There are a lot of strong moves in SGM, but some moves are very difficult to handle that there is almost no merit to put it in your slot. So, I made some reworking suggestions of these “poor moves”!
Butt Slam (Cerebella)
Old: Have a 25/50/100% increased CRIT RATE.
New : UNBLOCKABLE (from level 3). On hit, gain DEADEYE for 7/10/12 seconds.
• Lock’n load already has crit increasing effect and also has super armor, butt slam is really backward compatibility for it.
• To add unblockable effect, it covers very slow start-up and makes it easier to use for surprise attack from ranged distance and attack for opponent who has been recovered from down. As a follow-up for removal of crit increase, I added deadeye for more effective offense.
Flesh Step (Double)
Old: None
New: Gain 1/2/3 stacks of EVASION for 10 seconds.
• Move in front of opponent is full of risk and almost no returns, flesh step is not used, even if it has good stats. ( I have flesh step with ATK, Piercing and Meter gain)
• Adding evasion can lead Double to get into the close-range fight more safe and quickly than before, making it easier to maintain an offensive cycle. Also, having multiple buff is really fits with some variants, especially Evergreen and Jawbreaker.
Dive of Horus (Eliza)
Makes opponent in the air to bounce
• It has no bounce against aerial opponent, cannot be used to connect aerial combos. Attack range is also short, difficult to handle it on the ground too. Due to these facts, it tends to be overshadowed by Chaos Vanish and Upper Khat.
• Allows to bounce opponent in the air can lead her easier to continue aerial combos combined with Chaos Vanish or Upper Khat.
Center Stage (Squigly)
Old: None
New: 50/75/100% to swap 1 opponent’s buff and her debuff.
• There's nothing wrong with the effect itself, but usage is really limited and it cannot unleash full potential if it's not being charged. Also, it doesn't have any additional effects, which is a shame.
• In my opinion, adding swapping effect can be a really good counter against some fighters (especially Death Wish and Unholy!), and let her shine in more situations.
• Even if one of them does not have a buff or debuff, it can be used to impose a debuff or steal a buff
Crones (Fukua)
Remove HP decreasing effect
• Although “placing and activate anytime” is the selling point of crone moves, it seems to be less used and overshadowed by other moves due to the loss of HP while placing it (especially in defense). Remove it to allow her to use it more easily and widely.
Cruel Lily (Painwheel)
Make it cancelable with BB
• It is really not work as a combo parts and also weak as a single move, it would be a good idea to make it cancelable with BB. With this change, It will surely increase the variety of combos.
Ashes to Ashes (Squigly)
Make it cancelable with BB
• Same as Cruel Lily, it is really not work as a combo parts and also weak as a single move, it would be a good idea to make it cancelable with BB.
Violet Grudge (Painwheel)
Onslaught (Dahlia)
Sweet Clarinet (Big Band)
Make it to use in the air
• Originally these are aerial/air OK moves, it would be a good idea to allow it to use in the air.
Butt Slam (Cerebella)
Old: Have a 25/50/100% increased CRIT RATE.
New : UNBLOCKABLE (from level 3). On hit, gain DEADEYE for 7/10/12 seconds.
• Lock’n load already has crit increasing effect and also has super armor, butt slam is really backward compatibility for it.
• To add unblockable effect, it covers very slow start-up and makes it easier to use for surprise attack from ranged distance and attack for opponent who has been recovered from down. As a follow-up for removal of crit increase, I added deadeye for more effective offense.
Flesh Step (Double)
Old: None
New: Gain 1/2/3 stacks of EVASION for 10 seconds.
• Move in front of opponent is full of risk and almost no returns, flesh step is not used, even if it has good stats. ( I have flesh step with ATK, Piercing and Meter gain)
• Adding evasion can lead Double to get into the close-range fight more safe and quickly than before, making it easier to maintain an offensive cycle. Also, having multiple buff is really fits with some variants, especially Evergreen and Jawbreaker.
Dive of Horus (Eliza)
Makes opponent in the air to bounce
• It has no bounce against aerial opponent, cannot be used to connect aerial combos. Attack range is also short, difficult to handle it on the ground too. Due to these facts, it tends to be overshadowed by Chaos Vanish and Upper Khat.
• Allows to bounce opponent in the air can lead her easier to continue aerial combos combined with Chaos Vanish or Upper Khat.
Center Stage (Squigly)
Old: None
New: 50/75/100% to swap 1 opponent’s buff and her debuff.
• There's nothing wrong with the effect itself, but usage is really limited and it cannot unleash full potential if it's not being charged. Also, it doesn't have any additional effects, which is a shame.
• In my opinion, adding swapping effect can be a really good counter against some fighters (especially Death Wish and Unholy!), and let her shine in more situations.
• Even if one of them does not have a buff or debuff, it can be used to impose a debuff or steal a buff
Crones (Fukua)
Remove HP decreasing effect
• Although “placing and activate anytime” is the selling point of crone moves, it seems to be less used and overshadowed by other moves due to the loss of HP while placing it (especially in defense). Remove it to allow her to use it more easily and widely.
Cruel Lily (Painwheel)
Make it cancelable with BB
• It is really not work as a combo parts and also weak as a single move, it would be a good idea to make it cancelable with BB. With this change, It will surely increase the variety of combos.
Ashes to Ashes (Squigly)
Make it cancelable with BB
• Same as Cruel Lily, it is really not work as a combo parts and also weak as a single move, it would be a good idea to make it cancelable with BB.
Violet Grudge (Painwheel)
Onslaught (Dahlia)
Sweet Clarinet (Big Band)
Make it to use in the air
• Originally these are aerial/air OK moves, it would be a good idea to allow it to use in the air.