The next major update is just about 1.5 month away, and I think devs have already started working on it. So, I will post a summary of the current balance adjustment suggestions again! Some suggestions were adjusted from previous one.
This time too, there are still many fighters who need adjustments! I hope this suggestions will reached and recognized by devs.
There are a lot of contents, I’ve attached spoilers for each suggestions.
Update: I made some changes to the suggestions of Heavy Handed and Reimaged!
…Wow, that’s a lot! Thanks for reading! Also, I’d like to thank every geniuses who commented to the suggestions in my threads. Their comments were great help in creating them.
Again, comments about my suggestions are always welcome. It will definitely help me to create my future suggestions!!
This time too, there are still many fighters who need adjustments! I hope this suggestions will reached and recognized by devs.
There are a lot of contents, I’ve attached spoilers for each suggestions.
Update: I made some changes to the suggestions of Heavy Handed and Reimaged!
Untouchable
Sig1 - 10/12/15% chance to avoid all damage and gain UNFLINCHING for 6 seconds.
Sig2 - All teammate’s ACCURACY increases by 20/25/30% (cannot exceed 50%)
Sig1 - 10/12/15% chance to avoid all damage and gain UNFLINCHING for 6 seconds.
Sig2 - All teammate’s ACCURACY increases by 20/25/30% (cannot exceed 50%)
Risky Ginger
Sig1 - When hitting an ATTACKING opponent, gain ENRAGE and inflict RANDOM DEBUFF for 10/12/15 seconds. 1 ENRAGE will removed after each blocked hit, but while near a tear, gain 5% BB METER instead.
Sig2 - With at least 5/4/3 stacks of ENRAGE, BB will become UNBLOCKABLE and reset the timer of all opponent DEBUFF (except STUN and DOOM)
Sig1 - When hitting an ATTACKING opponent, gain ENRAGE and inflict RANDOM DEBUFF for 10/12/15 seconds. 1 ENRAGE will removed after each blocked hit, but while near a tear, gain 5% BB METER instead.
Sig2 - With at least 5/4/3 stacks of ENRAGE, BB will become UNBLOCKABLE and reset the timer of all opponent DEBUFF (except STUN and DOOM)
Princess Pride
Sig1 - Gain REGEN for 6/7/8 seconds when spawning a tear.
Sig2 - Inflict 10/12/15% bonus damage per current active tear.
Sig1 - Gain REGEN for 6/7/8 seconds when spawning a tear.
Sig2 - Inflict 10/12/15% bonus damage per current active tear.
Idol Threat
Sig1 - Gain EVASION every 20 seconds. EVADING or hit an ATTACKING opponent grant FINAL STAND and 2 stacks of ARMOR for 8/10/12 seconds.
Sig2 - While benefiting from ARMOR, swap 1 opponent’s BUFF and 1 her DEBUFF every 5/4/3 seconds.
•Note - Sig2 is also works as a simple buff stealer or debuff pusher
Sig1 - Gain EVASION every 20 seconds. EVADING or hit an ATTACKING opponent grant FINAL STAND and 2 stacks of ARMOR for 8/10/12 seconds.
Sig2 - While benefiting from ARMOR, swap 1 opponent’s BUFF and 1 her DEBUFF every 5/4/3 seconds.
•Note - Sig2 is also works as a simple buff stealer or debuff pusher
Firefly
Sig1 - While blocking, gain 1/2/3% of HEALTH and BB METER per second. Effect is doubled while below 50% health.
Sig2 - BLOCK PROFICIENCY increases by 15/20/25%. Effect is doubled while below 50% health.
Sig1 - While blocking, gain 1/2/3% of HEALTH and BB METER per second. Effect is doubled while below 50% health.
Sig2 - BLOCK PROFICIENCY increases by 15/20/25%. Effect is doubled while below 50% health.
Shadow Ops
Sig1 - Inflict CURSE after opponent is near a tear for 2/1/0 seconds.
Sig2 - Also, additionally gain 1/2/3 stacks of THORNS.
Sig1 - Inflict CURSE after opponent is near a tear for 2/1/0 seconds.
Sig2 - Also, additionally gain 1/2/3 stacks of THORNS.
Bad Ms Frosty
Sig1 - CRITICAL HITS have 25/35/50% chance to inflict DISABLE BBand ARMOR BREAK for 5/6/7 seconds.
Sig2 - CRIT RATE of BB increases by 25/30/35%.
Sig1 - CRITICAL HITS have 25/35/50% chance to inflict DISABLE BBand ARMOR BREAK for 5/6/7 seconds.
Sig2 - CRIT RATE of BB increases by 25/30/35%.
Ms.Trial
Sig1 - When hitting an ATTACKING opponent, remove 1 BUFF and gain 3/4/5 stacks of PRECISION.
Sig2 - PRECISION HIT will ignore DEF and ARMOR and has 10/15/20% increased CRIT DAMAGE.
Sig1 - When hitting an ATTACKING opponent, remove 1 BUFF and gain 3/4/5 stacks of PRECISION.
Sig2 - PRECISION HIT will ignore DEF and ARMOR and has 10/15/20% increased CRIT DAMAGE.
No Egrets
Sig1 - CRITICAL HIT will inflict DISABLE SPECIAL, DISABLE BB or DISABLE TAG INS for 5/6/7 seconds.
Sig2 - While opponent is suffering from all 3 DEBUFF above, inflict IMMOBILIZE.
Sig1 - CRITICAL HIT will inflict DISABLE SPECIAL, DISABLE BB or DISABLE TAG INS for 5/6/7 seconds.
Sig2 - While opponent is suffering from all 3 DEBUFF above, inflict IMMOBILIZE.
Megasonic
Sig1 - When blocking a hit, reduce damage taken by 25/50/75% and gain ENRAGE and THORNS for 10 seconds. (Enrage removal is gone)
Sig2- While benefitting from ENRAGE, 25/35/50% of the damage dealt is regained as health and 10% chance on hit to increase the duration of all BUFF by 1 seconds.
Sig1 - When blocking a hit, reduce damage taken by 25/50/75% and gain ENRAGE and THORNS for 10 seconds. (Enrage removal is gone)
Sig2- While benefitting from ENRAGE, 25/35/50% of the damage dealt is regained as health and 10% chance on hit to increase the duration of all BUFF by 1 seconds.
Heavy Handed
Sig1 - Gain ENRAGE every 0.3/0.2/0.1 seconds while charging CHARGE ATTACK. ENRAGE will removed after next hit. Gain 1 stack of PRECISION whenever you gain ENRAGE.
Sig2 - When reaching 5 stacks of ENRAGE, gain UNFLINCHING for 6/7/8 seconds. Also, while benefiting from UNFLINCHING, gain permanent DEADEYE.
- Unflinching will not disappear after next hit.
Sig1 - Gain ENRAGE every 0.3/0.2/0.1 seconds while charging CHARGE ATTACK. ENRAGE will removed after next hit. Gain 1 stack of PRECISION whenever you gain ENRAGE.
Sig2 - When reaching 5 stacks of ENRAGE, gain UNFLINCHING for 6/7/8 seconds. Also, while benefiting from UNFLINCHING, gain permanent DEADEYE.
- Unflinching will not disappear after next hit.
Parasite Weave
Sig1 - 15% on hit to inflict SLIME for 5/7/10 seconds and gain 3% BB METER. If opponent is not suffering from SLIME, additionally inflict HEAVY BREED for 7 seconds.
Sig2 - When using BB, remove all opponent’s SLIME and gain 6/7/8 seconds of ENRAGE as the same number of removed SLIME.
Sig1 - 15% on hit to inflict SLIME for 5/7/10 seconds and gain 3% BB METER. If opponent is not suffering from SLIME, additionally inflict HEAVY BREED for 7 seconds.
Sig2 - When using BB, remove all opponent’s SLIME and gain 6/7/8 seconds of ENRAGE as the same number of removed SLIME.
Temple Tyrant
Sig1 - When TRANSMUTING to an elemental advantage, heal 15/20/25% health and gain 3 stacks of AUTO-BLOCK for 10 seconds.
Sig2 - No change
Sig1 - When TRANSMUTING to an elemental advantage, heal 15/20/25% health and gain 3 stacks of AUTO-BLOCK for 10 seconds.
Sig2 - No change
Chameleon Twist
Sig1 - When hitting an ATTACKING opponent, gain MIASMA and EVASION for 5/7/10 seconds.
Sig2 - 5/7/10% chance when HIT to gain MIASMA and EVASION for 5/7/10 seconds.
Sig1 - When hitting an ATTACKING opponent, gain MIASMA and EVASION for 5/7/10 seconds.
Sig2 - 5/7/10% chance when HIT to gain MIASMA and EVASION for 5/7/10 seconds.
Dragon Brawler
Sig1 - No change
Sig2 - When defeating opponent with BB, gain 25/35/50% BB meter and maximize HYPE.
Sig1 - No change
Sig2 - When defeating opponent with BB, gain 25/35/50% BB meter and maximize HYPE.
Last Hope
Sig1 - Once per match while Valentine is alive, all teammates remove all DEBUFF and gain HEAVY REGEN for 5/7/10 seconds when drops below 25% health.
Sig2 - Once per match when defeated, remove all DEBUFF and resurrect with 15/25/50% health.
Sig1 - Once per match while Valentine is alive, all teammates remove all DEBUFF and gain HEAVY REGEN for 5/7/10 seconds when drops below 25% health.
Sig2 - Once per match when defeated, remove all DEBUFF and resurrect with 15/25/50% health.
Feathered Edges
Sig1 -Well-timed blocking remove all DEBUFF, grant 3 stacks of BARRIER and disable opponent’s BB and TAG INS for 10 seconds.
Sig2 - While benefiting from BARRIER, steal 1 BUFF from opponent and convert it into 5/7/10 seconds of MIASMA every 3 seconds.
Sig1 -Well-timed blocking remove all DEBUFF, grant 3 stacks of BARRIER and disable opponent’s BB and TAG INS for 10 seconds.
Sig2 - While benefiting from BARRIER, steal 1 BUFF from opponent and convert it into 5/7/10 seconds of MIASMA every 3 seconds.
Heavy Metal
Sig1 - 10/13/15% chance to gain ARMOR for 5 seconds when each fighter hits with close-range attack (includes blocking)
Sig2 - No change
Sig1 - 10/13/15% chance to gain ARMOR for 5 seconds when each fighter hits with close-range attack (includes blocking)
Sig2 - No change
Reimaged
Sig1 - No change
Sig2 - When defeated or detonating, remove opponent BUFF and inflict DISABLE BB for 10/15/20 seconds. Also once per match, resurrect with 25% health and gain permanent HEAVY REGEN and 2 stacks of BARRIER.
Sig1 - No change
Sig2 - When defeated or detonating, remove opponent BUFF and inflict DISABLE BB for 10/15/20 seconds. Also once per match, resurrect with 25% health and gain permanent HEAVY REGEN and 2 stacks of BARRIER.
Again, comments about my suggestions are always welcome. It will definitely help me to create my future suggestions!!
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