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OFFICIAL: 7.0 Update Notes - Guest Stars Debut!

BlackSunday

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Hidden Variable Dev
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Hey everyone - welcome to the Skullgirls Mobile 7.0 update!

We hope you’re keeping warm as the cool November nights draw in. It’s been rumored that staying wrapped up with Skullgirls Mobile is the best way to remain cozy this season - but as we are not qualified physicians we can neither confirm nor deny this. We can, however, confirm that Update 7.0 launches today! - spearheaded by a long-awaited and exciting new feature!

Raise the curtain and prepare your welcome bouquets… Guest Stars have arrived!

Guest Stars sees some of Skullgirls’ unsung heroes and villains joining the action for the first time, assisting your Fighters in battle with electrifying offensive and defensive abilities. We hope this feature will let players further open the creative envelope - crafting new teams, loadouts, and combo routes that synergize with these all-new Guest Star attacks!

We look forward to hearing your thoughts on Update 7.0! Any queries, feel free to ask us in the comments. And, as always, thank you for your continued support of Skullgirls Mobile!

Here’s a quick rundown of what’s covered in these update notes:
  • Guest Stars Overview
  • Minette & Brain Drain
  • Shiny Odds Launch Event
  • 7.0 Launch Celebration
  • Economy
  • Other Changes
  • Coming Soon
And… Action!



GUEST STARS OVERVIEW

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What Are ‘Guest Stars’?

Guest Stars add a new dynamic to Skullgirls Mobile. Guest Stars cameo in the thick of the fight, helping your team in combat! Unlike their fully-playable counterparts, Guest Stars function specifically as ‘Assists’, similar to those featured in other fighting games.

Guest Stars are called upon to jump into battle, perform an offensive or defensive action, and then leave - much like the Assist Attack mechanic in Skullgirls 2nd Encore. The player does not take direct control of Guest Stars, instead choosing when best to call them into battle - perhaps for tactical advantage, to extend a combo, or just for fun!

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How Do I Use Guest Stars?

Guest Stars can be added to the load-outs of all Gold and Diamond Fighters, similar to standard Special Moves and Blockbusters - although each Fighter is only able to equip one Guest Star at a time. Synergize the Guest Star that works best alongside your chosen Fighter’s moveset to create new combo paths and strategies!

Guest Stars charge as your Fighter inflicts or takes damage in battle. Once fully charged, players can tap the Guest Star icon to unleash the equipped ability. There are ways for your opponent to block or evade the incoming attack, so be sure to pick the primo moment to call on your Guest Star, or you may end up wasting a golden opportunity!

Once used, much like Blockbusters, Guest Stars must be recharged before they can be activated again. All that jumping around and throwing hands is exhausting!

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Just like regular moves, Guest Stars have their own stats and bonuses, (attack, meter gain, special cooldown etc.) Upgrading your Guest Stars with Canopy Coins will boost these stats and, in turn, increase their potency. Additionally, if you’re feelin’ lucky, you can reroll the stats of any Guest Star using Universal Retakes.

Every five levels, players can evolve their Guest Star to the next stage of rarity by spending Stardust. Stardust is a brand new resource specifically used for Guest Star evolution, and is received by selling unwanted Guest Stars from your collection. Rift Coins can also be used to purchase Stardust from the mysterious Cabinet of Curiosities*

(*They also sell Frozen Yogurt, which I call ‘Frogurt’.)

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Guest Stars are initially only available at Bronze rarity. Through the use of Canopy Coins and Stardust, they can evolve to Silver, Gold, and eventually Diamond status, just like their Fighter counterparts.

Like Blockbusters, Guest Stars are also available in three distinct tier strengths, represented by the star rating beneath each icon.

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Where Do I Find Guest Stars?

Wow, y’all got a lot of questions. Guest Stars can be pulled from the new Guest Star Relics, which can be obtained directly from the Relic Store. Guest Stars can also be earned via Backstage Passes, limited-time offers, and - very occasionally - in the Cabinet of Curiosities.

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Seeing Stars Prize Fight

Guest Stars can also be earned in Seeing Stars - an all-new Prize Fight!

Seeing Stars
will run every week from Friday to Saturday. Players can earn Guest Star Relics, Stardust, and Universal Retakes for hitting certain score milestones.

Make sure to equip your Guest Stars before diving in, as tackling Seeing Stars without them will cause additional debuffs for your team!

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So… Find Guest Star, Use Guest Star, Dominate?

Ehhh, not quite. All Guest Stars offer an edge in battle, but some may take a little practice to master. You might find some Guest Stars better suited to certain Fighters, loadouts, and combos than others. As you collect and evolve your Guest Stars, be sure to experiment with them. Try them out alongside different Fighters and opponents, and in synergy with different movesets to maximize their effectiveness in battle. Don’t forget to share your findings with your fellow players!

Remember: Team Work makes the Dream Work!

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Guest Stars bring a thrilling new dynamic to gameplay while expanding Skullgirls Mobile’s collectible nature. In time, we hope to see Guest Stars comfortably embedded within SGM, affording us not only an opportunity to evolve the SGM meta, but to also bring more characters from the Skullgirls universe into the spotlight for the first time!

We hope you enjoy exploring this electrifying new aspect of Skullgirls Mobile!

For more information on Guest Stars and their uses, direct your eyes to the following Tutorial video!




MINETTE & BRAIN DRAIN

We’re debuting the Guest Stars feature with two of the most-requested characters from the Skullgirls universe: Minette and Brain Drain.

We’re sure you’ll agree that Little Innsmouth's finest waitress and the ASG’s most dangerous operative are long overdue an in-ring debut, and we hope that you enjoy seeing these two characters get their time in the spotlight!

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Guest Star Variants

Skullgirls wouldn’t be Skullgirls without its iconic and colorful Fighter variants, and our Guest Stars are no exception! In addition to their default palettes, Minette and Brain Drain have four stunning alternate color schemes. Which is your favorite?

Minette Variants:

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Brain Drain Variants:

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SHINY ODDS LAUNCH EVENT

To celebrate the launch of Guest Stars, you have a temporarily boosted chance to pull a SHINY Minette or Brain Drain from all Guest Star Relics.

From Wednesday, November 20th until Wednesday, November 27th, we are increasing Shiny odds to two times their usual drop rate! Don’t miss this boosted opportunity to bag a super-rare Guest Star!

(The image below depicts the default odds and not the boosted event odds)

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7.0 LAUNCH CELEBRATION

Everyone logging in to check out the new update gets a FREE gift. Head to the Store for a special package that includes 3 Premiere Relics, a 4hr XP Boost, 100,000 SC, and 5 Gold Gifts to share among your friends! (Make sure they say thank you.)

But that’s not all… This celebratory gift also contains a FREE Guest Star Relic to get your collection off to a flying start! Finally, the set includes an avatar featuring the cutest, grumpiest squid you ever did see! This squishy fellow is one of the items provided by Minette during her Guest Star attack, Dim Sum Cart!

All these goodies are yours just for logging in! And it’s not even the Holidays!

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  • Parallel Realms will reset every day from today, Wednesday, November 20th, until Friday, November 22nd for you to earn a slew of rewards.

  • Holodeck Mayhem returns for three days, beginning Saturday November 23rd and ending Monday, November 25th. Don’t miss this opportunity to rack up some Serious XP with the 5x bonus multiplier. (Be sure to activate any XP Boosts in your inventory for gains that would make Cerebella blush!)

  • Medici Prize Fights will be available every 48 hours from today, Wednesday November 20th, until Wednesday, November 27th.
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ECONOMY UPDATES

CABINET OF CURIOSITIES
  • Guest Star Relics have been added to the Trinkets tab of the Cabinet of Curiosities
  • Stardust has been added to the Treasures tab of the Cabinet of Curiosities.
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MISC
  • As the Holiday season approaches, we are pleased to announce that our 12 Days of Gifting event will return in December, offering daily login freebies to celebrate the festive season. We will share more details on this popular event soon, so stay tuned to our socials!
  • A reminder that these splendid new avatars are rolling out between October and the end of 2024! Look out for them in the Skullgirls Mobile store and as rewards on the Free and Premium tracks of Backstage Passes.
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OTHER CHANGES

COMBAT
  • General: Fixed occasional issue where the first input of a fight would be ignored.
  • General: Fixed issue where lingering projectiles (eg. Robo-Fortune’s Headrone) could interrupt Blockbuster execution.
  • Fukua: Fixed issue where Twice Shy startup could be halted by Specials from an opposing Fukua.
  • Black Dahlia: Fixed issue where Stage Hazard barrel could halt opposing Blockbuster animations.
  • Black Dahlia: Fixed issue where Last Call would cycle animations even if opponent already K.O’d.
  • Black Dahlia: Fixed issue where bullets hitting K.O.’d opponent would trigger Corrosive Agent's Signature Ability.
  • Peacock: Fixed issue where Deadly Airport could whiff if it followed Impending Doom.
  • Big Band: Fixed issue where blue coloration would occasionally appear underneath health bar.
  • Parasoul: Fixed issue with Locked In where text would not appear on Silent Scope.
  • Umbrella: Fixed issue where an opponent with Final Stand would not be K.O’d by Feeding Time.
  • Robo-Fortune: Fixed issue where Salvo and Filia’s Fenrir Drive clash, flooring both characters.
  • Marie: Fixed issue where Repetitive Skeleton Impact whiffs if it follows Weight of Our Will.
  • Catalyst: Into Thin Air has been rebalanced -
    OLD: Every 30-10 seconds, all Debuffs are removed and all opponent Blockbusters are reset.
    NEW: Every 35-15 seconds, all Debuffs are removed and all opponent Blockbusters are reset.
MISC

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  • The Collection UI has been renovated. New visual icons represent the Fighters, Moves, Guest Stars, and Catalysts tabs. The inventory for each tab can now be found in the top-right corner.
  • ‘Move Retakes’ and ‘Universal Move Retakes’ renamed ‘Retakes’ and ‘Universal Retakes’.
  • New app icon!
  • Guest Star Challenges added to Daily Missions and Backstage Pass.
  • New Accolade available for obtaining 10 Bronze Guest Stars.
  • Bio pages for Minette and Brain Drain added to loading screens.
  • Fixed issue where Chat would fail to unlock when a player reached Level 5.
  • Highest-ranking Guest Stars now feature on a player’s Profile page.
  • Various changes to allow for the addition of Guest Stars in Collection.
  • Fixes to non-English text occasionally misaligning with cards/pop-up boxes.
  • Additional localization fixes.
  • Additional UI optimization for iOS formats.
  • Additional minor bug fixes.
KNOWN ISSUES
  • There are still some known issues with some Fight Replays becoming desynced. We are still working on this, but some replay issues will unfortunately persist in this update.


COMING SOON

With the launch of Update 7.0 and our Guest Stars feature, we are paving the path to 2025 and a fresh year of exciting additions. Our team is working hard on our next Guest Star, Roxie, (check out an all-new sneak peek below!) alongside other developments to engage SGM fans in 2025.

We still have one more minor update (7.1) scheduled to arrive before the end of 2024. Until then, please follow us on our social channels (including our new Bluesky account!) and the Skullgirls Mobile Hub to stay up to speed on all the latest developments!

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We are excited to see our Guest Stars finally debut in Skullgirls Mobile, allowing Minette and Brain Drain their opportunity to shine like never before! We hope you all enjoy exploring this dynamic new battle mechanic and are looking forward to hearing your thoughts and feedback. And, as always, thank you for your continued support of Skullgirls Mobile!

Until next time, that’s a wrap!
  • All of us at Hidden Variable <3
 
Although I am a little disappointed with no news of balance changes/character reworks, can't wait to play with the Guest Star mechanic! Super excited to see the move effects and the new combos possible with it!
 
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I'm guessing SHINY guest stars will have half costs? Save on Canopy coins and Stardust?

(*They also sell Frozen Yogurt, which I call ‘Frogurt’.)
Does Stardust contain potassium benzoate?! 💀

And then an answer:

Wait, does that mean this is the last big update of the year?

We still have one more minor update (7.1) scheduled to arrive before the end of 2024

I'd like an UI addition to the Catalog. Some kind of color ring or lock symbol for the fighters that are not available in general relic pools. I often lose track and end up endlessly hoarding relics.
 
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This update sucks and for good reasons I'll say right now:
-Guest Stars are just glorified Moves and you have to spend on them and not only that but evolve
- Rift Boosting hasn't been remotely mentioned since 5 months ago on SGM Twitter and that system is still exploited
- Fight Replays are still buggy
- Holodeck Mayhem only ever comes around when updates drop why not make it a regular thing?
- No mention of Guilds at all
- No updates to story mode at all
It took this long just to add 2 technically 3 Assist Trophies? It's like getting a Nature Valley bar and a high-five screw this update no offense
 
I have to say I don't like this update enough.
I was hoping they would include balance changes to more variants of characters who are very weak, and I was also hoping they would rework Dark Might again, they gave him a terrible SA2.

Now that there are more buffs and debuffs, many older variants could acquire them since there are no effects on them, an example:
There is no Beowulf that gets Deadeye.

It would be the perfect opportunity to transform his useless SA2 into something new that no one else has, and do the same with the other obsolete variants or with weak abilities
 
The update is decent, but the game desperately needs balance changes. To be honest, it’s becoming increasingly boring, and assist fighters aren’t likely to make a significant difference. While they add an extra move, many players may rarely use it and will likely equip them only for the stat bonuses. I truly admire the hard work the developers and artists have poured into this project, but unfortunately, this isn’t what the game needs right now. Guilds and origin stories are still absent, the Shard Exchange requires improvement, and replays feel rushed and underdeveloped. Additionally, there are still numerous known bugs that need addressing.
 
Think only in earn more money.

Where's new Challenger Card Characters?

Where's balance Fighters?

Where's the ban wave cheaters and exploiters?

Where's the new Anti-Cheat System and Report System ?

Wheres balance Battle Rifts ?

This game It has become a pay to fast with pay to win, just things to pay and pay, there is no way to compete in this game precisely. Unfortunately, the Devs only think about taking more and more money. No coop or guild mode to play with friends.
 
This update sucks and for good reasons I'll say right now:
-Guest Stars are just glorified Moves and you have to spend on them and not only that but evolve
- Rift Boosting hasn't been remotely mentioned since 5 months ago on SGM Twitter and that system is still exploited
- Fight Replays are still buggy
- Holodeck Mayhem only ever comes around when updates drop why not make it a regular thing?
- No mention of Guilds at all
- No updates to story mode at all
It took this long just to add 2 technically 3 Assist Trophies? It's like getting a Nature Valley bar and a high-five screw this update no offense
Literally the Devs dont think on it, and dont think in the True Feedback. They listen the small part of community, with large pocket for give more money. And take more distance for fair game competitive.
 
I understand that many people are calling for balance changes, but that will probably come in the new year, in line with the announcement of new monthly fighters. Especially I'm really waiting for Ginger and Weave to get buffed…
 
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I understand that many people are calling for balance changes, but that will probably come in the new year, in line with the announcement of new monthly fighters. Especially I'm really waiting for Ginger and Weave to get buffed…
I'm sorry, but what they launched is useless, there is already the character's own assistance, now they have added an assistance since it is a TAP TAP game that requires almost no skill. The defensive mode is the same from the beginning. And the offensive is also the same from the beginning, just tap the screen or hold it. So much to invest and invest in more pay to win
 
I understand that many people are calling for balance changes, but that will probably come in the new year, in line with the announcement of new monthly fighters. Especially I'm really waiting for Ginger and Weave to get buffed…
Skullgirls mobile is over 7 years old but it looks like it is only 1 year old.
 
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I understand that many people are calling for balance changes, but that will probably come in the new year, in line with the announcement of new monthly fighters. Especially I'm really waiting for Ginger and Weave to get buffed…
The problem is one balance change per year is not enough; half the cast is outdated and needs some buffs
 
Wait, does that mean this is the last big update of the year?
They literally said there's one more update (7.1) before the end of the year, it's at the very end lf the notes
 
The problem is one balance change per year is not enough; half the cast is outdated and needs some buffs
They dont make right decision, progress New gameplay attack and defense, put competitive tournaments, put coop mode, guilds more fair game.

Only about money and money.

Anti-Cheat progress ? NEVER!

BALANCE Figthets Far Far way.

Fix the Wiki Fighters? No, leaves without update and outdated wiki.

Bye Skullgirls GoodBye.

This game lose the essence.
 
Hey disappointed people, why are you deluding yourselves? This patch is mostly about Guest Stars. You're upset they didn't meet your imagined wishlist? For more details on what HVS has in the works, check out the 2024 Preview thread. Story mode and guilds are distant projects. I'm hoping for the new stuff too, but you gotta be realistic.

-Guest Stars are just glorified Moves and you have to spend on them and not only that but evolve
Maybe play them before you decide what they are?

BALANCE Figthets Far Far way.
Yes, 4 months ago is a HUGE amount of time. So far away! Who can remember that big 6.3 patch from the start of July where 19 fighters were updated and Big Band was reworked. 🙃
 
Fix the Wiki Fighters? No, leaves without update and outdated wiki.
The wiki (and wikis from other games) has never been a game developer's job to update. It's a community effort. I and a handful of people try their best with the amount of time we have, but we're only a few and it's none of our jobs either. Feel free to help out if you want, but don't complain about it to the devs lol

And it's not that outdated. All variants except the Nov/Dec monthly fighters have been filled in.
 
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