Bountiful Harvest:
When defeating an opponent with a SINGLE HIT deals at least 20/18/15% health, gain 2 stacks of MIASMA for 20 seconds and inflict FATIGUE, CRIPPLE and HEAL BLOCK for 15 seconds to the next opponent. Heart of Darkness:
When defeating an opponent suffering from a DEBUFF, gain 3 stacks of MIASMA and inflict 3 random DEBUFFS on the next opponent for 10/15/20 seconds each.
Finally we got adjustment! Especially Megalomaniac and Raw nerv are what I really wanted for.
What makes me even happier is that my original custom fighter “Bountiful Harvest”’s sig2 was referenced in the Heart of Darkness’s reworked sig2. Info of two sigs are above. My original post of BH is here.
i can’t help but wonder, will there ever be cookie run palettes for fighters? like cherry cookie peacock, she could be “Looney Bomb” and be focused around getting buffs for teammates, or strawberry crepe cookie for umbrella, she can be “Crepe Twist” and her sa could be about dealin a ton of damage.
I know I'm in the minority...but not using in-game animation frames for New Fighter card art...'feels' wrong. It is now inconsistent with the previous cards and now can break the '4th SG wall' of depicting out-of-out-of-game references...for me, this a 'jump the shark' moment in SGM...
My second favorite is “Supreme Brave” I'm secretly hoping that one day a neutral Dahlia will be added (I wonder if the tag-in attack and the third bullet will be random)
I am Altair, a VTuber, artist and animator who streams with intention to better my social skills and grow a following for my original characters.
I have been part of the Skullgirls Games, mostly Skullgirls Mobile, for 6+ years and cannot thank it enough as it has greatly helped me on my artistic journey. I would love to personally express my gratitude to the developers someday if I ever get the chance.
If you have any questions, please feel free to ask.