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OFFICIAL - 6.1 Update Notes - Marie's Full Release

Sairus

AKA Cellsai
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Hidden Variable Dev
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6.1.2 UPDATE - February 5th

We released a small update to Android:

- Fixed an issue where the art displaying on game-start appeared blurry and ultra low rez


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6.1.1 UPDATE - January 16th

We're releasing a small update to address some issues introduced in 6.1:

- Fixed an issue where Black Dahlia - Fur Monger could deal 0 damage with some of her Shots.

- Updated the art for Holodeck Hazards and Holodeck Mayhem to better highlight the 2.5x XP and 5x XP multiplier those events grant.

- Fixed an issue where Fighter Energy may not refill at the correct rate after using the Unlock All option on a Fighter's Skill Tree. If one of your Fighters was affected by this issue, please contact customer services to have it corrected: https://skullgirlsmobile.com/contact/


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Hey everyone,

In 6.0, Marie made her playable debut in Skullgirls Mobile. With 6.1, she's finally ready for full release!

That means Marie will now have her full suite of Prize Fights, Relics, and Deployments. Of course that’s not all – there’s lots of extra bits and bobs squeezed into this update, too!

Here’s a quick rundown of what’s covered by these update notes:
  • Marie’s Full Release
  • New Monthly Fighters
  • Parallel Realms Updates
  • Major Catalyst Rebalancing
  • Holodeck Mayhem
  • Backstage Pass Adjustments
  • Economy + Quality of Life Updates
  • Other Changes
Now on to the full update notes!



MARIE’S FULL RELEASE

AVAILABILITY


As of 6.1, Marie will be available in all Standard Relics. This includes Premiere, Jackpot, Elemental, Bronze/Silver/Gold/Diamond, and many other Relics. Any non-Event Relics you had saved up before 6.1 now have a chance to grant Marie Fighters!

Marie's Moves are also now available in all standard Bronze/Silver/Gold Move Relics as well as the Daily and Take a Break Relics.

Marie’s Character Relic, the Resurrection Relic, will now be available to purchase for 200 Theonite whenever her Prize Fight is active (more on that below). The Resurrection Relic guarantees a Marie Fighter, so they’re a great way to fill out your Collection and/or get the resources needed to evolve your favorite Marie Fighter.

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Bronze/Silver/Gold Marie Fighters and Resurrection Relics have also been added to various tabs in the Cabinet of Curiosities. More details on that below.



PRIZE FIGHTS

Marie’s Prize Fights have been added to the schedule! They will be added to the existing Prize Fight rotation starting on Thursday 14th December. If you're looking to bulk up your Marie collection, get ready for this PF! Remember, you can earn a guaranteed Marie Fighter if you reach the final Milestone in each Prize Fight, but if you want to get the top rewards - be prepared, the competition will be stiff!

Here's a sneak peek at the Modifiers you'll need to contend with, and the Fighters you can earn for each Prize Fight Tier:

AuIAWAc.png



DEPLOYMENTS

Short, Medium, and Long Deployments featuring Marie Bonus Reward Chances have been added to the list of possible Deployments. If you come across the Long Marie Deployment, make sure to maximize your Bonus Reward Chance so you can snag that Resurrection Relic Reward!

QH2puPU.jpg



NEW MONTHLY FIGHTERS

We’re adding six new Fighters in this update! As a reminder, each month a brand new Gold and Diamond Fighter will debut as monthly exclusives in Event Relics. They will not be more widely available until later updates. The Gold Fighter will also be available on the All Access Track (formerly called the Premium Track) of the Backstage Pass as a guaranteed, final reward!

Although only two new Fighters will be released each month, you may run into all six of the upcoming Fighters in random battles dotted throughout the game! If you manage to find them, take a screenshot and let us know on our socials!

u60nxWF.png

You can also check the Catalog for a sneak peek at what these new Fighters do. You’ll also have a chance to try out ALL of these Fighters through a new addition to Parallel Realms…



PARALLEL REALMS

RECRUITMENT NODES


We’ve added a brand new type of node: Recruitment Nodes!

If you land on one of these nodes, you'll get to choose one out of three possible Fighters to add to your Collection for the duration of your Parallel Realms run. These Recruits will vanish once the Realms Reset, just like Artifacts.

The Recruits are all evolved to Diamond and come equipped with some Special Moves and Blockbusters. You can’t modify their loadouts in any way, so you’ll need to work with what you get! The level of the Recruits will scale to the difficulty of the Realm you have entered. Like any other Fighter, they can be defeated, so use them wisely!

0f5Q1Te.jpg

  • The first Recruit listed can be ANY Fighter in the game! You never know which Fighter you’ll need for an upcoming fight, so choose carefully!

  • The second Recruit listed is guaranteed to be a Marie Fighter. Many players still haven’t had a chance to experiment with all the Marie Fighters, so this is a great chance to try them out!

  • The third Recruit listed will always be one of the Monthly Fighters available in past, present, and future Event Relics. This will allow you to try them out if you missed them in previous Events, or even try the brand new ones before they become available in Event Relics!
Any Recruits currently in your Collection will be tagged with a little Recruitment icon to make it clear that they are not a permanent part of your Collection.

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OTHER PARALLEL REALMS UPDATES
  • When entering Parallel Realms, the map will now be zoomed out to give a better idea of what you’ll be facing on this run. Like all modes, you can pinch with two fingers on the screen to adjust the zoom.

  • The treasure chest icon on the bottom right of the Parallel Realms map screen has been updated to show how many Artifacts you currently have unlocked on your run. As before, tapping this will bring up a window displaying all the Artifacts you have currently collected.
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MAJOR CATALYST REBALANCING

The Rift meta has been dormant for quite a while… how about we shake things up with a MASSIVE rebalancing of the Catalysts?! Thank you to all the players who have given us Catalyst feedback and suggestions - this one’s for you!

GENERAL CATALYSTS

OLD
NEW
BLEEDINGGUILTY25 - 100% chance when inflicting BLEED to increase its duration by 1 - 6 seconds.25 - 100% chance when inflicting BLEED to increase its duration by 5 seconds. While the opponent is suffering from BLEED, deal damage equal to 1 - 6% of their MAX HEALTH every 3 seconds.
RECORD BREAKEREach HIT has a 15 - 50% chance to inflict ARMOR BREAK for 5 - 15 seconds. Landing a CRITICAL HIT will convert ARMOR BREAK to a permanent ARMOR BREAK.Each HIT has a 15 - 50% chance to inflict ARMOR BREAK and GUARD BREAK for 5 - 15 seconds. Landing a CRITICAL HIT will convert ARMOR BREAK to a permanent ARMOR BREAK.
CRIPPLE DECKERInflict CRIPPLE for 5 - 15 seconds when an opponent's attack inflicts at least 10 - 3% HEALTH.Inflict CRIPPLE for 5 - 15 seconds and FATIGUE for 15 - 5 seconds when an opponent's attack inflicts at least 10 - 3% total HEALTH.
TAG N' GAG25 - 100% chance when TAGGING OUT to DISABLE opponent TAG INS for 5 - 15 seconds.25 - 100% chance when TAGGING OUT to inflict DISABLE TAG INS and IMMOBILIZE for 5 - 15 seconds.
NO HIGH HEALSThe opponent suffers HEAL BLOCK for 5 - 15 seconds when gaining REGEN while above 65 - 15% HEALTH.The opponent suffers HEAL BLOCK for 5 seconds every 12 - 7 seconds while above 75 - 25% HEALTH.
STUN GRENADEProjectiles have a 15 - 50% chance on HIT to STUN the opponent for 1 - 6 seconds.Projectiles inflict 200% BONUS DAMAGE when BLOCKED and have a 15 - 50% chance on HIT to STUN the opponent for 1 - 6 second(s).
DOOMSDAY DEVICE50 - 100% chance to inflict a 30 - 10 second permanent DOOM when using a LEVEL 3 BLOCKBUSTER.50 - 100% chance to inflict a 30 - 10 second DOOM when falling below 50% HEALTH. DOOM is removed when the opponent is DEFEATED or TAGS OUT.
WITHER FORECASTEvery 30 - 15 seconds, opponents suffer WITHER for 5 - 15 seconds. WITHER is removed if the opponent uses a BLOCKBUSTER.Every 20 - 5 seconds, opponents suffer WITHER for 5 - 15 seconds. WITHER is removed if the opponent uses a BLOCKBUSTER.
MARKED FOR DELETIONOpponents suffer DEATH MARK for 5 - 15 seconds when falling below 25 - 75% HEALTH.Opponents suffer DEATH MARK for 5 - 15 seconds when falling below 25 - 75% HEALTH. 10% chance on HIT to instantly defeat opponents if they are suffering from DEATH MARK (includes blocked hits).
ARMOR RATING10 - 20% chance when HIT to avoid all damage and gain ARMOR for 5 - 15 seconds if the opponent has over 10 COMBO HITS.10 - 20% chance when HIT to avoid all damage and gain ARMOR for 5 - 15 seconds if the opponent has over 7 COMBO HITS.
PRIMAL RAGEGain ENRAGE for 10 - 20 seconds for every 15 - 5 COMBO HITS suffered.Gain ENRAGE for 15 seconds and 5 - 15% BLOCKBUSTER METER for every 15 - 5 COMBO HITS suffered.
REGENERATION X25 - 100% chance when gaining REGEN to increase its duration by 1 - 6 seconds.25 - 100% chance when gaining REGEN to increase its duration by 2 - 12 seconds and immediately recover 15% HEALTH.
POST HASTE15 - 50% chance when HIT with a BLOCKBUSTER to gain HASTE for 10 seconds. When HASTE expires, gain 10 - 30% METER for all BLOCKBUSTERS.15 - 50% chance when HIT with a BLOCKBUSTER to gain HASTE for 10 seconds. When gaining HASTE, also gain 30 - 50% BLOCKBUSTER METER.
THE ANGRYFLINCH25 - 100% chance when using a BLOCKBUSTER to gain UNFLINCHING for 5 - 15 seconds.25 - 100% chance when KNOCKED DOWN to gain UNFLINCHING for 5 - 15 seconds and 1 stack(s) of BARRIER.
AUTOIMMUNE25 - 100% chance when suffering a DEBUFF to gain IMMUNITY for 1 - 6 seconds.25 - 50% chance when suffering a DEBUFF to remove all DEBUFFS and gain IMMUNITY for 1 - 6 seconds.

CHARACTER SPECIFIC CATALYSTS
OLD
NEW
DO OR DIE TIMEAfter 130 - 30 seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE.After 130 - 30 seconds have passed in the match, if Beowulf is alive, all teammates gain permanent IMMUNITY and HASTE.
FUTILE RESISTANCEWhile Big Band is above 50% HEALTH, opponents suffer 1 - 6% damage when landing a HIT that deals less than 1% of Big Band's MAX HEALTHOpponents suffer 1 - 6% damage when landing a HIT that deals less than 1% of Big Band's MAX HEALTH. While facing BIG BAND, opponents have their PIERCING ignored.
STRONG-ARMEDCerebella has a 25 - 75% chance to gain UNFLINCHING for 3 seconds when BLOCKING any attack.Cerebella has a 50 - 100% chance to gain UNFLINCHING for 5 seconds when BLOCKING any attack.
CORROSIVE ELEMENTOpponents lose 1 - 6% HEALTH per second while Double is at an ELEMENTAL ADVANTAGE.Opponents lose 1 - 6% HEALTH per second while Double is not NEUTRAL and the opponent is not at an ELEMENTAL ADVANTAGE.
PHARAOHMONESEliza gains a 5% chance when HIT to inflict HEX and CURSE for 5 - 15 seconds if the opponent's HEALTH percentage is higher than Eliza's.Eliza gains a 20% chance when HIT to inflict HEX and CURSE for 5 - 15 seconds. (health condition removed)
SLEEPING POWDERFukua has a 5% chance to inflict FATIGUE for 15 - 5 seconds when HIT while below 50% HEALTH.Fukua has a 10% chance when HIT to inflict FATIGUE for 15 - 5 seconds and DRAIN 10% of the opponent's BLOCKBUSTER METER. (health condition removed)
DON'T POKE THE BUERPainwheel cannot suffer more than 10% HEALTH from a single HIT. When any HIT suffered deals 10% HEALTH, REFLECT 50 - 100% of the damage.Painwheel cannot suffer more than 15% HEALTH from a single HIT. When any HIT suffered deals 15% HEALTH, REFLECT 25 - 75% of the damage.
IMMINENT THREATParasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRIT DAMAGE by 10 - 110%, and inflicts permanent BLEED.Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT landed by either Fighter inflicts BLEED on the opponent and increases Parasoul's CRIT DAMAGE by 50 - 150%.
HOLLOW-POINTSPeacock's projectiles inflict HEAVY BLEED, CRIPPLE, and ARMOR BREAK for 5 - 15 seconds when BLOCKED.Peacock's projectiles inflict HEAVY BLEED, CRIPPLE, and GUARD BREAK for 5 - 15 seconds when BLOCKED.
MEGALIXIRValentine gains 1 - 6% METER per second while benefiting from REGEN.All teammates gain 1 - 6% METER per second while Valentine is the active Fighter and benefitting from REGEN.
BONE VIVANTMarie gains FINAL STAND for 10 - 20 seconds when suffering a HIT that deals at least 10% of her MAX HEALTH. While benefiting from FINAL STAND, Marie regains 10% HEALTH and inflicts QUIETUS for 15 seconds whenever her opponent gains a BUFF.Marie gains FINAL STAND and inflicts QUIETUS for 10 - 20 seconds each when suffering a HIT that deals at least 10% of her MAX HEALTH. While benefiting from FINAL STAND, Marie removes 1 opponent BUFF and regains 5% HEALTH every second.

ELEMENT SPECIFIC CATALYSTS

OLD
NEW
RISING TEMPERATURESGain a 10 - 30 second ENRAGE every 10 - 5 seconds.Gain a 10 - 30 second ENRAGE every 10 - 5 seconds. DASH ATTACKS and BLOCKBUSTERS are UNBLOCKABLE while benefiting from at least 2 stacks of ENRAGE.
FROST ARMOR5 - 15% chance when HIT to gain ARMOR for 2 - 12 seconds. When HIT while benefiting from ARMOR, reflect 25% of the incoming damage.5 - 10% chance when HIT to gain ARMOR for 2 - 12 seconds. When HIT while benefiting from ARMOR, reflect 15% of the incoming damage.
OVERLOADDeal 50 - 100% bonus damage if the opponent has a fully charged BLOCKBUSTER. Also gain a 15 - 25% chance to inflict a 5 second STUN.Gain 1 - 6% BLOCKBUSTER METER per second if the opponent has a fully charged BLOCKBUSTER. Also gain a 15 - 25% chance to inflict a 5 second STUN.
FIRE STARTERGain 1 stack of PRECISION every 15 - 5 seconds. Landing a CRITICAL HIT grants permanent ENRAGE.Gain ENRAGE for 10 seconds and 1 stack of PRECISION every 15 - 5 seconds. While benefiting from PRECISION, inflict GUARD BREAK on HIT (includes blocked hits).
HIGH WATERS10% chance when HIT to gain ARMOR and HASTE for 10 - 30 seconds if you have a fully charged BLOCKBUSTER.10% chance when HIT to gain ARMOR and MIASMA for 10 - 30 seconds if you have a fully charged BLOCKBUSTER.
INTO THIN AIREvery 30 - 20 seconds, all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset.Every 30 - 10 seconds, all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset.



HOLODECK MAYHEM

Stanley has been tinkering with the Holodeck Hazards Daily Event and his little experiment has gone off the rails! Look out for special days when Holodeck Mayhem will be available, offering 5x XP for every fight (10x if you use an XP Boost)!

Be sure to log in from January 1st to January 7th to try out the first of Stanley’s experiments!

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BACKSTAGE PASS ADJUSTMENTS

We’ve made some adjustments to the Backstage Pass:
  • A new CLAIM ALL button has been added to the Goals tab so you can immediately grab all your Points instead of needing to hunt down any completed Goals.

  • The Premium Pass has been renamed the All Access Pass. Annie’s PR team said something about it being more “on brand”.

  • A magnifying glass button has been added to the banner at the top of the Backstage Pass. Tap it to see the full version of this month’s art!
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QUALITY OF LIFE UPDATES

SKILL TREE - UNLOCK ALL


Tired of tapping through every single node when you’re trying to unlock the Skill Tree of a new Fighter? Today is your lucky day! A new button has been added to Skill Trees that will allow you to unlock the entire Skill Tree in one button push!

This will consume all the required Canopy Coins and Keys needed to unlock the entire remaining Skill Tree. You’ll be asked to confirm you want to do this before you proceed, and a popup will display how much it will cost.

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If you have partially unlocked a Skill Tree already you can still use the Unlock All button to unlock the rest of the nodes. The cost to unlock will be reduced accordingly.



NO MOVES EQUIPPED POPUP

Have you ever entered a Prize Fight with a high streak only to realize with horror that you changed Loadouts recently on your strongest Fighters and forgot to swap them back? In 6.1 you don’t have to worry about this tragic scenario!

Now If you attempt to enter a Fight with no Moves equipped, you will get a warning message asking if you’re sure you want to continue. You can take this opportunity to back out of the fight and make sure you’re properly equipped.



6.1 LAUNCH CELEBRATION

To celebrate the launch of 6.1, we’ve scheduled some special events so you can earn lots of extra goodies! Check them out:

When you log into 6.1 for the first time there will be a free gift waiting for you, including a special exclusive Avatar!

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Parallel Realms will be reset every day until Monday December 18th to allow you to earn lots of rewards. This could also be a good chance to try completing that Clear No Mercy 10 Times Accolade!

Medici Prize Fights will also be available every 48 hours until Monday 18th December.



ECONOMY UPDATES

FIRST TIME COIN OFFERS


We’ve had 3x bonus Theonite Offers in the Bank Vault for a while, but we’re extending that to Canopy Coins too in 6.1. Now the first time you purchase a Canopy Coin bundle from the Bank Vault you’ll get 5x the base value of the Offer!

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To celebrate this new addition, the 3x rewards bonus for purchasing Theonite offers has also been reset for all players. You can now purchase all these Offers again and earn 3x Theonite!



ECONOMY UPDATES

MARIE
  • Marie Skill Points have been added to Pink and Gold Gifts.
  • Marie Moves, Skill Points, and Retakes have been reduced to standard prices and appearance rates in the Cabinet of Curiosities.
  • Resurrection Relics (Marie’s Character Relic) have been added to the Trinkets Tab in the Cabinet of Curiosities.
  • Bronze, Silver and Gold Marie Fighters have been added to the Trinkets and Tributes tabs of the Cabinet of Curiosities at a premium price.
  • The Blessing of the Skull Heart Daily Pass (Marie’s Daily Pass) will continue to be available until the next major update.
  • Wishful Premiere Relics and Resurrection Relic Shards will continue to be available until the next major update.



MONTHLY FIGHTERS

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  • The monthly Event Fighters added in 5.4 (Red Rider, Blue Streak, Final Fang, Altar Ego, Psykid, and Starlight Rose) will NOT be added into regular Relics in this update. They will be added to all regular Relics in 6.2 (arriving in early 2024).
BHzHNaq.png

  • The monthly Event Fighters added in 6.0 (Scare Giver, Foot Soldier, Primal Prodigy, Bombshell, Demon Artist, and Web Crawler) will NOT be added into regular Relics in this update. They will be added to all regular Relics in 6.3 (arriving in mid 2024).

  • All of these monthly Event Fighters will also begin to appear in Spotlight Relics starting in January.



MISC

BFtcLom.png

  • LOTS of new Avatars have been added so keep an eye out for new Avatar Offers in the Store! This is just a small sample of what’s coming!

  • All Subscriptions have been renamed to Daily Passes to make it clearer that they don’t automatically renew themselves.



OTHER CHANGES

COMBAT

  • Fixed an issue where holding block in Versus PvP would regenerate Guard Meter faster.
  • Fixed an issue where some Artifacts and Modifiers in Parallel Realms could be removed when forced to tag out.
  • Fixed an issue where Fighters with Unflinching could not be wall bounced after a ground slide.
  • Fixed an issue where several Fighters (like Annie - Starlight Rose) would not remove the correct number of buffs.
  • Fixed an issue where Ms. Fortune - Time Thief was not regaining HP correctly.
  • Fixed an issue where Annie - Star Shine would keep her Permanent Precision when she dies and is revived.
  • Fixed an issue where the description of Annie - Starlight Rose’s SA2 was not accurate.
  • Fixed an issue where Fukua’s Goodnight Kiss Blockbuster could miss when used in the air.
  • Fixed an issue where Umbrella - Psykid could trigger her SA even on the bench.
  • Fixed an issue where Black Dahlia’s Girls' Night Blockbuster would not trigger Blockbuster Finishes.
  • Fixed an issue where Umbrella was not recovering from blocking as fast as she should.
  • Fixed an issue where Fighters swallowed by Hungern still trigger SAs that respond to bodies on the stage.
  • Fixed an issue where Marie - Megalomaniac was not gaining Armor stacks at correct percentages.
  • Fixed an issue where Marie - Dark Horse was not getting a damage boost on Projectiles.
  • Fixed an issue where Marie - Heartless was affecting ALL living Fighters on the bench, not just the final living Fighter.
  • Fixed an issue where Marie’s Carpal Pummel would still trigger SAs even when benefiting from Precision.
  • Fixed an issue where it was possible to revive a Fighter that Marie had exploded with her Character Ability. The revived Fighter would be invisible. Maybe they were a ghost! Spooky! 👻
  • Fixed an issue where Marie’s CA button would not update correctly in certain circumstances.
  • Fixed an issue where Marie’s bone halo could become permanent.
  • Fixed an issue where the Punch Through Modifier from Story Mode could make Marie’s basic ground combo (L5 combo) unblockable.
  • Fixed an issue where Umbrella could appear riding the Hype Train in the background of the Meridian Area Rapid Transit stage even if she was on either team.



MISC
  • If you scroll up in chat, the chat scrolling will pause. In 6.1 we added a button that will jump you back to the most recent messages and resume the chat scrolling.
  • Added some new confetti celebration effects when you pull particularly juicy rewards! 🎉
  • You can now view the public ID of players by looking at their Profiles. You can also copy the ID directly to your clipboard by tapping on the ID.
  • Adjusted the brightness and contrast of Marie’s brooch slightly.
  • Adjusted Marie’s flames to more accurately appear in front of or behind her in different situations.
  • Fixed an issue where exceeding the maximum Backstage Pass level could cause errors.
  • Fixed an issue where the same Backstage Pass toasts could appear repeatedly after completing Fights.
  • Fixed an issue where some Backstage Pass toasts could appear during loading screens and combat.
  • Fixed an issue where the red badge on the Backstage Pass button on the Main Menu would not always display the correct number.
  • Fixed an issue where the Evolve announcements in chat were in the wrong color.
  • Fixed an issue where sacrificing Fighters using Power Up would reset any filters you have applied.
  • Fixed an issue where staying on the Parallel Realms Fighter Select screen when the Realm resets could cause a softlock.
  • Fixed an issue where tapping the back button on Android devices during the Max Level Reached! Pop-up could result in a softlock.
  • Fixed an issue where it was possible to sacrifice Fighters on your active Parallel Realms team.
  • Fixed some translation issues in several non-English languages.
  • Fixed an issue where switching Voice Over language to Japanese would display the incorrect name for Marie’s voice actress.
  • Fixed an issue where opening the Daily Pass calendar on the Main Menu when playing the game in French could cause a crash.
  • Fixed an issue where dragging a Fighter on the Fighter Select screen, then simultaneously hitting the Home button could make Fighters invisible in your Collection.



This will be our last major update for the year, but there is a lot happening in December! Here’s a rundown of what to expect.

12 DAYS OF GIFTING

Keep an eye out for the return of the 12 Days of Gifting, which starts on the 14th of December! We will be giving away a FREE gift in the Store EVERY DAY to every player who logs in. Each gift is only available for 24 hours, so make sure to log in daily to claim every prize!

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FREE MARIE DAILY PASS

From December 25th through January 1st, every player can claim a FREE Blessing of the Skull Heart Daily Pass that will grant you multiple guaranteed Marie Fighters! If you already have the Pass, you can also have this free Pass active!

HYPER FIGHTER VARIETY PACK SALE

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It’s the one you’ve been waiting for! From December 25th through January 1st, the Hyper Fighter Variety Pack featuring 10+1 Vouchers for every Fighter Relic (including Marie!) will be available in the Store at 50% off (only 5000 Theonite)! Start saving now!

2023 EVENT JACKPOT RELIC BONANZA

From December 25th through January 1st, EVERY 2023 Event Jackpot Relic will be available in the Relic Store! If you missed out on any exclusive Fighters from this past year, now's your chance!

2024 CHARACTER RELIC BONANZA

To kick off the new year, from January 1st through January 8th, every Character Relic will be available in the Relic Store. This is a perfect time to bolster your Collection with your favorite Fighters, or collect enough resources to Evolve your existing Fighters



That’s all for today! Bringing a character to full release is always extremely exciting, and we’ve been thrilled with how well-received Marie has been over the last few months!

We can’t wait to see what you think of this update, so don’t be shy leaving us a comment here or on our social media pages.

If you have any questions, let us know down below!

Thanks so much as always for all your support!

  • All of us at Hidden Variable <3
 
Rift changes is something i've been waiting for - time to shift the meta. Thanks!

But for some reason I dont see Dream Demon issue fix. You know that one where her SA2 being ingnored if she's suffering from curse. It's been a very long time, any chances on fix?
 
Whoa, a lot of things on the update. Seems we'll get a lot of goodies for a while; although the nitpick I have is that Valentine, Annie and Parasoul already got new variants, what about Big Band, why is he always the odd one out?
 
Hey everyone,

In 6.0, Marie made her playable debut in Skullgirls Mobile. With 6.1, she's finally ready for full release!

That means Marie will now have her full suite of Prize Fights, Relics, and Deployments. Of course that’s not all – there’s lots of extra bits and bobs squeezed into this update, too!

Here’s a quick rundown of what’s covered by these update notes:
  • Marie’s Full Release
  • New Monthly Fighters
  • Parallel Realms Updates
  • Major Catalyst Rebalancing
  • Holodeck Mayhem
  • Backstage Pass Adjustments
  • Economy + Quality of Life Updates
  • Other Changes
Now on to the full update notes!



MARIE’S FULL RELEASE

AVAILABILITY


As of 6.1, Marie will be available in all Standard Relics. This includes Premiere, Jackpot, Elemental, Bronze/Silver/Gold/Diamond, and many other Relics. Any non-Event Relics you had saved up before 6.1 now have a chance to grant Marie Fighters!

Marie's Moves are also now available in all standard Bronze/Silver/Gold Move Relics as well as the Daily and Take a Break Relics.

Marie’s Character Relic, the Resurrection Relic, will now be available to purchase for 200 Theonite whenever her Prize Fight is active (more on that below). The Resurrection Relic guarantees a Marie Fighter, so they’re a great way to fill out your Collection and/or get the resources needed to evolve your favorite Marie Fighter.

LY5Lohb.jpg

Bronze/Silver/Gold Marie Fighters and Resurrection Relics have also been added to various tabs in the Cabinet of Curiosities. More details on that below.



PRIZE FIGHTS

Marie’s Prize Fights have been added to the schedule! They will be added to the existing Prize Fight rotation starting on Thursday 14th December. If you're looking to bulk up your Marie collection, get ready for this PF! Remember, you can earn a guaranteed Marie Fighter if you reach the final Milestone in each Prize Fight, but if you want to get the top rewards - be prepared, the competition will be stiff!

Here's a sneak peek at the Modifiers you'll need to contend with, and the Fighters you can earn for each Prize Fight Tier:

AuIAWAc.png



DEPLOYMENTS

Short, Medium, and Long Deployments featuring Marie Bonus Reward Chances have been added to the list of possible Deployments. If you come across the Long Marie Deployment, make sure to maximize your Bonus Reward Chance so you can snag that Resurrection Relic Reward!

QH2puPU.jpg



NEW MONTHLY FIGHTERS

We’re adding six new Fighters in this update! As a reminder, each month a brand new Gold and Diamond Fighter will debut as monthly exclusives in Event Relics. They will not be more widely available until later updates. The Gold Fighter will also be available on the All Access Track (formerly called the Premium Track) of the Backstage Pass as a guaranteed, final reward!

Although only two new Fighters will be released each month, you may run into all six of the upcoming Fighters in random battles dotted throughout the game! If you manage to find them, take a screenshot and let us know on our socials!

u60nxWF.png

You can also check the Catalog for a sneak peek at what these new Fighters do. You’ll also have a chance to try out ALL of these Fighters through a new addition to Parallel Realms…



PARALLEL REALMS

RECRUITMENT NODES


We’ve added a brand new type of node: Recruitment Nodes!

If you land on one of these nodes, you'll get to choose one out of three possible Fighters to add to your Collection for the duration of your Parallel Realms run. These Recruits will vanish once the Realms Reset, just like Artifacts.

The Recruits are all evolved to Diamond and come equipped with some Special Moves and Blockbusters. You can’t modify their loadouts in any way, so you’ll need to work with what you get! The level of the Recruits will scale to the difficulty of the Realm you have entered. Like any other Fighter, they can be defeated, so use them wisely!

0f5Q1Te.jpg

  • The first Recruit listed can be ANY Fighter in the game! You never know which Fighter you’ll need for an upcoming fight, so choose carefully!

  • The second Recruit listed is guaranteed to be a Marie Fighter. Many players still haven’t had a chance to experiment with all the Marie Fighters, so this is a great chance to try them out!

  • The third Recruit listed will always be one of the Monthly Fighters available in past, present, and future Event Relics. This will allow you to try them out if you missed them in previous Events, or even try the brand new ones before they become available in Event Relics!
Any Recruits currently in your Collection will be tagged with a little Recruitment icon to make it clear that they are not a permanent part of your Collection.

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OTHER PARALLEL REALMS UPDATES
  • When entering Parallel Realms, the map will now be zoomed out to give a better idea of what you’ll be facing on this run. Like all modes, you can pinch with two fingers on the screen to adjust the zoom.

  • The treasure chest icon on the bottom right of the Parallel Realms map screen has been updated to show how many Artifacts you currently have unlocked on your run. As before, tapping this will bring up a window displaying all the Artifacts you have currently collected.
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MAJOR CATALYST REBALANCING

The Rift meta has been dormant for quite a while… how about we shake things up with a MASSIVE rebalancing of the Catalysts?! Thank you to all the players who have given us Catalyst feedback and suggestions - this one’s for you!

GENERAL CATALYSTS

OLD
NEW
BLEEDINGGUILTY25 - 100% chance when inflicting BLEED to increase its duration by 1 - 6 seconds.25 - 100% chance when inflicting BLEED to increase its duration by 5 seconds. While the opponent is suffering from BLEED, deal damage equal to 1 - 6% of their MAX HEALTH every 3 seconds.
RECORD BREAKEREach HIT has a 15 - 50% chance to inflict ARMOR BREAK for 5 - 15 seconds. Landing a CRITICAL HIT will convert ARMOR BREAK to a permanent ARMOR BREAK.Each HIT has a 15 - 50% chance to inflict ARMOR BREAK and GUARD BREAK for 5 - 15 seconds. Landing a CRITICAL HIT will convert ARMOR BREAK to a permanent ARMOR BREAK.
CRIPPLE DECKERInflict CRIPPLE for 5 - 15 seconds when an opponent's attack inflicts at least 10 - 3% HEALTH.Inflict CRIPPLE for 5 - 15 seconds and FATIGUE for 15 - 5 seconds when an opponent's attack inflicts at least 10 - 3% total HEALTH.
TAG N' GAG25 - 100% chance when TAGGING OUT to DISABLE opponent TAG INS for 5 - 15 seconds.25 - 100% chance when TAGGING OUT to inflict DISABLE TAG INS and IMMOBILIZE for 5 - 15 seconds.
NO HIGH HEALSThe opponent suffers HEAL BLOCK for 5 - 15 seconds when gaining REGEN while above 65 - 15% HEALTH.The opponent suffers HEAL BLOCK for 5 seconds every 12 - 7 seconds while above 75 - 25% HEALTH.
STUN GRENADEProjectiles have a 15 - 50% chance on HIT to STUN the opponent for 1 - 6 seconds.Projectiles inflict 200% BONUS DAMAGE when BLOCKED and have a 15 - 50% chance on HIT to STUN the opponent for 1 - 6 second(s).
DOOMSDAY DEVICE50 - 100% chance to inflict a 30 - 10 second permanent DOOM when using a LEVEL 3 BLOCKBUSTER.50 - 100% chance to inflict a 30 - 10 second DOOM when falling below 50% HEALTH. DOOM is removed when the opponent is DEFEATED or TAGS OUT.
WITHER FORECASTEvery 30 - 15 seconds, opponents suffer WITHER for 5 - 15 seconds. WITHER is removed if the opponent uses a BLOCKBUSTER.Every 20 - 5 seconds, opponents suffer WITHER for 5 - 15 seconds. WITHER is removed if the opponent uses a BLOCKBUSTER.
MARKED FOR DELETIONOpponents suffer DEATH MARK for 5 - 15 seconds when falling below 25 - 75% HEALTH.Opponents suffer DEATH MARK for 5 - 15 seconds when falling below 25 - 75% HEALTH. 10% chance on HIT to instantly defeat opponents if they are suffering from DEATH MARK (includes blocked hits).
ARMOR RATING10 - 20% chance when HIT to avoid all damage and gain ARMOR for 5 - 15 seconds if the opponent has over 10 COMBO HITS.10 - 20% chance when HIT to avoid all damage and gain ARMOR for 5 - 15 seconds if the opponent has over 7 COMBO HITS.
PRIMAL RAGEGain ENRAGE for 10 - 20 seconds for every 15 - 5 COMBO HITS suffered.Gain ENRAGE for 15 seconds and 5 - 15% BLOCKBUSTER METER for every 15 - 5 COMBO HITS suffered.
REGENERATION X25 - 100% chance when gaining REGEN to increase its duration by 1 - 6 seconds.25 - 100% chance when gaining REGEN to increase its duration by 2 - 12 seconds and immediately recover 15% HEALTH.
POST HASTE15 - 50% chance when HIT with a BLOCKBUSTER to gain HASTE for 10 seconds. When HASTE expires, gain 10 - 30% METER for all BLOCKBUSTERS.15 - 50% chance when HIT with a BLOCKBUSTER to gain HASTE for 10 seconds. When gaining HASTE, also gain 30 - 50% BLOCKBUSTER METER.
THE ANGRYFLINCH25 - 100% chance when using a BLOCKBUSTER to gain UNFLINCHING for 5 - 15 seconds.25 - 100% chance when KNOCKED DOWN to gain UNFLINCHING for 5 - 15 seconds and 1 stack(s) of BARRIER.
AUTOIMMUNE25 - 100% chance when suffering a DEBUFF to gain IMMUNITY for 1 - 6 seconds.25 - 50% chance when suffering a DEBUFF to remove all DEBUFFS and gain IMMUNITY for 1 - 6 seconds.

CHARACTER SPECIFIC CATALYSTS
OLD
NEW
DO OR DIE TIMEAfter 130 - 30 seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE.After 130 - 30 seconds have passed in the match, if Beowulf is alive, all teammates gain permanent IMMUNITY and HASTE.
FUTILE RESISTANCEWhile Big Band is above 50% HEALTH, opponents suffer 1 - 6% damage when landing a HIT that deals less than 1% of Big Band's MAX HEALTHOpponents suffer 1 - 6% damage when landing a HIT that deals less than 1% of Big Band's MAX HEALTH. While facing BIG BAND, opponents have their PIERCING ignored.
STRONG-ARMEDCerebella has a 25 - 75% chance to gain UNFLINCHING for 3 seconds when BLOCKING any attack.Cerebella has a 50 - 100% chance to gain UNFLINCHING for 5 seconds when BLOCKING any attack.
CORROSIVE ELEMENTOpponents lose 1 - 6% HEALTH per second while Double is at an ELEMENTAL ADVANTAGE.Opponents lose 1 - 6% HEALTH per second while Double is not NEUTRAL and the opponent is not at an ELEMENTAL ADVANTAGE.
PHARAOHMONESEliza gains a 5% chance when HIT to inflict HEX and CURSE for 5 - 15 seconds if the opponent's HEALTH percentage is higher than Eliza's.Eliza gains a 20% chance when HIT to inflict HEX and CURSE for 5 - 15 seconds. (health condition removed)
SLEEPING POWDERFukua has a 5% chance to inflict FATIGUE for 15 - 5 seconds when HIT while below 50% HEALTH.Fukua has a 10% chance when HIT to inflict FATIGUE for 15 - 5 seconds and DRAIN 10% of the opponent's BLOCKBUSTER METER. (health condition removed)
DON'T POKE THE BUERPainwheel cannot suffer more than 10% HEALTH from a single HIT. When any HIT suffered deals 10% HEALTH, REFLECT 50 - 100% of the damage.Painwheel cannot suffer more than 15% HEALTH from a single HIT. When any HIT suffered deals 15% HEALTH, REFLECT 25 - 75% of the damage.
IMMINENT THREATParasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRIT DAMAGE by 10 - 110%, and inflicts permanent BLEED.Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT landed by either Fighter inflicts BLEED on the opponent and increases Parasoul's CRIT DAMAGE by 50 - 150%.
HOLLOW-POINTSPeacock's projectiles inflict HEAVY BLEED, CRIPPLE, and ARMOR BREAK for 5 - 15 seconds when BLOCKED.Peacock's projectiles inflict HEAVY BLEED, CRIPPLE, and GUARD BREAK for 5 - 15 seconds when BLOCKED.
MEGALIXIRValentine gains 1 - 6% METER per second while benefiting from REGEN.All teammates gain 1 - 6% METER per second while Valentine is the active Fighter and benefitting from REGEN.
BONE VIVANTMarie gains FINAL STAND for 10 - 20 seconds when suffering a HIT that deals at least 10% of her MAX HEALTH. While benefiting from FINAL STAND, Marie regains 10% HEALTH and inflicts QUIETUS for 15 seconds whenever her opponent gains a BUFF.Marie gains FINAL STAND and inflicts QUIETUS for 10 - 20 seconds each when suffering a HIT that deals at least 10% of her MAX HEALTH. While benefiting from FINAL STAND, Marie removes 1 opponent BUFF and regains 5% HEALTH every second.

ELEMENT SPECIFIC CATALYSTS

OLD
NEW
RISING TEMPERATURESGain a 10 - 30 second ENRAGE every 10 - 5 seconds.Gain a 10 - 30 second ENRAGE every 10 - 5 seconds. DASH ATTACKS and BLOCKBUSTERS are UNBLOCKABLE while benefiting from at least 2 stacks of ENRAGE.
FROST ARMOR5 - 15% chance when HIT to gain ARMOR for 2 - 12 seconds. When HIT while benefiting from ARMOR, reflect 25% of the incoming damage.5 - 10% chance when HIT to gain ARMOR for 2 - 12 seconds. When HIT while benefiting from ARMOR, reflect 15% of the incoming damage.
OVERLOADDeal 50 - 100% bonus damage if the opponent has a fully charged BLOCKBUSTER. Also gain a 15 - 25% chance to inflict a 5 second STUN.Gain 1 - 6% BLOCKBUSTER METER per second if the opponent has a fully charged BLOCKBUSTER. Also gain a 15 - 25% chance to inflict a 5 second STUN.
FIRE STARTERGain 1 stack of PRECISION every 15 - 5 seconds. Landing a CRITICAL HIT grants permanent ENRAGE.Gain ENRAGE for 10 seconds and 1 stack of PRECISION every 15 - 5 seconds. While benefiting from PRECISION, inflict GUARD BREAK on HIT (includes blocked hits).
HIGH WATERS10% chance when HIT to gain ARMOR and HASTE for 10 - 30 seconds if you have a fully charged BLOCKBUSTER.10% chance when HIT to gain ARMOR and MIASMA for 10 - 30 seconds if you have a fully charged BLOCKBUSTER.
INTO THIN AIREvery 30 - 20 seconds, all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset.Every 30 - 10 seconds, all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset.



HOLODECK MAYHEM

Stanley has been tinkering with the Holodeck Hazards Daily Event and his little experiment has gone off the rails! Look out for special days when Holodeck Mayhem will be available, offering 5x XP for every fight (10x if you use an XP Boost)!

Be sure to log in from January 1st to January 7th to try out the first of Stanley’s experiments!

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BACKSTAGE PASS ADJUSTMENTS

We’ve made some adjustments to the Backstage Pass:
  • A new CLAIM ALL button has been added to the Goals tab so you can immediately grab all your Points instead of needing to hunt down any completed Goals.

  • The Premium Pass has been renamed the All Access Pass. Annie’s PR team said something about it being more “on brand”.

  • A magnifying glass button has been added to the banner at the top of the Backstage Pass. Tap it to see the full version of this month’s art!
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QUALITY OF LIFE UPDATES

SKILL TREE - UNLOCK ALL


Tired of tapping through every single node when you’re trying to unlock the Skill Tree of a new Fighter? Today is your lucky day! A new button has been added to Skill Trees that will allow you to unlock the entire Skill Tree in one button push!

This will consume all the required Canopy Coins and Keys needed to unlock the entire remaining Skill Tree. You’ll be asked to confirm you want to do this before you proceed, and a popup will display how much it will cost.

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If you have partially unlocked a Skill Tree already you can still use the Unlock All button to unlock the rest of the nodes. The cost to unlock will be reduced accordingly.



NO MOVES EQUIPPED POPUP

Have you ever entered a Prize Fight with a high streak only to realize with horror that you changed Loadouts recently on your strongest Fighters and forgot to swap them back? In 6.1 you don’t have to worry about this tragic scenario!

Now If you attempt to enter a Fight with no Moves equipped, you will get a warning message asking if you’re sure you want to continue. You can take this opportunity to back out of the fight and make sure you’re properly equipped.



6.1 LAUNCH CELEBRATION

To celebrate the launch of 6.1, we’ve scheduled some special events so you can earn lots of extra goodies! Check them out:

When you log into 6.1 for the first time there will be a free gift waiting for you, including a special exclusive Avatar!

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Parallel Realms will be reset every day until Monday December 18th to allow you to earn lots of rewards. This could also be a good chance to try completing that Clear No Mercy 10 Times Accolade!

Medici Prize Fights will also be available every 48 hours until Monday 18th December.



ECONOMY UPDATES

FIRST TIME COIN OFFERS


We’ve had 3x bonus Theonite Offers in the Bank Vault for a while, but we’re extending that to Canopy Coins too in 6.1. Now the first time you purchase a Canopy Coin bundle from the Bank Vault you’ll get 5x the base value of the Offer!

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To celebrate this new addition, the 3x rewards bonus for purchasing Theonite offers has also been reset for all players. You can now purchase all these Offers again and earn 3x Theonite!



ECONOMY UPDATES

MARIE
  • Marie Skill Points have been added to Pink and Gold Gifts.
  • Marie Moves, Skill Points, and Retakes have been reduced to standard prices and appearance rates in the Cabinet of Curiosities.
  • Resurrection Relics (Marie’s Character Relic) have been added to the Trinkets Tab in the Cabinet of Curiosities.
  • Bronze, Silver and Gold Marie Fighters have been added to the Trinkets and Tributes tabs of the Cabinet of Curiosities at a premium price.
  • The Blessing of the Skull Heart Daily Pass (Marie’s Daily Pass) will continue to be available until the next major update.
  • Wishful Premiere Relics and Resurrection Relic Shards will continue to be available until the next major update.



MONTHLY FIGHTERS

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  • The monthly Event Fighters added in 5.4 (Red Rider, Blue Streak, Final Fang, Altar Ego, Psykid, and Starlight Rose) will NOT be added into regular Relics in this update. They will be added to all regular Relics in 6.2 (arriving in early 2024).
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  • The monthly Event Fighters added in 6.0 (Scare Giver, Foot Soldier, Primal Prodigy, Bombshell, Demon Artist, and Web Crawler) will NOT be added into regular Relics in this update. They will be added to all regular Relics in 6.3 (arriving in mid 2024).

  • All of these monthly Event Fighters will also begin to appear in Spotlight Relics starting in January.



MISC

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  • LOTS of new Avatars have been added so keep an eye out for new Avatar Offers in the Store! This is just a small sample of what’s coming!

  • All Subscriptions have been renamed to Daily Passes to make it clearer that they don’t automatically renew themselves.



OTHER CHANGES

COMBAT

  • Fixed an issue where holding block in Versus PvP would regenerate Guard Meter faster.
  • Fixed an issue where some Artifacts and Modifiers in Parallel Realms could be removed when forced to tag out.
  • Fixed an issue where Fighters with Unflinching could not be wall bounced after a ground slide.
  • Fixed an issue where several Fighters (like Annie - Starlight Rose) would not remove the correct number of buffs.
  • Fixed an issue where Ms. Fortune - Time Thief was not regaining HP correctly.
  • Fixed an issue where Annie - Star Shine would keep her Permanent Precision when she dies and is revived.
  • Fixed an issue where the description of Annie - Starlight Rose’s SA2 was not accurate.
  • Fixed an issue where Fukua’s Goodnight Kiss Blockbuster could miss when used in the air.
  • Fixed an issue where Umbrella - Psykid could trigger her SA even on the bench.
  • Fixed an issue where Black Dahlia’s Girls' Night Blockbuster would not trigger Blockbuster Finishes.
  • Fixed an issue where Umbrella was not recovering from blocking as fast as she should.
  • Fixed an issue where Fighters swallowed by Hungern still trigger SAs that respond to bodies on the stage.
  • Fixed an issue where Marie - Megalomaniac was not gaining Armor stacks at correct percentages.
  • Fixed an issue where Marie - Dark Horse was not getting a damage boost on Projectiles.
  • Fixed an issue where Marie - Heartless was affecting ALL living Fighters on the bench, not just the final living Fighter.
  • Fixed an issue where Marie’s Carpal Pummel would still trigger SAs even when benefiting from Precision.
  • Fixed an issue where it was possible to revive a Fighter that Marie had exploded with her Character Ability. The revived Fighter would be invisible. Maybe they were a ghost! Spooky! 👻
  • Fixed an issue where Marie’s CA button would not update correctly in certain circumstances.
  • Fixed an issue where Marie’s bone halo could become permanent.
  • Fixed an issue where the Punch Through Modifier from Story Mode could make Marie’s basic ground combo (L5 combo) unblockable.
  • Fixed an issue where Umbrella could appear riding the Hype Train in the background of the Meridian Area Rapid Transit stage even if she was on either team.



MISC
  • If you scroll up in chat, the chat scrolling will pause. In 6.1 we added a button that will jump you back to the most recent messages and resume the chat scrolling.
  • Added some new confetti celebration effects when you pull particularly juicy rewards! 🎉
  • You can now view the public ID of players by looking at their Profiles. You can also copy the ID directly to your clipboard by tapping on the ID.
  • Adjusted the brightness and contrast of Marie’s brooch slightly.
  • Adjusted Marie’s flames to more accurately appear in front of or behind her in different situations.
  • Fixed an issue where exceeding the maximum Backstage Pass level could cause errors.
  • Fixed an issue where the same Backstage Pass toasts could appear repeatedly after completing Fights.
  • Fixed an issue where some Backstage Pass toasts could appear during loading screens and combat.
  • Fixed an issue where the red badge on the Backstage Pass button on the Main Menu would not always display the correct number.
  • Fixed an issue where the Evolve announcements in chat were in the wrong color.
  • Fixed an issue where sacrificing Fighters using Power Up would reset any filters you have applied.
  • Fixed an issue where staying on the Parallel Realms Fighter Select screen when the Realm resets could cause a softlock.
  • Fixed an issue where tapping the back button on Android devices during the Max Level Reached! Pop-up could result in a softlock.
  • Fixed an issue where it was possible to sacrifice Fighters on your active Parallel Realms team.
  • Fixed some translation issues in several non-English languages.
  • Fixed an issue where switching Voice Over language to Japanese would display the incorrect name for Marie’s voice actress.
  • Fixed an issue where opening the Daily Pass calendar on the Main Menu when playing the game in French could cause a crash.
  • Fixed an issue where dragging a Fighter on the Fighter Select screen, then simultaneously hitting the Home button could make Fighters invisible in your Collection.



This will be our last major update for the year, but there is a lot happening in December! Here’s a rundown of what to expect.

12 DAYS OF GIFTING

Keep an eye out for the return of the 12 Days of Gifting, which starts on the 14th of December! We will be giving away a FREE gift in the Store EVERY DAY to every player who logs in. Each gift is only available for 24 hours, so make sure to log in daily to claim every prize!

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FREE MARIE DAILY PASS

From December 25th through January 1st, every player can claim a FREE Blessing of the Skull Heart Daily Pass that will grant you multiple guaranteed Marie Fighters! If you already have the Pass, you can also have this free Pass active!

HYPER FIGHTER VARIETY PACK SALE

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It’s the one you’ve been waiting for! From December 25th through January 1st, the Hyper Fighter Variety Pack featuring 10+1 Vouchers for every Fighter Relic (including Marie!) will be available in the Store at 50% off (only 5000 Theonite)! Start saving now!

2023 EVENT JACKPOT RELIC BONANZA

From December 25th through January 1st, EVERY 2023 Event Jackpot Relic will be available in the Relic Store! If you missed out on any exclusive Fighters from this past year, now's your chance!

2024 CHARACTER RELIC BONANZA

To kick off the new year, from January 1st through January 8th, every Character Relic will be available in the Relic Store. This is a perfect time to bolster your Collection with your favorite Fighters, or collect enough resources to Evolve your existing Fighters



That’s all for today! Bringing a character to full release is always extremely exciting, and we’ve been thrilled with how well-received Marie has been over the last few months!

We can’t wait to see what you think of this update, so don’t be shy leaving us a comment here or on our social media pages.

If you have any questions, let us know down below!

Thanks so much as always for all your support!

  • All of us at Hidden Variable <3
It's been almost a year and they haven't fixed the error in the fire diamond black dahlia, whenever it is used with a support pecock its bullets do 0 damage when will they fix it???
 
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Reactions: RizeSheela
All right I am opening relics in 6.2

Looking forward to rift meta shift, lets see how it impacts the scores. Coin offer bonus is crazy, and holodeck 5-10x xp will be helping me get my evo fodder up in time for 15 dia evolutions at once. Annie and val getting new variants so soon :/

Cheat reporting will be easier with public id.
 
Love the little goodies and Nick nacks we’re getting but I do want green ranger Beowulf to come into the Frey someday :( I wouldn’t even care if they made him a silver.IMG_6940.png
 
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Reactions: RizeSheela
Shrek beowulf se ve que pega duro
 
No balance patch? And instead of making rift more appealing for those who are not playing it you guys chose to make it even more unbearable by making it harder, interesting choice. I have been stable between Dia 3-1, I'm not going to stop playing rifts but I genuinely think you guys should have targeted players who don't play rifts at all. This feels more like "harder rift" than "rebalancing" to me.

Also 9 months ago (and few weeks ago again) I mentioned some bugs in forums as you guys suggest, yet none of them are mentioned here.

We are getting some major updates but why some of the bugs remain untouched for such a long time, I just don't understand. Here are some to remind you guys:

Big Band's Parry.
Incorrect damage scaling math on blockbusters with bonus damage per combo hit. (For detailed explanation please check my previous posts).
Dream Demon's SA, Curse makes her dash attack blockable.
Octoplasm's SA doesn't work reliably, such as on Final Fang's 15 sec debuffs.
Evergreen Evil's SA doesn't work reliably, such as on Psykid Umbrella's Deadeye duration.

There are some good bugfixes like Black Dahlia's Blockbuster finisher and Umbrella's recovery from block. QoLs are decent too.
 
Last edited:
We are getting some major updates but why some of the bugs remain untouched for such a long time, I just don't understand. Here are some to remind you guys:

Big Band's Parry.
Dream Demon's SA, Curse makes her dash attack blockable.
Octoplasm's SA doesn't work reliably, such as on Final Fang's 15 sec debuffs.
Evergreen Evil's SA doesn't work reliably, such as on Psykid Umbrella's Deadeye duration.

I understand that parry, and reliability of SAs may be a complex problem that takes some time to investigate and fix properly. But DD'S SA not being fixed for such a long time is getting really annoying. I've been reporting this one a few times too.
 
Since monthly fighters take about half a year to join the general population, we might not see Shrek Beowulf, Ahsoka Annie, Badeline Fukua, Mercy Valentine, ??? Parasoul, and ??? Robo-Fortune until 2025 💀 (like GTA VI)
I believe Parasoul might be referencing Makima from Chainsaw Man, the palette and name (which you can see in the UNLOCK ALL screenshot) are pretty on point.
 
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Hey everyone,

In 6.0, Marie made her playable debut in Skullgirls Mobile. With 6.1, she's finally ready for full release!

That means Marie will now have her full suite of Prize Fights, Relics, and Deployments. Of course that’s not all – there’s lots of extra bits and bobs squeezed into this update, too!

Here’s a quick rundown of what’s covered by these update notes:
  • Marie’s Full Release
  • New Monthly Fighters
  • Parallel Realms Updates
  • Major Catalyst Rebalancing
  • Holodeck Mayhem
  • Backstage Pass Adjustments
  • Economy + Quality of Life Updates
  • Other Changes
Now on to the full update notes!



MARIE’S FULL RELEASE

AVAILABILITY


As of 6.1, Marie will be available in all Standard Relics. This includes Premiere, Jackpot, Elemental, Bronze/Silver/Gold/Diamond, and many other Relics. Any non-Event Relics you had saved up before 6.1 now have a chance to grant Marie Fighters!

Marie's Moves are also now available in all standard Bronze/Silver/Gold Move Relics as well as the Daily and Take a Break Relics.

Marie’s Character Relic, the Resurrection Relic, will now be available to purchase for 200 Theonite whenever her Prize Fight is active (more on that below). The Resurrection Relic guarantees a Marie Fighter, so they’re a great way to fill out your Collection and/or get the resources needed to evolve your favorite Marie Fighter.

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Bronze/Silver/Gold Marie Fighters and Resurrection Relics have also been added to various tabs in the Cabinet of Curiosities. More details on that below.



PRIZE FIGHTS

Marie’s Prize Fights have been added to the schedule! They will be added to the existing Prize Fight rotation starting on Thursday 14th December. If you're looking to bulk up your Marie collection, get ready for this PF! Remember, you can earn a guaranteed Marie Fighter if you reach the final Milestone in each Prize Fight, but if you want to get the top rewards - be prepared, the competition will be stiff!

Here's a sneak peek at the Modifiers you'll need to contend with, and the Fighters you can earn for each Prize Fight Tier:

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DEPLOYMENTS

Short, Medium, and Long Deployments featuring Marie Bonus Reward Chances have been added to the list of possible Deployments. If you come across the Long Marie Deployment, make sure to maximize your Bonus Reward Chance so you can snag that Resurrection Relic Reward!

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NEW MONTHLY FIGHTERS

We’re adding six new Fighters in this update! As a reminder, each month a brand new Gold and Diamond Fighter will debut as monthly exclusives in Event Relics. They will not be more widely available until later updates. The Gold Fighter will also be available on the All Access Track (formerly called the Premium Track) of the Backstage Pass as a guaranteed, final reward!

Although only two new Fighters will be released each month, you may run into all six of the upcoming Fighters in random battles dotted throughout the game! If you manage to find them, take a screenshot and let us know on our socials!

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You can also check the Catalog for a sneak peek at what these new Fighters do. You’ll also have a chance to try out ALL of these Fighters through a new addition to Parallel Realms…



PARALLEL REALMS

RECRUITMENT NODES


We’ve added a brand new type of node: Recruitment Nodes!

If you land on one of these nodes, you'll get to choose one out of three possible Fighters to add to your Collection for the duration of your Parallel Realms run. These Recruits will vanish once the Realms Reset, just like Artifacts.

The Recruits are all evolved to Diamond and come equipped with some Special Moves and Blockbusters. You can’t modify their loadouts in any way, so you’ll need to work with what you get! The level of the Recruits will scale to the difficulty of the Realm you have entered. Like any other Fighter, they can be defeated, so use them wisely!

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  • The first Recruit listed can be ANY Fighter in the game! You never know which Fighter you’ll need for an upcoming fight, so choose carefully!

  • The second Recruit listed is guaranteed to be a Marie Fighter. Many players still haven’t had a chance to experiment with all the Marie Fighters, so this is a great chance to try them out!

  • The third Recruit listed will always be one of the Monthly Fighters available in past, present, and future Event Relics. This will allow you to try them out if you missed them in previous Events, or even try the brand new ones before they become available in Event Relics!
Any Recruits currently in your Collection will be tagged with a little Recruitment icon to make it clear that they are not a permanent part of your Collection.

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OTHER PARALLEL REALMS UPDATES
  • When entering Parallel Realms, the map will now be zoomed out to give a better idea of what you’ll be facing on this run. Like all modes, you can pinch with two fingers on the screen to adjust the zoom.

  • The treasure chest icon on the bottom right of the Parallel Realms map screen has been updated to show how many Artifacts you currently have unlocked on your run. As before, tapping this will bring up a window displaying all the Artifacts you have currently collected.
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MAJOR CATALYST REBALANCING

The Rift meta has been dormant for quite a while… how about we shake things up with a MASSIVE rebalancing of the Catalysts?! Thank you to all the players who have given us Catalyst feedback and suggestions - this one’s for you!

GENERAL CATALYSTS

OLD
NEW
BLEEDINGGUILTY25 - 100% chance when inflicting BLEED to increase its duration by 1 - 6 seconds.25 - 100% chance when inflicting BLEED to increase its duration by 5 seconds. While the opponent is suffering from BLEED, deal damage equal to 1 - 6% of their MAX HEALTH every 3 seconds.
RECORD BREAKEREach HIT has a 15 - 50% chance to inflict ARMOR BREAK for 5 - 15 seconds. Landing a CRITICAL HIT will convert ARMOR BREAK to a permanent ARMOR BREAK.Each HIT has a 15 - 50% chance to inflict ARMOR BREAK and GUARD BREAK for 5 - 15 seconds. Landing a CRITICAL HIT will convert ARMOR BREAK to a permanent ARMOR BREAK.
CRIPPLE DECKERInflict CRIPPLE for 5 - 15 seconds when an opponent's attack inflicts at least 10 - 3% HEALTH.Inflict CRIPPLE for 5 - 15 seconds and FATIGUE for 15 - 5 seconds when an opponent's attack inflicts at least 10 - 3% total HEALTH.
TAG N' GAG25 - 100% chance when TAGGING OUT to DISABLE opponent TAG INS for 5 - 15 seconds.25 - 100% chance when TAGGING OUT to inflict DISABLE TAG INS and IMMOBILIZE for 5 - 15 seconds.
NO HIGH HEALSThe opponent suffers HEAL BLOCK for 5 - 15 seconds when gaining REGEN while above 65 - 15% HEALTH.The opponent suffers HEAL BLOCK for 5 seconds every 12 - 7 seconds while above 75 - 25% HEALTH.
STUN GRENADEProjectiles have a 15 - 50% chance on HIT to STUN the opponent for 1 - 6 seconds.Projectiles inflict 200% BONUS DAMAGE when BLOCKED and have a 15 - 50% chance on HIT to STUN the opponent for 1 - 6 second(s).
DOOMSDAY DEVICE50 - 100% chance to inflict a 30 - 10 second permanent DOOM when using a LEVEL 3 BLOCKBUSTER.50 - 100% chance to inflict a 30 - 10 second DOOM when falling below 50% HEALTH. DOOM is removed when the opponent is DEFEATED or TAGS OUT.
WITHER FORECASTEvery 30 - 15 seconds, opponents suffer WITHER for 5 - 15 seconds. WITHER is removed if the opponent uses a BLOCKBUSTER.Every 20 - 5 seconds, opponents suffer WITHER for 5 - 15 seconds. WITHER is removed if the opponent uses a BLOCKBUSTER.
MARKED FOR DELETIONOpponents suffer DEATH MARK for 5 - 15 seconds when falling below 25 - 75% HEALTH.Opponents suffer DEATH MARK for 5 - 15 seconds when falling below 25 - 75% HEALTH. 10% chance on HIT to instantly defeat opponents if they are suffering from DEATH MARK (includes blocked hits).
ARMOR RATING10 - 20% chance when HIT to avoid all damage and gain ARMOR for 5 - 15 seconds if the opponent has over 10 COMBO HITS.10 - 20% chance when HIT to avoid all damage and gain ARMOR for 5 - 15 seconds if the opponent has over 7 COMBO HITS.
PRIMAL RAGEGain ENRAGE for 10 - 20 seconds for every 15 - 5 COMBO HITS suffered.Gain ENRAGE for 15 seconds and 5 - 15% BLOCKBUSTER METER for every 15 - 5 COMBO HITS suffered.
REGENERATION X25 - 100% chance when gaining REGEN to increase its duration by 1 - 6 seconds.25 - 100% chance when gaining REGEN to increase its duration by 2 - 12 seconds and immediately recover 15% HEALTH.
POST HASTE15 - 50% chance when HIT with a BLOCKBUSTER to gain HASTE for 10 seconds. When HASTE expires, gain 10 - 30% METER for all BLOCKBUSTERS.15 - 50% chance when HIT with a BLOCKBUSTER to gain HASTE for 10 seconds. When gaining HASTE, also gain 30 - 50% BLOCKBUSTER METER.
THE ANGRYFLINCH25 - 100% chance when using a BLOCKBUSTER to gain UNFLINCHING for 5 - 15 seconds.25 - 100% chance when KNOCKED DOWN to gain UNFLINCHING for 5 - 15 seconds and 1 stack(s) of BARRIER.
AUTOIMMUNE25 - 100% chance when suffering a DEBUFF to gain IMMUNITY for 1 - 6 seconds.25 - 50% chance when suffering a DEBUFF to remove all DEBUFFS and gain IMMUNITY for 1 - 6 seconds.

CHARACTER SPECIFIC CATALYSTS
OLD
NEW
DO OR DIE TIMEAfter 130 - 30 seconds have passed in the match, Beowulf gains permanent IMMUNITY and HASTE.After 130 - 30 seconds have passed in the match, if Beowulf is alive, all teammates gain permanent IMMUNITY and HASTE.
FUTILE RESISTANCEWhile Big Band is above 50% HEALTH, opponents suffer 1 - 6% damage when landing a HIT that deals less than 1% of Big Band's MAX HEALTHOpponents suffer 1 - 6% damage when landing a HIT that deals less than 1% of Big Band's MAX HEALTH. While facing BIG BAND, opponents have their PIERCING ignored.
STRONG-ARMEDCerebella has a 25 - 75% chance to gain UNFLINCHING for 3 seconds when BLOCKING any attack.Cerebella has a 50 - 100% chance to gain UNFLINCHING for 5 seconds when BLOCKING any attack.
CORROSIVE ELEMENTOpponents lose 1 - 6% HEALTH per second while Double is at an ELEMENTAL ADVANTAGE.Opponents lose 1 - 6% HEALTH per second while Double is not NEUTRAL and the opponent is not at an ELEMENTAL ADVANTAGE.
PHARAOHMONESEliza gains a 5% chance when HIT to inflict HEX and CURSE for 5 - 15 seconds if the opponent's HEALTH percentage is higher than Eliza's.Eliza gains a 20% chance when HIT to inflict HEX and CURSE for 5 - 15 seconds. (health condition removed)
SLEEPING POWDERFukua has a 5% chance to inflict FATIGUE for 15 - 5 seconds when HIT while below 50% HEALTH.Fukua has a 10% chance when HIT to inflict FATIGUE for 15 - 5 seconds and DRAIN 10% of the opponent's BLOCKBUSTER METER. (health condition removed)
DON'T POKE THE BUERPainwheel cannot suffer more than 10% HEALTH from a single HIT. When any HIT suffered deals 10% HEALTH, REFLECT 50 - 100% of the damage.Painwheel cannot suffer more than 15% HEALTH from a single HIT. When any HIT suffered deals 15% HEALTH, REFLECT 25 - 75% of the damage.
IMMINENT THREATParasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT Parasoul lands increases CRIT DAMAGE by 10 - 110%, and inflicts permanent BLEED.Parasoul gains PRECISION when spawning a TEAR. Each CRITICAL HIT landed by either Fighter inflicts BLEED on the opponent and increases Parasoul's CRIT DAMAGE by 50 - 150%.
HOLLOW-POINTSPeacock's projectiles inflict HEAVY BLEED, CRIPPLE, and ARMOR BREAK for 5 - 15 seconds when BLOCKED.Peacock's projectiles inflict HEAVY BLEED, CRIPPLE, and GUARD BREAK for 5 - 15 seconds when BLOCKED.
MEGALIXIRValentine gains 1 - 6% METER per second while benefiting from REGEN.All teammates gain 1 - 6% METER per second while Valentine is the active Fighter and benefitting from REGEN.
BONE VIVANTMarie gains FINAL STAND for 10 - 20 seconds when suffering a HIT that deals at least 10% of her MAX HEALTH. While benefiting from FINAL STAND, Marie regains 10% HEALTH and inflicts QUIETUS for 15 seconds whenever her opponent gains a BUFF.Marie gains FINAL STAND and inflicts QUIETUS for 10 - 20 seconds each when suffering a HIT that deals at least 10% of her MAX HEALTH. While benefiting from FINAL STAND, Marie removes 1 opponent BUFF and regains 5% HEALTH every second.

ELEMENT SPECIFIC CATALYSTS

OLD
NEW
RISING TEMPERATURESGain a 10 - 30 second ENRAGE every 10 - 5 seconds.Gain a 10 - 30 second ENRAGE every 10 - 5 seconds. DASH ATTACKS and BLOCKBUSTERS are UNBLOCKABLE while benefiting from at least 2 stacks of ENRAGE.
FROST ARMOR5 - 15% chance when HIT to gain ARMOR for 2 - 12 seconds. When HIT while benefiting from ARMOR, reflect 25% of the incoming damage.5 - 10% chance when HIT to gain ARMOR for 2 - 12 seconds. When HIT while benefiting from ARMOR, reflect 15% of the incoming damage.
OVERLOADDeal 50 - 100% bonus damage if the opponent has a fully charged BLOCKBUSTER. Also gain a 15 - 25% chance to inflict a 5 second STUN.Gain 1 - 6% BLOCKBUSTER METER per second if the opponent has a fully charged BLOCKBUSTER. Also gain a 15 - 25% chance to inflict a 5 second STUN.
FIRE STARTERGain 1 stack of PRECISION every 15 - 5 seconds. Landing a CRITICAL HIT grants permanent ENRAGE.Gain ENRAGE for 10 seconds and 1 stack of PRECISION every 15 - 5 seconds. While benefiting from PRECISION, inflict GUARD BREAK on HIT (includes blocked hits).
HIGH WATERS10% chance when HIT to gain ARMOR and HASTE for 10 - 30 seconds if you have a fully charged BLOCKBUSTER.10% chance when HIT to gain ARMOR and MIASMA for 10 - 30 seconds if you have a fully charged BLOCKBUSTER.
INTO THIN AIREvery 30 - 20 seconds, all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset.Every 30 - 10 seconds, all DEBUFFS are removed and all opponent BLOCKBUSTERS are reset.



HOLODECK MAYHEM

Stanley has been tinkering with the Holodeck Hazards Daily Event and his little experiment has gone off the rails! Look out for special days when Holodeck Mayhem will be available, offering 5x XP for every fight (10x if you use an XP Boost)!

Be sure to log in from January 1st to January 7th to try out the first of Stanley’s experiments!

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BACKSTAGE PASS ADJUSTMENTS

We’ve made some adjustments to the Backstage Pass:
  • A new CLAIM ALL button has been added to the Goals tab so you can immediately grab all your Points instead of needing to hunt down any completed Goals.

  • The Premium Pass has been renamed the All Access Pass. Annie’s PR team said something about it being more “on brand”.

  • A magnifying glass button has been added to the banner at the top of the Backstage Pass. Tap it to see the full version of this month’s art!
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QUALITY OF LIFE UPDATES

SKILL TREE - UNLOCK ALL


Tired of tapping through every single node when you’re trying to unlock the Skill Tree of a new Fighter? Today is your lucky day! A new button has been added to Skill Trees that will allow you to unlock the entire Skill Tree in one button push!

This will consume all the required Canopy Coins and Keys needed to unlock the entire remaining Skill Tree. You’ll be asked to confirm you want to do this before you proceed, and a popup will display how much it will cost.

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If you have partially unlocked a Skill Tree already you can still use the Unlock All button to unlock the rest of the nodes. The cost to unlock will be reduced accordingly.



NO MOVES EQUIPPED POPUP

Have you ever entered a Prize Fight with a high streak only to realize with horror that you changed Loadouts recently on your strongest Fighters and forgot to swap them back? In 6.1 you don’t have to worry about this tragic scenario!

Now If you attempt to enter a Fight with no Moves equipped, you will get a warning message asking if you’re sure you want to continue. You can take this opportunity to back out of the fight and make sure you’re properly equipped.



6.1 LAUNCH CELEBRATION

To celebrate the launch of 6.1, we’ve scheduled some special events so you can earn lots of extra goodies! Check them out:

When you log into 6.1 for the first time there will be a free gift waiting for you, including a special exclusive Avatar!

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Parallel Realms will be reset every day until Monday December 18th to allow you to earn lots of rewards. This could also be a good chance to try completing that Clear No Mercy 10 Times Accolade!

Medici Prize Fights will also be available every 48 hours until Monday 18th December.



ECONOMY UPDATES

FIRST TIME COIN OFFERS


We’ve had 3x bonus Theonite Offers in the Bank Vault for a while, but we’re extending that to Canopy Coins too in 6.1. Now the first time you purchase a Canopy Coin bundle from the Bank Vault you’ll get 5x the base value of the Offer!

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To celebrate this new addition, the 3x rewards bonus for purchasing Theonite offers has also been reset for all players. You can now purchase all these Offers again and earn 3x Theonite!



ECONOMY UPDATES

MARIE
  • Marie Skill Points have been added to Pink and Gold Gifts.
  • Marie Moves, Skill Points, and Retakes have been reduced to standard prices and appearance rates in the Cabinet of Curiosities.
  • Resurrection Relics (Marie’s Character Relic) have been added to the Trinkets Tab in the Cabinet of Curiosities.
  • Bronze, Silver and Gold Marie Fighters have been added to the Trinkets and Tributes tabs of the Cabinet of Curiosities at a premium price.
  • The Blessing of the Skull Heart Daily Pass (Marie’s Daily Pass) will continue to be available until the next major update.
  • Wishful Premiere Relics and Resurrection Relic Shards will continue to be available until the next major update.



MONTHLY FIGHTERS

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  • The monthly Event Fighters added in 5.4 (Red Rider, Blue Streak, Final Fang, Altar Ego, Psykid, and Starlight Rose) will NOT be added into regular Relics in this update. They will be added to all regular Relics in 6.2 (arriving in early 2024).
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  • The monthly Event Fighters added in 6.0 (Scare Giver, Foot Soldier, Primal Prodigy, Bombshell, Demon Artist, and Web Crawler) will NOT be added into regular Relics in this update. They will be added to all regular Relics in 6.3 (arriving in mid 2024).

  • All of these monthly Event Fighters will also begin to appear in Spotlight Relics starting in January.



MISC

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  • LOTS of new Avatars have been added so keep an eye out for new Avatar Offers in the Store! This is just a small sample of what’s coming!

  • All Subscriptions have been renamed to Daily Passes to make it clearer that they don’t automatically renew themselves.



OTHER CHANGES

COMBAT

  • Fixed an issue where holding block in Versus PvP would regenerate Guard Meter faster.
  • Fixed an issue where some Artifacts and Modifiers in Parallel Realms could be removed when forced to tag out.
  • Fixed an issue where Fighters with Unflinching could not be wall bounced after a ground slide.
  • Fixed an issue where several Fighters (like Annie - Starlight Rose) would not remove the correct number of buffs.
  • Fixed an issue where Ms. Fortune - Time Thief was not regaining HP correctly.
  • Fixed an issue where Annie - Star Shine would keep her Permanent Precision when she dies and is revived.
  • Fixed an issue where the description of Annie - Starlight Rose’s SA2 was not accurate.
  • Fixed an issue where Fukua’s Goodnight Kiss Blockbuster could miss when used in the air.
  • Fixed an issue where Umbrella - Psykid could trigger her SA even on the bench.
  • Fixed an issue where Black Dahlia’s Girls' Night Blockbuster would not trigger Blockbuster Finishes.
  • Fixed an issue where Umbrella was not recovering from blocking as fast as she should.
  • Fixed an issue where Fighters swallowed by Hungern still trigger SAs that respond to bodies on the stage.
  • Fixed an issue where Marie - Megalomaniac was not gaining Armor stacks at correct percentages.
  • Fixed an issue where Marie - Dark Horse was not getting a damage boost on Projectiles.
  • Fixed an issue where Marie - Heartless was affecting ALL living Fighters on the bench, not just the final living Fighter.
  • Fixed an issue where Marie’s Carpal Pummel would still trigger SAs even when benefiting from Precision.
  • Fixed an issue where it was possible to revive a Fighter that Marie had exploded with her Character Ability. The revived Fighter would be invisible. Maybe they were a ghost! Spooky! 👻
  • Fixed an issue where Marie’s CA button would not update correctly in certain circumstances.
  • Fixed an issue where Marie’s bone halo could become permanent.
  • Fixed an issue where the Punch Through Modifier from Story Mode could make Marie’s basic ground combo (L5 combo) unblockable.
  • Fixed an issue where Umbrella could appear riding the Hype Train in the background of the Meridian Area Rapid Transit stage even if she was on either team.



MISC
  • If you scroll up in chat, the chat scrolling will pause. In 6.1 we added a button that will jump you back to the most recent messages and resume the chat scrolling.
  • Added some new confetti celebration effects when you pull particularly juicy rewards! 🎉
  • You can now view the public ID of players by looking at their Profiles. You can also copy the ID directly to your clipboard by tapping on the ID.
  • Adjusted the brightness and contrast of Marie’s brooch slightly.
  • Adjusted Marie’s flames to more accurately appear in front of or behind her in different situations.
  • Fixed an issue where exceeding the maximum Backstage Pass level could cause errors.
  • Fixed an issue where the same Backstage Pass toasts could appear repeatedly after completing Fights.
  • Fixed an issue where some Backstage Pass toasts could appear during loading screens and combat.
  • Fixed an issue where the red badge on the Backstage Pass button on the Main Menu would not always display the correct number.
  • Fixed an issue where the Evolve announcements in chat were in the wrong color.
  • Fixed an issue where sacrificing Fighters using Power Up would reset any filters you have applied.
  • Fixed an issue where staying on the Parallel Realms Fighter Select screen when the Realm resets could cause a softlock.
  • Fixed an issue where tapping the back button on Android devices during the Max Level Reached! Pop-up could result in a softlock.
  • Fixed an issue where it was possible to sacrifice Fighters on your active Parallel Realms team.
  • Fixed some translation issues in several non-English languages.
  • Fixed an issue where switching Voice Over language to Japanese would display the incorrect name for Marie’s voice actress.
  • Fixed an issue where opening the Daily Pass calendar on the Main Menu when playing the game in French could cause a crash.
  • Fixed an issue where dragging a Fighter on the Fighter Select screen, then simultaneously hitting the Home button could make Fighters invisible in your Collection.



This will be our last major update for the year, but there is a lot happening in December! Here’s a rundown of what to expect.

12 DAYS OF GIFTING

Keep an eye out for the return of the 12 Days of Gifting, which starts on the 14th of December! We will be giving away a FREE gift in the Store EVERY DAY to every player who logs in. Each gift is only available for 24 hours, so make sure to log in daily to claim every prize!

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FREE MARIE DAILY PASS

From December 25th through January 1st, every player can claim a FREE Blessing of the Skull Heart Daily Pass that will grant you multiple guaranteed Marie Fighters! If you already have the Pass, you can also have this free Pass active!

HYPER FIGHTER VARIETY PACK SALE

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It’s the one you’ve been waiting for! From December 25th through January 1st, the Hyper Fighter Variety Pack featuring 10+1 Vouchers for every Fighter Relic (including Marie!) will be available in the Store at 50% off (only 5000 Theonite)! Start saving now!

2023 EVENT JACKPOT RELIC BONANZA

From December 25th through January 1st, EVERY 2023 Event Jackpot Relic will be available in the Relic Store! If you missed out on any exclusive Fighters from this past year, now's your chance!

2024 CHARACTER RELIC BONANZA

To kick off the new year, from January 1st through January 8th, every Character Relic will be available in the Relic Store. This is a perfect time to bolster your Collection with your favorite Fighters, or collect enough resources to Evolve your existing Fighters



That’s all for today! Bringing a character to full release is always extremely exciting, and we’ve been thrilled with how well-received Marie has been over the last few months!

We can’t wait to see what you think of this update, so don’t be shy leaving us a comment here or on our social media pages.

If you have any questions, let us know down below!

Thanks so much as always for all your support!

  • All of us at Hidden Variable <3
I love this game.