- Joined
- Apr 10, 2024
- Messages
- 372
- Reaction score
- 195
- Points
- 43
| OLD | NEW |
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Signature Ability 1 | 50% chance on CRITICAL HIT to inflict SLOW for 10 seconds and STUN for 2/2.5/3 seconds if the opponent is not already afflicted with SLOW. | Every 12 combo hits inflict SLOW for 10/12/15 seconds. On KNOCK DOWN, if the opponent has at least 3 stacks of SLOW, remove all SLOW stacks and inflict stun for 2/3/4 seconds. |
Signature Ability 2 | 5/10/15% chance on HIT to inflict BLEED for 5 seconds if opponent is STUNNED. | 30% chance on HIT to inflict SLIME for 10/12/15 seconds if the opponent is STUNNED. |
[Reasons for the change]
- Her current SA1's stun can overlap during a combo, making it practically useless.
- Her Bleed condition is laughable, and even beaten by a Bronze. More so, why does she even need bleed?
[Benefits from the change]
- More consistent Stun.
- Encourages a more combo heavy playstyle.
- More stacks of Slow can be applied.
- The Slime stacks make her good vs buff heavy opponents, giving this variant a specific niche.
Discussion on the official Discord forum → Link
Changelog
Pre 15th Jan 2025 | ||||||
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28th May 2024 |
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Signature Ability 2 Old Proposal - Gain 1/2/3% HEALTH per second while near an opponent and benefiting from Enrage. |
New Proposal - While benefiting from ENRAGE, using a BLOCKBUSTER will inflict the enemy with REVERSE POLARITY for 5/7/10 seconds. |
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