Sorry if these complaints all extend to the fighting game and I look like a noob. But, say... Her charge attack, Napalm Pillar? Has MASSIVE range relative to the animation. Meanwhile, her tears, which have a satisfying, splashy blast? They only seem to land when characters are in the DEAD center of the tear, near its core. And her specials are kinda weird, too. Like, Egret Moto can be interrupted by attacking into the bikes, but the bikes don't explode or tumble over or give any kind of feedback, and no other projectiles (as far as I know) work like that. You can also interrupt it even after Parasoul's pulled out and started talking into her walkie-talkie. Silent Scope has a LOT of invulnerability before and after its activation. HOWEVER, all she does in her animation is swivel in place dramatically. There isn't a reason to intuit she would have invulnerability, and other characters with projectiles that have to travel through the air seem to have much smaller windows for interruption. I know it's a Blockbuster, but because of the flexibility of its use AND how it's presented, it seems to me there should be a wider window of vulnerability. These don't make the gameplay significantly worse or anything, mechanically, but it makes Parasoul feel really janky in fights.