• [2018/06/22]
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Search results

  1. SvenZ

    Characters [QoL Buff] Cerabella - Gray Matter SA 2

    I feel like Gray Matter's SA2 can be quite useful in certain lineups, but you either need a very heavily invested in defensive stats team or need to have some sort of death deterrent in order to benefit from it. My proposal is the following: While Cerabella is alive, all teammates gain...
  2. SvenZ

    Bug - Normal Something is wrong with optimization on the iPhone

    I also feel like optimization has somehow dropped. I used to play on Max resolution, and the only thing that would chug my FPS a bit was Dahlia's Bunny BB. The game now has hiccups on a lot more occasions, even after reducing resolution to the center I wonder if there is a way to clean out game...
  3. SvenZ

    Other A Gallery for All Backstage Pass Art

    I'd love that! Would definitely also encourage more art submissions
  4. SvenZ

    Fights Reworking Rift battles

    I can't comment too much, as I personally am not a big fan of Rifts. My only gripe/request is that there's a tier separation like there is for PFs. I.e: Bronze - only Bronze fighters Silver - only Silver fighters and below Gold - only Gold fighters and below Diamond - Diamond fighters and below...
  5. SvenZ

    OFFICIAL: 6.4 Update Notes - Auto Battle Improvements

    Valid points. It feels especially slow in Rifts
  6. SvenZ

    Characters Reworking Suggestion of Heavy Handed (3rd)

    Glad to contribute! I think you should edit the original post, so it reflects the latest update.
  7. SvenZ

    Characters Reworking Suggestion of Heavy Handed (3rd)

    Hehe, I had the same suggestion for the buff removal. And you know what? I think it's the wrong way to approach her. The problem with giving too many effects to her charge attack results in her gameplay remaining stale as it is right now. Just spam charge attack for maximum efficiency. That's...
  8. SvenZ

    Other [Buff] CRIT Resistance > also reduces CRIT Damage

    Reworded things and added an example to make the change more clear.
  9. SvenZ

    Other [Buff] - Block Proficiency > include Reflect Damage reduction

    Thank you for the response! Please refresh the thread, I added the calculation changes that will be made. Sturdiness will reduce reflect damage after initial damage calculation. I'll edit the effect description so it's more clear. My reason is to both give more value to Block Proficiency...
  10. SvenZ

    Other [Buff] - Block Proficiency > include Reflect Damage reduction

    Description: As a player, I want Block Proficiency to also reduce reflect damage taken, so we have more ways to deal with reflect damage, and have more reasons to invest into Block Proficiency. Current: Block Proficiency Decreases the damage taken while blocking by a percent. Proposed...
  11. SvenZ

    OFFICIAL: 6.4 Update Notes - Auto Battle Improvements

    Can you guys please remove the redirect for the battlepass? It's super intrusive and annoying. I keep clicking it by accident and getting confused wth is going on... It feels like a dark pattern UX decision to bring people to the Battlepass. If anything, it's only discouraging me from buying it..
  12. SvenZ

    OFFICIAL: 6.4 Update Notes - Auto Battle Improvements

    I'm changing my opinion, maybe I just lucked out my 2 attempts on the double Bella node. Tried again now, and 3 losses in a row with the AI...
  13. SvenZ

    Other [Buff] CRIT Resistance > also reduces CRIT Damage

    Right now, Crit Resist is not a highly favorable stat. There are even offensive builds that strictly go CRITLESS, because of how punishing landing a critical can be vs certain characters (Dahlia, Painwheel). At the same time, the game can be quite bursty late game, which is the result of highly...
  14. SvenZ

    Collection Characteristics of techniques

    If you wish to see a change to Flat Attack and HP, please support my suggestion. I propose a change to the Attack/HP gain formula, making Flat stats more useful: https://forum.skullgirlsmobile.com/threads/buff-to-flat-attack-and-flat-hp-stats.22861/
  15. SvenZ

    Characters [SA Tweaks] Big Band - Bassline

    Bassline is pretty weak right now. From the Big Band update I expected him to get reworked, given how he was front and center in all of the posts leading up to 6.3. By design Bassline is simply outdated, given how much faster the game is now. If he was average at launch, he's ways below average...
  16. SvenZ

    Characters Reworking Suggestion of Heavy Handed (3rd)

    I like the approach here. I'm guessing the UNFLINCHING doesn't end after reaching 5 stacks of Enrage right? If so, it gives Cera some good tools at her disposal. I don't think the increased Crit Damage is really necessary tbh
  17. SvenZ

    Characters Vintage Virtuoso - [ better Precision user ]

    OLD NEW Signature Ability 1 Gain 1 stack of PRECISION every 20/15/10 combo hits. Gain 1 stack of PRECISION every 20/15/10 combo hits. After 20 combo hits, combo requirement is reduced by 2 for the following PRECISION gain. Signature Ability 2 PRECISION HITS grant ENRAGE and inflict GUARD...
  18. SvenZ

    Other [Buff] - Formula change for Flat Attack and Flat Health

    Brief Explanation: - Flat Attack and Flat HP will now be increased by % Increase modifiers. Example: Your character has 1000 base attack, 50% Damage increase and 500 flat damage increase. Old formula: 2000 total damage New formula: 2250 total damage Long Explanation...
  19. SvenZ

    OFFICIAL: 6.4 Update Notes - Auto Battle Improvements

    You still gain XP from story mode, the value is just reduced. With the 3x AI and no energy limit, you can farm significantly more XP than before, at least from my quick testing. If anything, it encourages using your 2x XP boosts
  20. SvenZ

    OFFICIAL: 6.4 Update Notes - Auto Battle Improvements

    Very good update. Can you please add a link to each variant in the Tier list that brings you to the respective variant's wiki page? Link can be attached on the variant card for example, or a separate column with a "link" can be added