at this stupid. how could that be. Seriously this game makes me sad
Hmmm.... now that looks really kinda suspicious and very truly weird. Did you post this at Cheat Channel report at our SGM DISCORD?

That's certainly a hack or some nasty bug server perhaps.

otherwise try to report to the HV support team