- Joined
- Oct 31, 2019
- Messages
- 116
- Reaction score
- 464
- Points
- 63
- Age
- 21
You know how in Skullgirls 2nd Encore, when the AI spots an infinite your combo breaks? I was wondering if something similar to that could be implemented to SGM, but only in PvP.
Okay, I'm gonna ask if you guys agree with me first: Should ToDs and infinites be nerfed or even get rid of altogether?
Okay if you do, do you have an idea how we can? I was thinking something like if the opponent's HP reaches below 50%/25%HP the combo breaks.
But if you don't, mind enlightening this small brein right here why we shouldn't nerf them? ;W;
Okay, I'm gonna ask if you guys agree with me first: Should ToDs and infinites be nerfed or even get rid of altogether?
Okay if you do, do you have an idea how we can? I was thinking something like if the opponent's HP reaches below 50%/25%HP the combo breaks.
But if you don't, mind enlightening this small brein right here why we shouldn't nerf them? ;W;