Welp, I got few ideas for the characters. Unfortunately I'm not eliglible to post links, so you have to check which pallete is for which character.
Pallete 24 -
"Monster Slasher" Painwheel
Type: Gold
Element: Light
Role: Damage
SA: "Witch(er?)ing Hour"
Have a 15/20/25% chance on hit to debuff enemy from INVINCIBILITY, IMMUNITY, UNFLINCHING and HEAVY REGEN.
Have a 15/20/25% chance on hit to debuff enemy from 5/4/3 stacks of ARMOR and gain 1/2/3 stacks of ENRAGE.
As a counter to such annoyances like first half of these buffs. Refferences to Monster Slayer and the Witcher.
Pallete 5 -
"Brasshouse" Peacock
Type: Bronze
Element: Wind
Role: Damage
SA: "Overflow of Zooz"
For every 5th/4th/3rd Combo Hit gain 2% Crit Rate up to a max. of 20%.
Upon reaching that bonus, gain additional 5/10/15% of bonus crit damage.
Little homage to Big Band, especially Epic Sax, and a band called "Too Many Zooz". Might need nerf or change of type.
Pallete 14 -
"The Very Best" Valentine
Type: Bronze/
Silver
Element: Neutral
Role: Control
SA: "Catch 'Em All!"
Outtake moves performed by this fighter cause enemy to get a debuff, causing their tag-in cooldown to be increased by 20/30/40/50/60/70 seconds. Effect can work only on one enemy.
Obvious refferences are obvious. Very gimmicky character that can change the Prize Fighting chances of low FP figters accounts that cannot deal with 2-3 times stronger characters killing your fighters with one BB3.
Pallete 15 -
"Desert Corps" Valentine
Type: Silver/
Gold
Element: Wind/
Fire
Role: Control
SA: "?"
Each airborne hit gives 10/15/20% chance to inflict Armor Break.
Each consecutive hit (even ground) reduces Meter by 10%.
I really like how this pattern looks, especially as more desertish Surgeon General, so here's a fast SA idea.
Pallete 21 -
"All Wonders Girl" Filia
Type: Silver
Element:
Light/
Fire
Role:
Control
SA: "Wonderful Shield"
Each Evaded hit has 20% chance to stun enemy for 1/2/3s. If Filia Evades at least one hit, her Evasion is extended for 1/2/3s including the stun chance.
Might be God-Tier against projectile-based characters and long range hits. Obvious reference for anybody who touched DC Comics franchise at least once.
Pallete 17 -
"Great Unclean" Double
Type: Gold
Element: Dark/
Water?/
Wind?
Role:
Damage/Control
SA: "Death and Pestilence"
Grants permament Heal Block on enemy and Heavy Bleed upon herself while in fight.
Every time she kills a target or hit them with Blockbuster, she regains a 15/20/25/30/35/40% of her missing health.
WH40k reference to Papa Nurgle and a risky but could be quite tanky and works well with the concept of Double.
Pallete 12 or 21 -
"Preying Mantis" Eliza
Type: Gold
Element: Wind
Role: Damage/Control
SA: "The Widowmaker"
Each enemy kill or tag out (forced or not) gives a stack of "Feast" up to 3/4/5. Sekhmet kills grants 2 stacks.
Triggering Sekhmet while having any Feast stacks grants half of the stacks as Enrage (rounded up) and 2/4/6% lifesteal for the duration of Sekhmet.
Very straight forward idea and another try of utilizing the mechanic of Outtakes.
Pallete 19 -
"Elegant Current" Eliza
Type: Silver
Element: Light/
Fire
Role: Healer
SA: "Health Transistor"
Each hit has a chance to regain 50/60/70% of the damage inflicted as Red Health (recoverable during Tag Out).
Healing while Tagged Out, grants stack of Heal to the current fighter and 10/20/30% of her Red Health damage to second Tagged Out character.
Based ofc. off the Red from Transistor, same as the pallete. Bit overthought, but brainstorming and writing this shet up for around an hour alr.