Eliza's first marquee, Blood Oath, tends to be used much less than the second one, Ritual Sacrifice.
The BB meter tends to be more important than HP, and it is said that simply increasing endurance, not quick recover effect like Sacrifice is almost meaningless in the situation when teammate has defeated. Also, unlike Sacrifice, it has no effect unless you have been in the front at least once.
I think it would be a good idea to change the effect so that it can be used more frequently. Here’s my suggestion!
Blood Oath
Old: Whenever a teammate has defeated, heal 30/50% health.
New: When defeating an Opponent, heal 20/30% health.
- By changing the previous healing effect to “after defeating an opponent”, you can increase your continued fighting power really easily. This will be helpful for valiant who does not have a healing effect like Velvet or Mogul. Also, since Eliza is a vampire, this effect fits her character image perfectly (In the original story mode, she killed Cerebella and sucked her blood).
- Also, even for variants that already have healing effect, you can choose whether to further increase the endurance or make her to do a quick recover when you are in a pinch, which will further expand the range of strategies! However, since Eliza is already a powerful character, the amount of healing has nerfed.
If you have better idea, feel free to comment here!
The BB meter tends to be more important than HP, and it is said that simply increasing endurance, not quick recover effect like Sacrifice is almost meaningless in the situation when teammate has defeated. Also, unlike Sacrifice, it has no effect unless you have been in the front at least once.
I think it would be a good idea to change the effect so that it can be used more frequently. Here’s my suggestion!
Blood Oath
Old: Whenever a teammate has defeated, heal 30/50% health.
New: When defeating an Opponent, heal 20/30% health.
- By changing the previous healing effect to “after defeating an opponent”, you can increase your continued fighting power really easily. This will be helpful for valiant who does not have a healing effect like Velvet or Mogul. Also, since Eliza is a vampire, this effect fits her character image perfectly (In the original story mode, she killed Cerebella and sucked her blood).
- Also, even for variants that already have healing effect, you can choose whether to further increase the endurance or make her to do a quick recover when you are in a pinch, which will further expand the range of strategies! However, since Eliza is already a powerful character, the amount of healing has nerfed.
If you have better idea, feel free to comment here!
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