• [2018/06/22]
    By using our forums, and our in-game services, you agree to be bound by our Privacy Policy found here:
    skullgirlsmobile.com/privacy

OFFICIAL: 7.1 Update Notes - New Monthly Fighters!

Annie - Wave Warrior
SA1-Every 15th COMBO HIT, transfer up to 2 opponent BUFFS to self and reduce opponent BLOCKBUSTER METER by 25%.
SA2-While Annie has living teammates, gaining a BUFF permanently increases DAMAGE by 10% and heals all teammates for 5% HEALTH.
Every Time she gains a new buff she permanently increases damage by 10% or just once?
 
Every Time she gains a new buff she permanently increases damage by 10% or just once?
10% per applied buff on her for the duration of the match. So 10 buffs = 100% damage increase. Tried her out in PR and she can slap pretty hard. Starlight Rose works great with her.
 
The 1-hour 2x XP Boost will activate automatically as soon as it is earned. These XP boosts are also stackable, and can be used in conjunction with manually activated XP Boosts, mode-based XP boosts, (such as those found in the Holodeck), or even with additional Viewing Parlor XP Boosts.

Utilise video-based boosts alongside other boosts in your inventory for huge XP gains!
Oh how I wish this was worded differently...

They're stackable in the sense of time and the XP value... i.e. We're not getting 4x XP, but 5h worth of 2x XP

The free XP boost is nice and all, but it doesn't change the fact that nobody plays for 5 hours straight, let alone more...
 
Last edited:
  • Like
Reactions: Diony
10% per applied buff on her for the duration of the match. So 10 buffs = 100% damage increase. Tried her out in PR and she can slap pretty hard. Starlight Rose works great with her.
She looks powerfull. I'm gonna try to get her in January!

I asked this because i thought Cosmic Rebel increased her CRIT DAMAGE every time she deals a critical hit but it's just once.

Anyway, thanks for answer me
 
  • Like
Reactions: SvenZ
A question: one day we will have Aeon, Venus or Scrytiana as a playable character
 
A question: one day we will have Aeon, Venus or Scrytiana as a playable character
They can at least start as Guest Stars. Of course playable character > guest star, but any progress is good. I don't think most of their moves would translate when/if they get the promotion to playable though (unless Minette can summon a food cart and ram into people's shins as a special mobility thing like Painwheel's flight).

When GS Roxie appears, there will probably be another SHINY odds increase.

SGM-lock.jpg
^ what-if UI suggestion to help relic hoarders

Now that we got a new batch of fighters, it would be grand if exclusive fighters had a ring of color or an icon to show they are not available in normal relic pools yet.
 
As of Update 7.1, we are removing the five-videos-per-day limit.

Videos will now refresh every 30 minutes, with players free to watch as many videos as they choose. Rewards for watching videos will now alternate between a 1-hour 2x XP Boost, and a standard reward, which can include Canopy Coins, Theonite, XP Treats, or a variety of Relics.
After a few days of experience, I got 10 advertising rewards at most, which was 5 hours of double XP, and then I was prompted that "no more advertising is available". Isn't this still limited in the end?
 
  • Like
Reactions: Goofball
So I’ve stopped watching viewing Parlor because every other reward is XP boost that I don’t need… I have over 360 4hrs just sitting there and can never burn through them faster than you giving them out.

With the 5 view limit before, at least I know I can get it over with. Now that structure is lost there’s no trigger / quota for me to fulfill because I’m not going to spend all day watching the same ads for things I don’t need. I want to play the game when i log on SGM.

On top of this, there’s new “pop ups” to watch ads for less rewards that I just ignore now unless it’s the theonite one.

Maybe you have some people religiously farming viewing parlor but this change missed the mark for me. I’d religiously watch 5 ads a day with the old structure but this new one just ain’t working.
 
So I’ve stopped watching viewing Parlor because every other reward is XP boost that I don’t need… I have over 360 4hrs just sitting there and can never burn through them faster than you giving them out.

With the 5 view limit before, at least I know I can get it over with. Now that structure is lost there’s no trigger / quota for me to fulfill because I’m not going to spend all day watching the same ads for things I don’t need. I want to play the game when i log on SGM.

On top of this, there’s new “pop ups” to watch ads for less rewards that I just ignore now unless it’s the theonite one.

Maybe you have some people religiously farming viewing parlor but this change missed the mark for me. I’d religiously watch 5 ads a day with the old structure but this new one just ain’t working.
100% agreed. Between XP Treats and not needing to level "fodder" characters to harvest their Skill Points, the need for and appeal of XP Boosts had already fallen off pretty hard. Having every other Viewing Parlor reward be a 1-hour boost devalues both consumable boosts and the Parlor -- you don't need consumables if you can get a 1-hour boost on demand, and if you don't need the boost having half your Parlor rewards be "worthless" is off-putting.

Kneejerk fix:
Step 1) Make Parlor XP boosts be an added bonus on top of pre-patch rewards, not a replacement for them.
Step 2) Make Parlor XP boosts stack the multiplier when combined with consumable boosts, rather than the duration.
 
As it currently exists, you (seemingly) can only get 2 full loops of Viewing Parlor before you get the “Sorry, there are not any ads available at this time” infinitely until the next day so it’s not really like you can “farm” them right now either. I assume it’s a bug bc it’d be really weird if it was intentional but never stated.
 
The “greater” amount of coins you can get from parallel realms as opposed to Medici prize fight is irrelevant as you can try over and over in Medici prize fight but if you screw things up in parallel realms and don’t have powerful enough characters, you won’t be able to get the full amount of coins. There is no guarantee.

I’m not such a fan of the guest stars. They are way too expensive, I spent 5 million(?) canopy coins and I’m still in silver? They should eliminate evolving and have bronze silver and gold quest fighters just like with regular fighters. But… I don’t like to be a cynic but I do think that the time spent on guest stars would be better spent on new character's themselves. These guest stars are intrusive in a way and haven’t made matches more fun to me. Of course that’s just my opinion, but I know it’s not exactly uncommon.

Feels like this is what happens when the game starts to get more “mainstream”, has that happened yet? I would like more people to get into Skullgirls mobile, it’s such a wonderful case of a ‘gatcha’ game done right. I don’t want to see it ruined by greed. I think the prices in the $store have gotten worse.
 
Hey everyone! Welcome to the Skullgirls Mobile 7.1 update!

We’re deep into December and the Holidays are just around the corner! In the spirit of the season, we come to your door not singing carols nor bearing mistletoe, but offering one final SGM update for 2024!

Update 7.1 serves as a companion piece to our previous release while paving the way for the launch of our 2025 season. Update 7.1 brings six new Monthly Fighters, a slew of in-store offers, and a round of all-important bug-squashing! We also have a sackful of exciting freebies to roll out over the Holiday season - so you can spend some fine festive evenings with our friends in the Canopy Kingdom.

The weather outside is frightful, but Double is so delightful!

Ain’t nothing to it but to do it - let’s get into the 7.1 Update Notes! Feel free to share any queries in the comments below and, as always, thank you for your continued support of Skullgirls Mobile!

Here’s a quick rundown of what’s covered in these notes:
  • New Monthly Fighters
  • Shard Exchange Store & Holiday Specials
  • Relic Fighters
  • 7.1 Launch Celebration
  • Viewing Parlor Changes
  • 12 Days of Gifting
  • Happy New Year Gift
  • Economy Updates
  • Other Changes
  • Coming Soon
And… Action!



NEW MONTHLY FIGHTERS

To kick off 2025, six new Monthly Fighters will join the Skullgirls Mobile roster!

Each month sees the launch of a new Gold and Diamond Fighter. As always, these new sluggers can be pulled from in-game Event Relics. Additionally, each month’s Gold Fighter can be earned by completing the All Access Track of that month’s Backstage Pass!

The six new Monthly Fighters are as follows:

January: Glacial Ghoul (Diamond) - Wave Warrior (Gold)
February: Don Passione (Diamond) - Stellar Huntress (Gold)
March: Shear Force (Diamond) - Rhythm Rider (Gold)
bEQHIEf.png

That Big Band sure fills a room, right? As well as being absolute lookers, each of the three new Diamond Fighters features a bespoke visual flourish, so keep your eyes peeled for that little extra flair in battle!

Each pairing will launch consecutively over the next three months. In the meantime, players may spot all six new Fighters chilling in the Recruitment Nodes of Parallel Realms, or making early appearances in random battles throughout Skullgirls Mobile! If you’re lucky enough to encounter one of our newcomers, then be sure to take a snapshot and share it on our socials! (including our new Bluesky account!)

RCf4sgW.png




SHARD EXCHANGE STORE

If you missed out on your favorite monthly Fighter in our Sep-Nov seasons, you have a new opportunity to add them to your roster! The six Fighters who debuted in those updates are headed to the Shard Exchange Store in 2025!

Near Death, Spell-Bent, Masked Menace, Chaos Theory, Locked In, and Pickle Baller will all be available in the Shard Exchange Store over the coming months! If you have enough Gold and Diamond shards saved, you can exchange them for your favorite Fighter from our previous season! Look sharp!
VViRCbI.png

Gold Fighters cost 5,000 Gold Relic Shards. Diamond Fighters cost 5,000 Diamond Relic Shards.

Here’s the schedule of upcoming Fighter availability:

January:
  • Diamond - Valentine - Near Death
  • Gold - Marie - Spell-Bent
February:
  • Diamond - Painwheel - Masked Menace
  • Gold - Double - Chaos Theory
March:
  • Diamond - Parasoul - Locked In
  • Gold - Beowulf - Pickle Baller
Don’t forget you can also convert any unopened Gold and Diamond Relics into their respective Shards.

TOwOKWD.png




SHARD EXCHANGE HOLIDAY SPECIALS

From today through to January 2025, the Shard Exchange Store will welcome a selection of special Holiday offers, giving players a new opportunity to pick up some favorite Fighters from the 2023 Holiday season. As requested by you, the community, these 12 Fighters will appear in the Shard Exchange Store for the very first time, so don’t miss this opportunity to pick up some classic characters!

AD_4nXd5mjFxQsrKkyJQgXXDXaSGwnVbbsi8Nlb6xKS80H1udxxfYz-3iK1zPUDt6-YfKD5_R9N2aYettcsr7WboMgd9k0j1Y3JXGPRMftN23WK0DkUByrFTjVpsyVkXwLgXsnzonSdW


The Fighters Red Rider, Blue Streak, Final Fang, Altar Ego, Psy Kid, Starlight Rose, Scare Giver, Foot Soldier, Primal Prodigy, Bombshell, Demon Artist, and Web Crawler are available now in the Shard Exchange Store, each purchasable for 5,000 Gold or Diamond Relic Shards, respectively.

AD_4nXfcahWrrfvvWVwv3ZV8LE85Lm1w3QNfpt3-XylvXpZT3P5OxLcUuAER0VJtiZX8xeTBY33W92dxlIRI6r6ZrqiM64_1RyO8-uktnsjbQUJVxK-c4gEeByWRH3saMCIscIvPZCGi


The Shard Exchange Holiday Specials offer will end on Wednesday, January 1st, 2025.



PREVIOUS MONTHLY FIGHTERS ADDED TO RELICS

The Monthly Fighters from our June-August seasons have now been added to standard Relics!

Deal Breaker, Curl Scout, Grin Reaper, Brass Bandit, Noble Mogul, and Hex Caliber can now be acquired via all of SGM’s regular routes - including Character Relics, Premiere Relics, and Elemental Relics. On rare occasions, Gold Fighters can even turn up in the mysterious Cabinet of Curiosities!
RXFIZMx.png




7.1 LAUNCH CELEBRATION

When you log into Update 7.1 for the first time, you’ll find a FREE gift waiting for you! This special package includes a Guest Star Relic, 3 Premiere Relics, a 4hr XP Boost, 100,000 Canopy Coins, and 5 Gold Gifts to share among your friends! ‘Tis the season, after all, and no need for gift wrap.

For the free avatar, it appears Nadia has not turned up to photo day looking her best! This avatar is, admittedly, a lil’ bit dopey, but we hope you don’t lose your head over it! You can find the 7.1 Update Gift and all of its associated freebies waiting for you in the Store, so go get it!

UUfblCN.png




VIEWING PARLOR CHANGES

We have made some additional changes to the way rewards are handled in the Viewing Parlor.

GZghVB9.png


As of Update 7.1, we are removing the five-videos-per-day limit.

Videos will now refresh every 30 minutes, with players free to watch as many videos as they choose. Rewards for watching videos will now alternate between a 1-hour 2x XP Boost, and a standard reward, which can include Canopy Coins, Theonite, XP Treats, or a variety of Relics.

The 1-hour 2x XP Boost will activate automatically as soon as it is earned. The duration of these XP boosts is also stackable, and can be used in conjunction with manually activated XP Boosts, mode-based XP boosts, (such as those found in the Holodeck), or even with additional Viewing Parlor XP Boosts.

Utilise video-based boosts alongside other boosts in your inventory for huge XP gains!



12 DAYS OF GIFTING RETURNS!

We are excited to announce the return of our popular end-of-year giveaway: the 12 DAYS OF GIFTING!

dw9zDsu.png


From Saturday, December 14 through Wednesday, December 25, players can log in to Skullgirls Mobile every day to receive a new gift absolutely FREE. The gifts range from in-game currency and XP Boosts to Canopy Coins, Vouchers, Relics, and Guest Star-related goodies! Each day’s gift will only be available for 24 hours, so be sure to log in on all 12 days to bag all of the available treats!

The 12 Days of Gifting is our way of celebrating the Holiday season while toasting another wonderful year of Skullgirls Mobile. We are pleased and grateful that we have been able to share 2024 with you.

Remember, the 12 Days of Gifting begins Saturday, December 14. See you there!



HAPPY NEW YEAR GIFT

But that’s still not all! To celebrate the start of the new year, another gift parcel will be winging its way to all players’ accounts on January 1, 2025. This package will contain a Guest Star Relic, 3 Retake Relics, 100 Theonite, and 100,000 Canopy Coins. All of which should help you gleefully ring in the new year!

As you can see, there are a lot of goodies on deck in the coming weeks, so be sure to grab them all!

N4COS7L.png




ECONOMY UPDATES

2024 MONTHLY JACKPOT RELICS RETURN

From Wednesday, December 25th through Tuesday, January 14th, Every 2024 Monthly Event Jackpot Relic will be made available in the Gacha Store! So, if you missed out on any exclusive Fighters from this past year, don’t miss this limited window to add them to your collection!

MISC
  • The new year brings with it a new gallery of shiny avatars! These delightful icons will roll out over the first three months of 2025. Players can find them in the Skullgirls Mobile store and as rewards on the Free and Premium tracks of the Backstage Pass. Some avatars feature bespoke artwork from our Backstage Pass artists - not found anywhere else in-game!

    ViGETt5.png


OTHER CHANGES

COMBAT
  • Big Band: Retuned Prestige Ability: Ability reverted to its previous status before Big Band’s 2024 overhaul. PA now charges for every 10 hits landed on either Big Band or his opponent.
  • Black Dahlia: Retuned Marquee Ability: No Time to Die now has a 30-50% chance to grant 10 seconds of Regen & Haste when she takes a critical hit.
  • Guest Stars: Fixed issue where using a Blockbuster & Guest Star together would not cost meter.
  • Guest Stars: Fixed issue where Brain Drain could cause Fighters to loop in infinite bounces.
  • Guest Stars: Fixed rare issue where meter would fully recharge during Guest Star activity.
  • Guest Stars: Fixed issue where Psychic Jumble could result in mismatched icons/moves.
  • Guest Stars: Fixed issue where Psychic Jumble could lock out player’s Tag options.
  • Guest Stars: Fixed issue where CPU could activate Guest Star right after their Fighter was KO’d.
  • Eliza: Fixed Issue where Eliza would gain Guest Star meter when hit in Sekhmet mode.
  • Cerebella: Fixed mismatched skin tones on Scare Giver.
  • Robo-Fortune: Fixed an issue where Reimaged head drones displayed incorrectly.
  • Ms Fortune: Ms. Fortune no longer gains Guest Star meter from attacking her own head.
  • Parasoul: Fixed issue where performing Egret Dive would not earn Guest Star meter.
  • Umbrella: Fixed issue where Feeding Time caused increased Guest Star meter for rest of battle.
  • Umbrella: Fixed issue where Palace Plunderer’s teammates recovered too much health on hit.
  • Umbrella: Fixed issue where Umbrella would gain Guest Star meter when a Fukua clone hit Bobblin’ Bubble.
  • Marie: Fixed issue where Gravedigger’s SA2 wouldn’t stack Precision alongside Immunity.
  • Marie: Fixed rare issue where Marie’s animation frames would display incorrectly when thrown.
CATALYSTS
  • Cripple Decker has been rebalanced:
    OLD: Inflict CRIPPLE for 5-15 secs & FATIGUE for 15-5 secs when an opponent's attack inflicts at least 15% - 8% health.
    NEW: Inflict CRIPPLE for 5-15 secs & FATIGUE for 18-8 seconds when an opponent's attack inflicts at least 15% - 8% total health.

  • Wither Forecast has been rebalanced:
    OLD: Every 20-5 secs, opponents suffer WITHER for 5-15 secs. WITHER removed if opponent uses Blockbuster.
    NEW: Every 12/9/7 (char-specific B/S/G) or 15/12/10 (generic B/S/G) seconds, opponents suffer WITHER for 5-15 secs. WITHER is removed if the opponent uses a Blockbuster.

  • The Angry Flinch has been rebalanced:
    OLD: 25-100% chance when knocked down to gain UNFLINCHING for 5-15 secs and 1 stack of BARRIER.
    NEW:
    While below 65% (char-specific) or 50% (generic) health, 25/50/100% (B/S/G) chance when knocked down to gain UNFLINCHING for 5-15 secs and 2 stacks of BARRIER.

  • Autoimmune has been rebalanced:
    OLD: 25-50% chance when suffering DEBUFF to remove all debuffs gain IMMUNITY for 1-6 secs.
    NEW: While suffering from at least 1 (char-specific) or 2 (generic) DEBUFFS, 25/50/100% (B/S/G) chance when suffering another DEBUFF to remove all debuffs and gain IMMUNITY for 1-6 secs.

  • Shot In The Dark has been rebalanced:
    OLD: 25/50/100% (B/S/G) chance when blocking a hit to inflict WITHER for 5-15 secs.
    NEW: 25/50/100% (B/S/G) chance when blocking a hit to drain 5-15% of Blockbuster meter.

  • Futile Resistance has been rebalanced:
    OLD: Opponents suffer 1-6% damage when landing a hit that deals less than 1% of Big Band's max health. While facing Big Band, opponents have their PIERCING ignored.
    NEW: Opponents suffer 1-6% damage when landing a hit that deals less than 1% of Big Band's max health. While facing Big Band, opponents have their PIERCING reduced by 35%
MISC
  • Players now earn 3 Universal Retakes as the final milestone in Seeing Stars Prize Fight.
  • Fixed issue where Pausing the Game would not Pause the Game.
  • Player Profile now includes a Top Guest Star section, showcasing the highest level of each move type owned by the player (e.g. Dim Sum Delivery, Psychic Jumble etc.)
  • New pop-up warning when the player is about to sell Shiny Guest Stars.
  • Resolution optimization on multiple UI elements.
  • Fixes to non-English text occasionally misaligning with cards/pop-up boxes.
  • Additional localization fixes.
  • Additional minor bug fixes.
KNOWN ISSUES
  • There are still some known issues with some Fight Replays becoming desynced. We are still investigating this, but some replay issues will unfortunately persist in this update. A disclaimer, added to the in-game Replay area, explains the situation while we continue to work on this.


COMING SOON

As we approach the final embers of the year, we at HVS hope you’ve been enjoying the many features and additions to Skullgirls Mobile over the past 12 months. Since January, SGM has received:
  • An amazing 24 new Fighters - featuring some of our most popular palettes ever!
  • A new stage (Hilgard’s Castle - Nightmare)
  • A gallery of colorful new avatars
  • A new weekly Prize Fight (Seeing Stars)
  • Overhauled CPU AI
  • Multi-speed auto battle functionality
  • A not-at-all-controversial Tier List
  • Replay support
  • Faster, slicker fight transitions
  • A reworked Big Band
  • Free first-time Prize Fight refreshes
  • A revamped Viewing Parlor with juiced-up rewards
  • Expanded online presence via a dedicated Discord, a new Bluesky account, and the launch of the Skullgirls Mobile Hub!
HfjiH1Y.jpeg


None of this is to mention SGM’s biggest, most ambitious addition this year; the arrival of our Guest Stars! We hope you’ve enjoyed teaming up with Minette and Brain Drain, and we’ve been highly impressed with some of the creative, jaw-dropping combos players have been putting together since the duo’s arrival. Work continues on our third Guest Star, Roxie, whom we hope to see arrive, wrench in hand, in 2025.

As Skullgirls Mobile approaches its eighth year, we want to thank you, our community, for your continued dedication and support. Your endless enthusiasm - demonstrated through your fantastic artwork, cosplay, patronage, streams, ideas, and feedback - inspires our efforts to develop and deliver new and exciting ideas within the Skullgirls universe. Thank you for being part of this wild ride!

Here’s to another marvelous year in New Meridian! We look forward to sharing it with you!

Until next time… That’s a wrap!
  • Happy Holidays from all of us at Hidden Variable and Autumn Games <3
"Locked in" It's a very strange card! beautiful, but not like Parasoul!😭