- Joined
- May 15, 2024
- Messages
- 14
- Reaction score
- 8
- Points
- 3
- Age
- 29
I was bored and I was thinking the current rift battle system isn't fun and I thought of a new concept for Rift Battles to be more like Competitive Prize fights.
New Rift Battle System Summary:
Concept:- Replace the current Rift Battle system with a mode similar to Prize Fights.
- Players choose 3 special defense nodes, similar to current Rift Battles but without fight limits.
- No Fight Limits: Players can fight as many times as they want. Wins earn points, and losses result in a one point loss.
- Continuous Climbing: Points are earned and lost based on performance, similar to Clash Royale. Players can climb ranks continuously without a cap on the number of fights.
- More Variety: You can choose up to 4 different fights, and you would still have 2 hour free refreshes to change who you fight but can now also have one free instant refresh once per day, after that point you must wait 2 hours for another refresh or pay 25 theonite to claim a new refresh.
- Bronze (1-4):
- Bronze 4: 0 - 5 points
- Bronze 3: 6 - 10 points
- Bronze 2: 11 - 15 points
- Bronze 1: 16 - 20 points
- Silver (1-4):
- Silver 4: 21 - 30 points
- Silver 3: 31 - 40 points
- Silver 2: 41 - 50 points
- Silver 1: 51 - 60 points
- Gold (1-4):
- Gold 4: 61 - 75 points
- Gold 3: 76 - 90 points
- Gold 2: 91 - 105 points
- Gold 1: 106 - 120 points
- Diamond (1-4):
- Diamond 4: 121 - 140 points
- Diamond 3: 141 - 160 points
- Diamond 2: 161 - 180 points
- Diamond 1: 181 - 200 points
- Legend (1-4):
- Legend 4: 201 - 230 points
- Legend 3: 231 - 260 points
- Legend 2: 261 - 290 points
- Legend 1: 291+ points
- Milestone: Players need at least 10 points to qualify for a weekly reward.
- Additional Rewards: Higher points within a rank or surpassing certain thresholds can yield extra rewards or recognition.
- Current Reward System: The existing Rift Battle reward system remains unchanged.
- Points for Wins: Players earn 1 point for each win.
- Points for Losses: Players lose 1-3 points if their defense fails, making it less punishing than the current system. From Bronze - Silver you will always lose 1 point if your defense is unsuccessful or if you lose an attack. Gold - Legend you can lose 1-3 points if your defense is unsuccessful and only lose one point if you fail an attack.
- Unique Variants: Players can only have 1 unique variant of a character on defense but can use the same character with different variants to add variety and prevent creating unbeatable defenses.
- Fight Modifiers: You can still have up to 3 Modifiers of your choice with a weekly 2 unique modifiers depending on the week, Like they have been doing with the current rift battles.
- 3v3 Battles: Matches are formatted similarly to Prize Fights, with 3v3 team setups.
- Green Shields: Free 8 hour shields available once per day. Each shield can be used only once per day. You cannot be attacked if a shield is up. But if you attack when a shield is active you lose one hour of protection
- Red Shields: Earned or purchased shields that provide 12 hours of protection. Can be used only once per day, with a maximum of 3 shields per week. Rules still apply even for red shields; if you attack with an active shield you lose one hour per attack if you attack if you have an active shield.
- Relic Contents:
- 20% Chance: Valentine variant "Oh Mai"
- 10% Chance: Eliza variant "Inner Pieces"
- Random Gold: Amount ranging from 30,000 to 40,000
- Block Buster Moves
- Elemental Shards from 25-100