• [2018/06/22]
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OFFICIAL: Character Design Paradigms

Psyche

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I guess it makes sense that being dead already helps Squigly avoid it for a second time. I am surprised, though, I must admit. I certainly expected her to have an offence focus. Maybe dragon charges have enough tricks up their sleeve to make up for raw strength.

Double makes sense as that fits the experiences I’ve had with her thus far. She feels more fragile than Filia when playing, to be honest, but just because she’s trickier to tame.
 

moisterrific

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Double makes sense as that fits the experiences I’ve had with her thus far. She feels more fragile than Filia when playing, to be honest, but just because she’s trickier to tame.
Double’s character ability is too random at times and that makes some of her variants too unreliable to be used.

If only there was more control over which element she can switch to
 
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Beldr447

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Double’s character ability is too random at times and that makes some of her variants too unreliable to be used.

If only there was more control over which element she can switch to
But controling it would make some variations be too powerful, like xenomorph
 

Gamma Ray

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Personally I think Double is fine. Her big issue right now is her absurd blockstun against Cerebella and Parasoul when they end with certain hits.

If Double character ability did need some tweaking, it would be making Temple Tyrant and Nunsense feel more useful. Sundae School, Doublicious, and Immoral Fiber all have SAs which do not take into account the character ability at all which makes them more consistent as fighters.

Xenomorph and Rainbow Blight have direct incentives to keep switching up and can be rewarded heavily with the right RNG.

Temple Tyrant requires way too much luck for one of her SAs to be of use for the reward you get from it and Nunsense's SAs work opposite each other and even then one of them requires you to get hit with a debuff while at elemental disadvantage.
 

Yomady

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Overview

This post details the combat roles of each of the base character types. It summarizes stat distributions that can be expected for each character, general ability trends that help to distinguish that character, and the Character Ability specific to each character type.

Character Stats Comparison
The image below helps to show where each character shakes out relative to one another in terms of their base statistics:

wgG4l1B.png


BIG BAND
Character Role
Big Band is the prototypical “tank” character. With lots of base Health, and plenty of Armor-granting abilities, players can expect Big Bands to be highly survivable.

Stats Paradigm
Big Band fighter have the highest base Health among all characters. His very high base Health values, however, are balanced by typically lower-than-average base Attack values.
  • Base Health: VERY HIGH
  • Base Attack: LOW
Signature Ability and Blockbuster Effects Paradigm
Big Band fighters tend to have STUN effects that help to control the pace of battle, ARMOR effects to further increase survivability, or some combination of the two. Here are some examples:
  • SA - MASTER OF UNBLOCKING: Getting HIT has a 10% to grant ARMOR for 5 seconds
  • BB - TUBA TUBA: 15% chance on HIT to STUN opponent for 6 seconds
Character Ability
CAN’T STOP THE BEAT: While dashing, Big Band cannot be interrupted (but will take damage normally)


CEREBELLA
Character Role
Cerebella is a “bruiser” type character. She has base Health stats that are second only to Big Band, but she is also capable of dealing damage in big chunks. She may not be quite as survivable as Big Band, but she makes up for it with her ability to pack a seriously powerful punch.

Stats Paradigm
Cerebella fighters have the second highest base Health among all characters. Her base Attack is likewise very high, which makes her a great choice for many scenarios.
  • Base Health: HIGH
  • Base Attack: HIGH
Signature Ability and Blockbuster Effects Paradigm
Cerebella relies primarily on her high base stats, and therefore has fewer abilities than other characters that leverage Combat Effects. However, she does have a number of abilities that celebrate her aptitude for chunk damage. Here are some examples:
  • SA - HAT TRICK: Start every match with 10% BLOCKBUSTER METER
  • BB - DIAMOND DYNAMO: Deals 2% bonus damage per COMBO HIT
Character Ability
BALANCING ACT: Successfully breaking a throw will make Cerebella’s attacker STAGGER! Use this opportunity to counter attack


DOUBLE
Character Role
Double is a character that relies almost purely on modifiers and tactical advantages. Her low base Health means that she won’t last long in a punch-for-punch fight. However, if the player is able to take full advantage of her abilities, she can be among the deadliest characters.

Stats Paradigm
As a high risk / high reward character, Double fighters can reliably deal high amounts of damage, but players must be careful! With her low Health pool, mistakes can be costly.
  • Base Health: VERY LOW
  • Base Attack: HIGH
Signature Ability and Blockbuster Effects Paradigm
Double’s abilities are among the most powerful in the game, but are also largely reliant on RNG. This makes bringing Double into a fight is even more more high-risk, high-reward. Here are some examples:
  • SA - COUNTERFEIT: When at an ELEMENTAL ADVANTAGE, gain a random BUFF for 10 seconds any time the opponent gains a beneficial effect
  • BB - NIGHTMARE LEGION: If used to defeat an opponent, gain 1 random beneficial COMBAT EFFECT for 7 seconds
Character Ability
TRANSMUTATION: During combat, players can activate TRANSMUTATION by BLOCKING without being hit for 1 seconds. Doing so will immediately change Double’s element to another random element (excludes her current element).


ELIZA
Character Role
Eliza is a “techy” character who relies heavily on getting into specific combat scenarios and using atypical strategies. She is capable of dealing lots of damage if the player is able to master her more technical move-sets.

Stats Paradigm
Eliza has higher than average base Health, which helps to reinforce her role as a rare, boss-type character. Although she has a middle-of-the-road Attack value, this can be overcome if the player maximizes her more technical abilities.
  • Base Health: HIGH
  • Base Attack: NORMAL
Signature Ability and Blockbuster Effects Paradigm
Eliza leverages a number of “risky” abilities that have significant upside if used correctly, but can backfire if the player fails to use them thoughtfully. She induces a multitude of combat effects on herself and on her enemies, requiring a strategic approach to every fight. Here are some examples:
  • SA - PYRAMID SCHEME: Regain 5% HEALTH when either fighter uses a SPECIAL MOVE
  • BB - LADY OF SLAUGHTER: 50% chance to set opponent's SPECIAL MOVES and TAG INS on COOLDOWN
Character Ability
WARRIOR GODDESS: BLOCKBUSTERS involving Sekhmet now leave Eliza in Sekhmet Mode for a short duration. All damage taken by Sekhmet is recoverable.


FILIA
Character Role
Filia’s game is speed, speed, speed. She is most akin to a “rogue” or “fragile speedster” type. Her attacks are fast, smooth, and difficult to punish. She is a great character for players who want to out-maneuver their opponents.

Stats Paradigm
Although Filia’s base stats are unspectacular, she more than makes up for it with her speed and maneuverability. Also, an assortment of multi-hit moves help her to land variety of damage-over-time and disabling effects. Because of this, smart Filia players can expect to deal plenty of damage, despite her average base Attack values.
  • Base Health: LOW
  • Base Attack: NORMAL
Signature Ability and Blockbuster Effects Paradigm
Filia Fighters have the ability to inflict a lot of BLEED effects, which help her to deal massive amounts of damage while still using her speed to avoid punishment. Filia fighters also have a number of disabling effects, which help to exploit an enemy’s vulnerability. Here are some examples:
  • SA - ICE TO SEE YOU: 50% chance on CRITICAL HIT to DISABLE opponent's TAG INS and SPECIAL MOVES for 4 seconds
  • BB - GREGOR SAMSON: 15% chance to on HIT to inflict BLEED for 5 seconds
Character Ability
ESCAPE ARTIST: Back-dashing just before being HIT will allow Filia to EVADE an opponent’s attack, avoiding all damage.
Cerebella is amazing on attack setting her attack at max, and also even been at the start of the game. Naturally not all however. Is this with the attack set on moves too? Was almost thrown down with Beowulf like very close :)