1. [2018/06/22]
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Stages?

Discussion in 'General Discussion' started by VicKing, Sep 6, 2018.

  1. VicKing

    VicKing Member

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    I like to know name of all stages?

    Thanks Guys.
     
  2. Liam

    Liam !Robot
    Hidden Variable Dev

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  3. VicKing

    VicKing Member

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    #3 VicKing, Sep 6, 2018
    Last edited: Sep 7, 2018
  4. xcapibara

    xcapibara Member

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    Speaking of stages, how about adding the arena from beowulf daily event to the prize fight rotation? The music on that stage is really good and exciting.
     
  5. Psyche

    Psyche Not An Actual Corgi
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    This stage does appear in the mobile game. It is Peacock’s home stage so it is easily accessible in her daily event on Saturdays and in certain parts of the story involving her.
    Is it not in the prize fight map pool already? I never really noticed but if it’s not then I agree with you and I’d love to see it added to the options one day.
     
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  6. VicKing

    VicKing Member

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    I know but i said the cars dont appear passing in on the bridge
     
  7. Psyche

    Psyche Not An Actual Corgi
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    I don’t remember that ever being a feature of this stage to begin with.
     
  8. Liam

    Liam !Robot
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    Certain parts of stages are removed in Mobile to make sure that the game can maintain performance. Most phones aren't as powerful as the PS3, so stages have been edited to have less moving parts at times.

    Another good example is the burning building in the background of Rooftops - Night.
     
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  9. VicKing

    VicKing Member

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    I understand but see that for example in my smarthphone the maximum memory consumed Skullgirl game is 343MB being that it could use up to 1.5GB without harming the OS and other apps. I know that you are targeting more modest devices but you can not forget who has more modern and powerful handsets.

    Thank you
     
  10. Liam

    Liam !Robot
    Hidden Variable Dev

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    Memory is the number of textures, models, data, etc, that is currently being used by the app. Performance however isn't related to memory, at least not directly.

    Drawing and rendering characters and models takes time, and the more we do that, the slower the game will run. A game that takes up 5MB of memory can run slowly if you render the same texture multiple times (like, a lot) in a single frame. Androids especially seem to struggle with Skullgirls' high resolution art, so we have to be careful with how much we render in a single frame.

    Hope that makes sense!
     
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