• [2018/06/22]
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OFFICIAL: 7.1 Update Notes - New Monthly Fighters!

The only thing I was actually looking forward to was the balance changes. I was disappointed again as I was expecting much more considering how long it has been since we got a balance patch.

New units and balance changes:

Seeing Shear Force there definitely felt weird because I thought it was just an unnecessary buff but it turns out it is an "adjustment". They made her more capable when used solo but slightly reduced her synergistic capabilities, overall looks like a buff though.

New Double gotta be the most boring gold unit to be ever released. Don't get me wrong, her functionality and especially card art is superb, but it is just too basic.

Last Hope rework sounds nasty, everyone gets to have a "true" safety net with no prior conditions or whatsoever? The heck were they thinking? It is incredibly strong in both offense and defense which persists even if you defeat her first (or so I heard). But hey don't worry, Shear Force is in the shard store now, just get her and you will be fine! Yikes...

Cabinet:

Adding just two item slots then increasing the refresh timer to 4 hours (it was 8 originally but they got so much backlash from discord that they had to reduce it) is really absurd, considering there are only a few things that can be worth buying.

Theo tab is... Dunno what they thought, they didn't even improve the theos we gain regularly, so what is the point of this tab? Prices aren't even cheap, there is barely anything worth getting.

Bring back Taliesin, we literally got downgraded in terms of both progression and main selling point of this game ART.
 
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Cabinet:

Adding just two item slots then increasing the refresh timer to 4 hours (it was 8 originally but they got so much backlash from discord that they had to reduce it) is really absurd, considering there are only a few things that can be worth buying.

Theo tab is... Dunno what they thought, they didn't even improve the theos we gain regularly, so what is the point of this tab? Prices aren't even cheap, there is barely anything worth getting.

Bring back Taliesin, we literally got downgraded in terms of both progression and main selling point of this game ART.
It's all for your friendly neighborhood whales ofc. The downtime was increased in order to incentivize refresh use, which was previously never utilized because of how much it cost, plus you had to just wait an hour. Now that the cost is lower, more people will be curious to use it, and thus Theo starve themselves. Gotta love the marketing department, they sure know how to ruin everything. As for pricing, I think it's not that bad. You get a decently large chunk of elemental essences for the price and dia shards aren't too bad. But yea, it's the P2W tab

New units and balance changes:

Seeing Shear Force there definitely felt weird because I thought it was just an unnecessary buff but it turns out it is an "adjustment". They made her more capable when used solo but slightly reduced her synergistic capabilities, overall looks like a buff though.

New Double gotta be the most boring gold unit to be ever released. Don't get me wrong, her functionality and especially card art is superb, but it is just too basic.

Last Hope rework sounds nasty, everyone gets to have a "true" safety net with no prior conditions or whatsoever? The heck were they thinking? It is incredibly strong in both offense and defense which persists even if you defeat her first (or so I heard). But hey don't worry, Shear Force is in the shard store now, just get her and you will be fine! Yikes...
My sentiments exactly. For every step forward, I feel like the team is making several steps back. Some additions may seem pointless, but keep in mind that each dev on the team needs to work on something, and if several devs are dedicated to larger scope, then minor scope items will need to be taken care of, even if they don't provide any real value. (certain visual or aesthetic changes as of late).

As for the balance changes themselves, it's a mixed bag. Not enough was done and certain things like Last Hope are just very questionable. She literally became a powercrept version of Kill Joy. Not only does the revive work on Val as well, but each revived character also gains Heavy Regen. There is absolutely 0 reason to ever use Kill Joy now, thus reducing defender diversity instead of improving on it.

The new variants feel very uninspired, and I'm certain that's because of time constraints, as they're reusing existing behaviors, but with some alterations. I'm guessing the quarter 3 patch is going to be pretty big, if they manage to squeeze in everything major by then, or late quarter 4. But we'll see
 
- Bad news. Octoplasm‘s sig1 debuff duration increase has completely removed in 7.3.1…

- It's a real shame because I loved combining it with Death Wish, Heartless, Unholy etc. sig2 seems to be fine but this is a wrong way imo
 
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- Bad news. Octoplasm‘s sig1 debuff duration increase has completely removed in 7.3.1…

- It's a real shame because I loved combining it with Death Wish, Heartless, Unholy etc. sig2 seems to be fine but this is a wrong way imo
The rework sounds pretty good actually. My only concern is the Bleed. Without it, she'd make a pretty decent PR support, since Slime and Sustain are quite valuable there. The biggest downside is still the fact that she's limited to only Water Fighters...

Edit 1: I just realized her SA1 is yet again a copy of another fighter, but limited only to Water Fighters. It's literally Icy Hot's SA1 + SA2 🤣

Edit 2: Rythm Rider + Octo + Tidal is pretty good. The opponent is constantly at 5 stacks of Slime which is nice. Rockstar + Biting Cold + Octo is also interesting. Not super optimal, but interesting


Last Hope nerf is appropriate. She's still a powercrept version of Kill Joy, but she's at least not egregiously more powerful than her.

Pyro Technique buff was a surprise, and a welcomed one.
Edit: On second thought, this is a bit of a BLURF. It's better for Rifts and PFs, but is a significant nerf for PRs. She can reliably apply lots of WITHER stacks, making the Hot Rod artifact very good on her. But now that she also applies Bleed... well.. You don't want that in Nightmare and No Mercy for obvious reasons. Their intentions with this change are good, since Val has innate sources of Bleed, but I'm 50/50 on it right now

Very happy for the Scare Giver buffs too, but her biggest problem still remains. The super short duration on her own Haste. You really need Haste support fighters in order to get the best use out of her


A loooot of more buffs as well, some seem a bit extreme tbh, but we'll see. I'm honestly positive with this patch. The new bunch of fighters ain't too shabby too.


 
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OFFICIAL: 7.3.1 Update Notes - Sisterhood and a Splash of Revolution | Family Tides July Backstage Pass​

We continue our Summer of Slam into month two by keeping up with the surge. This month, it’s all in the family. Our July update dives deep into themes of sisterly bonds, sacrificial power, and the start of a revolution. It’s a small step towards rapture.

New BACKSTAGE PASS: FAMILY TIDES


Every uprising needs teamwork, and as they always say, there’s no bond greater than blood. In this month’s FAMILY TIDES Backstage Pass, Angel Maker Umbrella is ready to tag in (or out) to help fuel the fight. Dismiss this twisted little sis and you’ll incur the wrath of big baddie Iron Matron Parasoul charging in.

AM-IM.jpg


Iron Matron Parasoul (Gold Damage):
(Gold) Base HP: 1588 Base ATK: 336
(Diamond) Base HP: 2858 Base ATK: 605
  • SA1: Detonated TEARS grant 1 stack of ENRAGE for 10/12/15 seconds on HIT.
  • SA2: DASH ATTACKS are UNBLOCKABLE while benefiting from at least 3 stacks of ENRAGE. Successful DASH ATTACKS grant MIASMA and inflict ARMOR BREAK for 3/4/5 seconds each.
Angel Maker Umbrella (Diamond Support):
Base HP: 3566 Base ATK: 624
  • SA1: When TAGGING from Umbrella, the incoming Fighter gains 3 stacks of ENRAGE, 3 stacks of MIASMA, and IMMUNITY for 15/18/20 seconds each at the cost of up to 35/30/25% of Umbrella’s MAX HEALTH.
  • SA2: When Umbrella TAGS IN, gain 3 stacks of EVASION, 3 stacks of REGEN, and IMMUNITY for 10/12/15 seconds each and DRAIN 25/30/35% BLOCKBUSTER METER from the opponent.

July Revolutionary Relic Fighters:​

Here are the new monthly relics being added for the month of July! You can find these relics as rewards in the Backstage Pass and monthly Prize Fight, or you can purchase them in the stores!

Silver Fighters:​

  • Galactic Glamour Annie
  • Wrestler X Beowulf
  • Big Top Cerebella
  • Doublicious Double
  • Scarlet Viper Eliza
  • Hair Apparent Filia
  • Rain Shadow Fukua
  • Snake Charmer Marie
  • Purrfect Dark Ms. Fortune
  • Blood Drive Painwheel
  • Ivy League Parasoul
  • Blue Bomber Robo-Fortune

Gold Fighters:​

  • Iron Matron Parasoul
  • Octoplasm Marie
  • Scare Giver Cerebella

Diamond Fighters:​

  • Near Death Valentine
  • Angel Maker Umbrella
  • Ogre Achiever Beowulf

Firecracker Diamond Relic:​

  • Angel Maker Umbrella
  • Neuromancer Painwheel
  • Ogre Achiever Beowulf
  • Djinn Frizz Filia
  • Near Death Valentine

Shard Exchange Store Updates​

July brings a bang to the Shard Exchange Store. Since no new variants launched in April, for this month only - instead of the usual 3-month delay rotation, we’re offering ALL featured Fighters from January to March in the store this month!
Diamonds:
  • Glacial Ghoul Squigly
  • Don Passione Eliza
  • Shear Force Filia
Golds:
  • Wave Warrior Annie
  • Stellar Huntress Black Dahlia
  • Rhythm Rider Big Band

Monthly Prize Fights: 2x XP Modifier Now Permanent (Baseline XP Increase)

While we're sad to be removing the shiny looking 2x XP badge that announced this special treat, we're also happy to roll out this Prize Fight change that will help all players get through all phases of the game. Happy leveling!

Cabinet of Curiosities Changes​

Changes have been made to the Cabinet of Curiosities tabs in both item availability and prices! Overall, prices have been lowered in the Theonite tab, and item selections in all tabs have been changed. A detailed addendum will be released that details these changes.

New Fighters Enter the Standard Pool​

The following fighters are now being introduced into the standard pool of relics! You can now find these previously-exclusive fighters in all relics where you can typically find them (Premiere, Jackpot, Elemental, Character, etc.)

Diamonds:
  • Near Death Valentine
  • Masked Menace Painwheel
  • Locked In Parasoul
Golds:
  • Spell-Bent Marie
  • Chaos Theory Double
  • Pickle Baller Beowulf

Balance Changes:​

Here is a list of balance changes coming in with this patch! We have a rework for Octoplasm Marie as well as a small rework (again!) to Last Hope Valentine’s SA1. Most of these fighters can be found in July’s Revolutionary Relic, so make sure you pick them up or increase your prestige level if you already have them!
Octoplasm Marie (Rework! Special thanks to Deny17S for their input!)
  • SA1: When TAGGING to or from Marie, WATER teammates gain 2 stacks of REGEN for 15 seconds and 10/12/15% BLOCKBUSTER METER.
  • SA2: While Marie is alive, WATER teammates’ hits have a 15/20/25% chance to inflict BLEED, SLIME, or QUIETUS for 15 seconds each while benefiting from REGEN.
Previously:
  • SA1: While Marie is alive, opponent DEBUFF durations are increased by 5 seconds (excluding STUN). Does not affect Water Fighters.
  • SA2: When using a MORTUARY CHARGE, remove all opponent BUFFs and inflict QUIETUS for 35 seconds. Also grant permanent HEAVY REGEN to all Water teammates.
Last Hope Valentine (SA1 Rework):
  • SA1: While Valentine is alive, when any teammate is defeated, RESURRECT that teammate with 15/20/25% HEALTH. This effect only occurs once per other teammate.
Previously:
  • SA1: Once per match when any teammate is defeated, RESURRECT with 25% HEALTH.
Pyro-Technique Valentine:
  • SA1: BLOCKBUSTER and SPECIAL MOVE HITS have a 20% chance to inflict WITHER and BLEED (from just WITHER) for 10 seconds.
  • SA2: 20% chance on HIT to gain ENRAGE for 10 seconds if the opponent is suffering from WITHER or BLEED (from just WITHER).
Scare Giver Cerebella:
  • SA2:15/20/25% (from 5/10/15%) chance on HIT to grant ENRAGE for 10 seconds and to DRAIN 3/4/5% (from 1/2/3%) HEALTH from the opponent while benefiting from HASTE.
Near Death Valentine:
  • SA2: While the opponent is suffering from a DEBUFF, grant DEADEYE for 15 seconds when using a BLOCKBUSTER. Also while the opponent has 3 or more stacks of GUARD BREAK, BLOCKBUSTERS deal 50/75/100% (from 30/40/50%) bonus damage.
Ogre Achiever Beowulf:
  • SA2: While in HYPE MODE, BLOCKBUSTERS have a 100% chance to grant permanent ENRAGE and heal for 10% HEALTH. (“ENRAGE is removed when KNOCKED DOWN” has been removed)
Risky Ginger Parasoul, Idol Threat Filia, Ms. Trial Ms. Fortune, and Chameleon Twist Fukua:
Changed all activation effects on these fighters that proc from “on Dashing Opponents” to “on Attacking Opponents”. The effects still occur on dashing opponents as well, but will now trigger on counter hits, too.

Bug Fixes​

  • Fixed an issue where the interactions between Shear Force Filia’s SA1 and Soul Crusher Black Dahlia’s SA1 would cause a crash.
  • Fixed an issue where Skill Points were not being shown when attempting to purchase something using Skill Points in the Cabinet of Curiosities.
  • Fixed an issue where the refresh cost for the Cabinet of Curiosities was not resetting after a refresh.

- - - - - - - - - - -

July's month is themed around... Bioshock 2 (2010). Tides, rapture, what appears to be palettes for Big Sister and Little Sister (saved). Perhaps the default, glowing yellow eyed Little Sister would have looked better/more unique for Umbrella. The paired card art is a nice touch.
 
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Iron Matron Parasoul (Gold Damage):
(Gold) Base HP: 1588 Base ATK: 336
(Diamond) Base HP: 2858 Base ATK: 605
  • SA1: Detonated TEARS grant 1 stack of ENRAGE for 10/12/15 seconds on HIT.
  • SA2: DASH ATTACKS are UNBLOCKABLE while benefiting from at least 3 stacks of ENRAGE. Successful DASH ATTACKS grant MIASMA and inflict ARMOR BREAK for 3/4/5 seconds each.
With Enrage supports this is gonna be nasty. Heck you can just intercept on wake-up anyways. Not that we needed another Miasma Parasoul but sounds fun nonetheless.

Angel Maker Umbrella (Diamond Support):
Base HP: 3566 Base ATK: 624
  • SA1: When TAGGING from Umbrella, the incoming Fighter gains 3 stacks of ENRAGE, 3 stacks of MIASMA, and IMMUNITY for 15/18/20 seconds each at the cost of up to 35/30/25% of Umbrella’s MAX HEALTH.
  • SA2: When Umbrella TAGS IN, gain 3 stacks of EVASION, 3 stacks of REGEN, and IMMUNITY for 10/12/15 seconds each and DRAIN 25/30/35% BLOCKBUSTER METER from the opponent.
Holy moly that is one hell of a kit!
UHost culls her really bad, Reimaged could be a problem as well unless Immunity is the last debuff to be converted. Really solid kit, I would love to have her.

Octoplasm Marie (Rework! Special thanks to Deny17S for their input!)
  • SA1: When TAGGING to or from Marie, WATER teammates gain 2 stacks of REGEN for 15 seconds and 10/12/15% BLOCKBUSTER METER.
  • SA2: While Marie is alive, WATER teammates’ hits have a 15/20/25% chance to inflict BLEED, SLIME, or QUIETUS for 15 seconds each while benefiting from REGEN.
I really like this. Insane value for offensive water units.

Last Hope Valentine (SA1 Rework):
  • SA1: While Valentine is alive, when any teammate is defeated, RESURRECT that teammate with 15/20/25% HEALTH. This effect only occurs once per other teammate.
Good call.


Scare Giver Cerebella:
  • SA2:15/20/25% (from 5/10/15%) chance on HIT to grant ENRAGE for 10 seconds and to DRAIN 3/4/5% (from 1/2/3%) HEALTH from the opponent while benefiting from HASTE.
Really cool buff, I already have an 50% Accuracy build for her, let's see how she will perform now.


Risky Ginger Parasoul, Idol Threat Filia, Ms. Trial Ms. Fortune, and Chameleon Twist Fukua:
Changed all activation effects on these fighters that proc from “on Dashing Opponents” to “on Attacking Opponents”. The effects still occur on dashing opponents as well, but will now trigger on counter hits, too.
Took them long enough.
 
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The rework sounds pretty good actually. My only concern is the Bleed. Without it, she'd make a pretty decent PR support, since Slime and Sustain are quite valuable there. The biggest downside is still the fact that she's limited to only Water Fighters...
- So I guess I'm the only one who's unhappy about this rework. Now I have to use Sundae for weaker alternate…
 
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- So I guess I'm the only one who's unhappy about this rework. Now I have to use Sundae for weaker alternate…
There's merit to the old one. And I'm sad part of it was not incorporated in the remake. The new version is more flexible however, even with the Water only limitation