- Joined
- Jun 23, 2017
- Messages
- 444
- Reaction score
- 618
- Points
- 93
- Age
- 30
Maybe it's a bit early to say this, but since the update came out, apparently noone wants to battle my team.
The past 2 days i haven't gotten any points to claim at all.
And i can't blame them, putting up Ultraviolent Peacock, Resonant Evil and General Surgeon, i probably wouldn't pick this team to fight against either.
So, while letting us actually set our own Defense teams is already a huge improvement over the earlier mechanics of Prize Fights, now you'd probably gain more points by putting up fighters with weaker abilities, so people pick your team more often.
One suggestion i have which may bring more traffic to "unpopular" team compositions, could be this:
Instead of choosing only one team at a given time to fight and then refreshing the opponent list after, how about giving players the option to fight the remaining teams as well, for a bonus?
So beating one of three opponents per refresh gives you no bonus, beating two out of three gives you perhaps a few thousand coins and beating all three opponents assigned to you awards you with 5 theonite.
These bonuses are just examples, but giving players an incentive to try beating harder team compositions should be rewarded, otherwise people will always default to fighting the easiest team available.
But again, perhaps i'm jumping the gun here - what's you experience with Defense Teams?
How many people have fought your teams yet?
The past 2 days i haven't gotten any points to claim at all.
And i can't blame them, putting up Ultraviolent Peacock, Resonant Evil and General Surgeon, i probably wouldn't pick this team to fight against either.
So, while letting us actually set our own Defense teams is already a huge improvement over the earlier mechanics of Prize Fights, now you'd probably gain more points by putting up fighters with weaker abilities, so people pick your team more often.
One suggestion i have which may bring more traffic to "unpopular" team compositions, could be this:
Instead of choosing only one team at a given time to fight and then refreshing the opponent list after, how about giving players the option to fight the remaining teams as well, for a bonus?
So beating one of three opponents per refresh gives you no bonus, beating two out of three gives you perhaps a few thousand coins and beating all three opponents assigned to you awards you with 5 theonite.
These bonuses are just examples, but giving players an incentive to try beating harder team compositions should be rewarded, otherwise people will always default to fighting the easiest team available.
But again, perhaps i'm jumping the gun here - what's you experience with Defense Teams?
How many people have fought your teams yet?