• [2018/06/22]
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OFFICIAL: 7.1 Update Notes - New Monthly Fighters!

The only thing I was actually looking forward to was the balance changes. I was disappointed again as I was expecting much more considering how long it has been since we got a balance patch.

New units and balance changes:

Seeing Shear Force there definitely felt weird because I thought it was just an unnecessary buff but it turns out it is an "adjustment". They made her more capable when used solo but slightly reduced her synergistic capabilities, overall looks like a buff though.

New Double gotta be the most boring gold unit to be ever released. Don't get me wrong, her functionality and especially card art is superb, but it is just too basic.

Last Hope rework sounds nasty, everyone gets to have a "true" safety net with no prior conditions or whatsoever? The heck were they thinking? It is incredibly strong in both offense and defense which persists even if you defeat her first (or so I heard). But hey don't worry, Shear Force is in the shard store now, just get her and you will be fine! Yikes...

Cabinet:

Adding just two item slots then increasing the refresh timer to 4 hours (it was 8 originally but they got so much backlash from discord that they had to reduce it) is really absurd, considering there are only a few things that can be worth buying.

Theo tab is... Dunno what they thought, they didn't even improve the theos we gain regularly, so what is the point of this tab? Prices aren't even cheap, there is barely anything worth getting.

Bring back Taliesin, we literally got downgraded in terms of both progression and main selling point of this game ART.
 
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Cabinet:

Adding just two item slots then increasing the refresh timer to 4 hours (it was 8 originally but they got so much backlash from discord that they had to reduce it) is really absurd, considering there are only a few things that can be worth buying.

Theo tab is... Dunno what they thought, they didn't even improve the theos we gain regularly, so what is the point of this tab? Prices aren't even cheap, there is barely anything worth getting.

Bring back Taliesin, we literally got downgraded in terms of both progression and main selling point of this game ART.
It's all for your friendly neighborhood whales ofc. The downtime was increased in order to incentivize refresh use, which was previously never utilized because of how much it cost, plus you had to just wait an hour. Now that the cost is lower, more people will be curious to use it, and thus Theo starve themselves. Gotta love the marketing department, they sure know how to ruin everything. As for pricing, I think it's not that bad. You get a decently large chunk of elemental essences for the price and dia shards aren't too bad. But yea, it's the P2W tab

New units and balance changes:

Seeing Shear Force there definitely felt weird because I thought it was just an unnecessary buff but it turns out it is an "adjustment". They made her more capable when used solo but slightly reduced her synergistic capabilities, overall looks like a buff though.

New Double gotta be the most boring gold unit to be ever released. Don't get me wrong, her functionality and especially card art is superb, but it is just too basic.

Last Hope rework sounds nasty, everyone gets to have a "true" safety net with no prior conditions or whatsoever? The heck were they thinking? It is incredibly strong in both offense and defense which persists even if you defeat her first (or so I heard). But hey don't worry, Shear Force is in the shard store now, just get her and you will be fine! Yikes...
My sentiments exactly. For every step forward, I feel like the team is making several steps back. Some additions may seem pointless, but keep in mind that each dev on the team needs to work on something, and if several devs are dedicated to larger scope, then minor scope items will need to be taken care of, even if they don't provide any real value. (certain visual or aesthetic changes as of late).

As for the balance changes themselves, it's a mixed bag. Not enough was done and certain things like Last Hope are just very questionable. She literally became a powercrept version of Kill Joy. Not only does the revive work on Val as well, but each revived character also gains Heavy Regen. There is absolutely 0 reason to ever use Kill Joy now, thus reducing defender diversity instead of improving on it.

The new variants feel very uninspired, and I'm certain that's because of time constraints, as they're reusing existing behaviors, but with some alterations. I'm guessing the quarter 3 patch is going to be pretty big, if they manage to squeeze in everything major by then, or late quarter 4. But we'll see