- Joined
- May 5, 2017
- Messages
- 115
- Reaction score
- 937
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- 93
- Age
- 43
- Location
- Los Angeles, CA
- Website
- www.hiddenvariable.com
UPDATE (9/7): As many of you have already discovered, 1.4.2 (which includes a fix to the auto-dash / crashing issue) has been released on Google Play. Let us know if you have any further issues!
We know some users have reported issues with Android OS 8.0. Skullgirls does not currently officially support OS 8.0 - it works on some devices and (clearly) does not work on others. Resolving this is one of our top priorities. We plan to include full OS 8.0 support in our 1.5 update later this month.
We are still discussing with LINE, but expect something in the mail in the next few days as a small gesture of thanks for your patience while we sorted all this out.
UPDATE (9/5): We have found what we believe to be the cause of the auto-dash / crashing issue that was plaguing many Android users. We have submitted an updated build to LINE and it is currently undergoing QA as we speak. We will update you as soon as we have more information regarding the build status.
UPDATE (9/11): Due to many Android users missing the Beowulf PF event because of bugs in the initial release of 1.4, we've scheduled an additional Beowulf event for this coming weekend!
The event is your standard Beowulf PF event, however, it will run this SATURDAY AND SUNDAY ONLY. As such, it will be available alongside the normal Medici Shakedown event.
After this, the Beowulf event will return to its normal schedule!
----
Hey everyone,
We're sorry to hear that so many of you (especially Android users) are experiencing critical issues with our 1.4.1 release.
We naturally didn't see any of these issues occur during the QA period on the devices that we tested internally. Unfortunately, we are a very small team, and are thus currently reliant on LINE for most of our compatibility testing. In light of these issues, we are discussing next steps with LINE as we speak and hope to be able to fix both the immediate issues ASAP while also hopefully resolving the underlying problems that enabled them to slip through in the first place.
All that said, none of this is intended as an excuse, merely a partial explanation. You have every reason to expect that the game will function consistently (if not better) with each update, as opposed to getting worse. We are aggressively investigating this issue and will update this thread with more information as soon as we have news regarding next steps.
We appreciate your patience while we address the problem, and apologize for any inconvenience this may have caused.
We know some users have reported issues with Android OS 8.0. Skullgirls does not currently officially support OS 8.0 - it works on some devices and (clearly) does not work on others. Resolving this is one of our top priorities. We plan to include full OS 8.0 support in our 1.5 update later this month.
We are still discussing with LINE, but expect something in the mail in the next few days as a small gesture of thanks for your patience while we sorted all this out.
UPDATE (9/5): We have found what we believe to be the cause of the auto-dash / crashing issue that was plaguing many Android users. We have submitted an updated build to LINE and it is currently undergoing QA as we speak. We will update you as soon as we have more information regarding the build status.
UPDATE (9/11): Due to many Android users missing the Beowulf PF event because of bugs in the initial release of 1.4, we've scheduled an additional Beowulf event for this coming weekend!
The event is your standard Beowulf PF event, however, it will run this SATURDAY AND SUNDAY ONLY. As such, it will be available alongside the normal Medici Shakedown event.
After this, the Beowulf event will return to its normal schedule!
----
Hey everyone,
We're sorry to hear that so many of you (especially Android users) are experiencing critical issues with our 1.4.1 release.
We naturally didn't see any of these issues occur during the QA period on the devices that we tested internally. Unfortunately, we are a very small team, and are thus currently reliant on LINE for most of our compatibility testing. In light of these issues, we are discussing next steps with LINE as we speak and hope to be able to fix both the immediate issues ASAP while also hopefully resolving the underlying problems that enabled them to slip through in the first place.
All that said, none of this is intended as an excuse, merely a partial explanation. You have every reason to expect that the game will function consistently (if not better) with each update, as opposed to getting worse. We are aggressively investigating this issue and will update this thread with more information as soon as we have news regarding next steps.
We appreciate your patience while we address the problem, and apologize for any inconvenience this may have caused.
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