• [2018/06/22]
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OFFICIAL: 7.1 Update Notes - New Monthly Fighters!

Annie - Wave Warrior
SA1-Every 15th COMBO HIT, transfer up to 2 opponent BUFFS to self and reduce opponent BLOCKBUSTER METER by 25%.
SA2-While Annie has living teammates, gaining a BUFF permanently increases DAMAGE by 10% and heals all teammates for 5% HEALTH.
Every Time she gains a new buff she permanently increases damage by 10% or just once?
 
Every Time she gains a new buff she permanently increases damage by 10% or just once?
10% per applied buff on her for the duration of the match. So 10 buffs = 100% damage increase. Tried her out in PR and she can slap pretty hard. Starlight Rose works great with her.
 
The 1-hour 2x XP Boost will activate automatically as soon as it is earned. These XP boosts are also stackable, and can be used in conjunction with manually activated XP Boosts, mode-based XP boosts, (such as those found in the Holodeck), or even with additional Viewing Parlor XP Boosts.

Utilise video-based boosts alongside other boosts in your inventory for huge XP gains!
Oh how I wish this was worded differently...

They're stackable in the sense of time and the XP value... i.e. We're not getting 4x XP, but 5h worth of 2x XP

The free XP boost is nice and all, but it doesn't change the fact that nobody plays for 5 hours straight, let alone more...
 
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10% per applied buff on her for the duration of the match. So 10 buffs = 100% damage increase. Tried her out in PR and she can slap pretty hard. Starlight Rose works great with her.
She looks powerfull. I'm gonna try to get her in January!

I asked this because i thought Cosmic Rebel increased her CRIT DAMAGE every time she deals a critical hit but it's just once.

Anyway, thanks for answer me
 
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A question: one day we will have Aeon, Venus or Scrytiana as a playable character
 
A question: one day we will have Aeon, Venus or Scrytiana as a playable character
They can at least start as Guest Stars. Of course playable character > guest star, but any progress is good. I don't think most of their moves would translate when/if they get the promotion to playable though (unless Minette can summon a food cart and ram into people's shins as a special mobility thing like Painwheel's flight).

When GS Roxie appears, there will probably be another SHINY odds increase.

SGM-lock.jpg
^ what-if UI suggestion to help relic hoarders

Now that we got a new batch of fighters, it would be grand if exclusive fighters had a ring of color or an icon to show they are not available in normal relic pools yet.
 
As of Update 7.1, we are removing the five-videos-per-day limit.

Videos will now refresh every 30 minutes, with players free to watch as many videos as they choose. Rewards for watching videos will now alternate between a 1-hour 2x XP Boost, and a standard reward, which can include Canopy Coins, Theonite, XP Treats, or a variety of Relics.
After a few days of experience, I got 10 advertising rewards at most, which was 5 hours of double XP, and then I was prompted that "no more advertising is available". Isn't this still limited in the end?
 
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So I’ve stopped watching viewing Parlor because every other reward is XP boost that I don’t need… I have over 360 4hrs just sitting there and can never burn through them faster than you giving them out.

With the 5 view limit before, at least I know I can get it over with. Now that structure is lost there’s no trigger / quota for me to fulfill because I’m not going to spend all day watching the same ads for things I don’t need. I want to play the game when i log on SGM.

On top of this, there’s new “pop ups” to watch ads for less rewards that I just ignore now unless it’s the theonite one.

Maybe you have some people religiously farming viewing parlor but this change missed the mark for me. I’d religiously watch 5 ads a day with the old structure but this new one just ain’t working.
 
So I’ve stopped watching viewing Parlor because every other reward is XP boost that I don’t need… I have over 360 4hrs just sitting there and can never burn through them faster than you giving them out.

With the 5 view limit before, at least I know I can get it over with. Now that structure is lost there’s no trigger / quota for me to fulfill because I’m not going to spend all day watching the same ads for things I don’t need. I want to play the game when i log on SGM.

On top of this, there’s new “pop ups” to watch ads for less rewards that I just ignore now unless it’s the theonite one.

Maybe you have some people religiously farming viewing parlor but this change missed the mark for me. I’d religiously watch 5 ads a day with the old structure but this new one just ain’t working.
100% agreed. Between XP Treats and not needing to level "fodder" characters to harvest their Skill Points, the need for and appeal of XP Boosts had already fallen off pretty hard. Having every other Viewing Parlor reward be a 1-hour boost devalues both consumable boosts and the Parlor -- you don't need consumables if you can get a 1-hour boost on demand, and if you don't need the boost having half your Parlor rewards be "worthless" is off-putting.

Kneejerk fix:
Step 1) Make Parlor XP boosts be an added bonus on top of pre-patch rewards, not a replacement for them.
Step 2) Make Parlor XP boosts stack the multiplier when combined with consumable boosts, rather than the duration.
 
As it currently exists, you (seemingly) can only get 2 full loops of Viewing Parlor before you get the “Sorry, there are not any ads available at this time” infinitely until the next day so it’s not really like you can “farm” them right now either. I assume it’s a bug bc it’d be really weird if it was intentional but never stated.
 
The “greater” amount of coins you can get from parallel realms as opposed to Medici prize fight is irrelevant as you can try over and over in Medici prize fight but if you screw things up in parallel realms and don’t have powerful enough characters, you won’t be able to get the full amount of coins. There is no guarantee.

I’m not such a fan of the guest stars. They are way too expensive, I spent 5 million(?) canopy coins and I’m still in silver? They should eliminate evolving and have bronze silver and gold quest fighters just like with regular fighters. But… I don’t like to be a cynic but I do think that the time spent on guest stars would be better spent on new character's themselves. These guest stars are intrusive in a way and haven’t made matches more fun to me. Of course that’s just my opinion, but I know it’s not exactly uncommon.

Feels like this is what happens when the game starts to get more “mainstream”, has that happened yet? I would like more people to get into Skullgirls mobile, it’s such a wonderful case of a ‘gatcha’ game done right. I don’t want to see it ruined by greed. I think the prices in the $store have gotten worse.