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Raw Nerv is a very outdated variant, which offers very little utility in both defense and offense. There are far easier, faster and more effective ways of acquiring Death Mark, so using her as death fodder to trigger the effect is very suboptimal. This rework aims to fix that
Changelog
Signature Ability 1 |
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Unchanged Gain permanent ENRAGE and HASTE when your HEALTH drops below 25/35/50%. |
Reasons for keeping SA1 the same: 1. In my first remake proposal, I had SA1 completely changed, with the idea of keeping Raw Nerv a strong defensive variant. My opinion has since changed. Both because I'd like to give her more variety in her gameplay and so we can retain some of her legacy feel.
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Signature Ability 2 |
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Old Inflict permanent DEATH MARK when your HEALTH drops below 15/20/25%. |
New Every 15/12/10 seconds inflict DEATH MARK and gain UNFLINCHING while benefiting from ENRAGE Notes: - Death Mark lasts 10 seconds - Unflinching last 5 seconds |
Reasons for SA2 change 1. We effectively keep the Death Mark from her old SA2, but now you don't have to go below 25% health. In fact, you only need to have ENRAGE, which can be obtained from a lot of Support variants, and most importantly Pain Wheel's own abilities! I'm referring to her Taunt and Hatred Install BB.
2. Raw Nerv is now also better on defense. Unflinching can be annoying for certain variants to deal with. Given that she's a Prize Fight reward, she'll be a decent defender for a lot of new players, and subsequently can be utilized in early game meta more. 3. Due to her SA2 now applying Death Mark much sooner, and with her gaining Unflinching, she can be a lot more aggressive on offense, making her even better for new players who are just starting out. 4. This is a thematic change as well. Evangelion Unit 01, the character Raw Nerv is based on, goes head first into fights and goes absolutely berserk, disregarding pain. So Unflinching fits it to a tee. |
Changelog
SA1
- Gain permanent ENRAGE for every 40/35/30% HEALTH lost. A stack of ENRAGE is lost when knocked down.
Notes: works with regenerated health, so she can potentially reach 5 enrage stacks. These changes aim at giving her a light boost, while also being more thematically accurate to the source material
SA2
- Gain Unflinching UNFLINCHING and FINAL STAND for 5/10/15 seconds when your HEALTH drops below 15%
- Gain permanent ENRAGE for every 40/35/30% HEALTH lost. A stack of ENRAGE is lost when knocked down.
Notes: works with regenerated health, so she can potentially reach 5 enrage stacks. These changes aim at giving her a light boost, while also being more thematically accurate to the source material
SA2
- Gain Unflinching UNFLINCHING and FINAL STAND for 5/10/15 seconds when your HEALTH drops below 15%
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