- Joined
- Jun 23, 2017
- Messages
- 444
- Reaction score
- 618
- Points
- 93
- Age
- 30
I'm getting to the point where many of my fighters are largely higher FS than the fighters in Gold Dailies, making them pretty dull and very much a slog.
So what i'm suggesting is adding optional scaling difficulty to Dailies.
That could be done 2 different way.
Buttons with set Difficulties
- For example the first button scales the Enemy team's FS to 125% of your team's FS, then the next would be 150% and the last a 200%-bonus.
Each Tier would give higher amounts of Gold and EXP in turn and perhaps better chances to get move- and skillpoint-drops from the nodes, with the highest difficulty having guaranteed drops on certain nodes perhaps.
A slider for scaling
- Starting at 125% again for scaling the enemy team's FS and having the option to go up to 200% (or more?) for better rewards.
Gold and EXP could scale according to the slider, and give increased move- and skilldrop chances at the same intervals as the buttons would (125%,150%, 200%).
The advantage would be to still get better gold and exp-rewards betweens the intervals.
This extra scaling would be optional if people would like to keep enemies at the FS that is standard.
I think this would make dailies much more interesting in the long run, because once players get fighters with +2k FS, these dailies become much too easy in my opinion.
The increased reards would also incentivice people to actually make the fights more challenging.
So what i'm suggesting is adding optional scaling difficulty to Dailies.
That could be done 2 different way.
Buttons with set Difficulties
- For example the first button scales the Enemy team's FS to 125% of your team's FS, then the next would be 150% and the last a 200%-bonus.
Each Tier would give higher amounts of Gold and EXP in turn and perhaps better chances to get move- and skillpoint-drops from the nodes, with the highest difficulty having guaranteed drops on certain nodes perhaps.
A slider for scaling
- Starting at 125% again for scaling the enemy team's FS and having the option to go up to 200% (or more?) for better rewards.
Gold and EXP could scale according to the slider, and give increased move- and skilldrop chances at the same intervals as the buttons would (125%,150%, 200%).
The advantage would be to still get better gold and exp-rewards betweens the intervals.
This extra scaling would be optional if people would like to keep enemies at the FS that is standard.
I think this would make dailies much more interesting in the long run, because once players get fighters with +2k FS, these dailies become much too easy in my opinion.
The increased reards would also incentivice people to actually make the fights more challenging.