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I've noticed some discussion centering around Double's character abillity, specifically with how the random nature of transmuting between ELEMENTS can make things time consuming when aiming for a particular ELEMENT. To tackle this - and in light of the recent Painwheel and Peacock abillity updates - I've decided to do my own take on how an update for Double's character abillity would look like, addressing her issues while adding a few little quirks to make things interesting =>
The first thing of note is the main icon, as it'll need to be held while blocking in order for Double to transmute between ELEMENTS. This is to help players maintain a specific ELEMENT, as they can avoid holding the icon while blocking if they wish to prevent any transmuting.
Another thing to mention is that transmuting between ELEMENTS goes in a set order rather being randomised, making transmuting to a spesific ELEMENT more reliable.
The last thing would be the mini-icon, which reverts Double back to her original ELEMENT (variant dependant). This can be used regardless if Double is transmuting or not, potentially allowing for an easy escape from a ELEMENTAL DISADVANTAGE.
These changes overall help to make Double's character abillity more reliable when changing between and aiming for specific ELEMENTS, along with generally helping things feel more refined.
Adding some more complexity...To expand on this abillity, I've come up with an alternative function for the mini-icon which incorporates a mechanic that allows Double to change between a state of HARMONY or DISCORD, both of which effect how she transmutes between ELEMENTS (see below).
State of HARMONY incorporates the above ELEMENTAL order, making it the more reliable state for both attaining and maintaining a certain ELEMENT. State of DISCORD incorporates faster transmuting along with the random nature of her current character abillity, making for a potentially faster yet risky approach to gaining a spesific ELEMENT. Could also pair well with variants that need to change between ELEMENTS in quick succestion, such as Jaw Breaker or Rainbow Blight.
While I do like this idea, in terms of both complexity and game balance I worry this might be abit much. If you've got the time, I'd appreciate if you let me know which function for the mini-icon would be better through the poll, as I'm quite unsure.
That's basically all of what I've come up with, so thank you reading, and i hope I did a good job with this concept, bye!
This includes... a new abillity icon!!!
The first thing of note is the main icon, as it'll need to be held while blocking in order for Double to transmute between ELEMENTS. This is to help players maintain a specific ELEMENT, as they can avoid holding the icon while blocking if they wish to prevent any transmuting.
Another thing to mention is that transmuting between ELEMENTS goes in a set order rather being randomised, making transmuting to a spesific ELEMENT more reliable.
The last thing would be the mini-icon, which reverts Double back to her original ELEMENT (variant dependant). This can be used regardless if Double is transmuting or not, potentially allowing for an easy escape from a ELEMENTAL DISADVANTAGE.
These changes overall help to make Double's character abillity more reliable when changing between and aiming for specific ELEMENTS, along with generally helping things feel more refined.
Adding some more complexity...
State of HARMONY incorporates the above ELEMENTAL order, making it the more reliable state for both attaining and maintaining a certain ELEMENT. State of DISCORD incorporates faster transmuting along with the random nature of her current character abillity, making for a potentially faster yet risky approach to gaining a spesific ELEMENT. Could also pair well with variants that need to change between ELEMENTS in quick succestion, such as Jaw Breaker or Rainbow Blight.
While I do like this idea, in terms of both complexity and game balance I worry this might be abit much. If you've got the time, I'd appreciate if you let me know which function for the mini-icon would be better through the poll, as I'm quite unsure.
Bonus: what the abillity icon could look like in-game (definitely need to re-space and re-size the mini-icon, too small and too close to the moves)
That's basically all of what I've come up with, so thank you reading, and i hope I did a good job with this concept, bye!