• [2018/06/22]
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Search results

  1. M

    Rework Star-Spangled

    Alternatively, I think it could be interesting if SA1 and SA2 simply got swapped sort of. Atm SA1 is a 100% chance and upgrading it changes the timer while SA2 is %-based and upgrading it changes the percent. If SA1 were %-based and SA2 the one that always procs, I think that'd make her much...
  2. M

    SG Custom Fighters

    Sheesh, this looks GOOD.
  3. M

    OFFICIAL: 2023 PREVIEW

    I like your Peacock suggestions a lot! Dunno how to feel about the Painwheel ones, though. Grudge really isn't useless; it's plenty useful on variants like Rusty. I think it's made for attack-oriented Painwheels, since they allow her to tank one or two hits more than usual and then counterattack...
  4. M

    OFFICIAL: 2023 PREVIEW

    I'm looking forward to the QoL and CA changes! New variants and tweaks to already-existing ones are always great to have -- I hope they'll allow for fun new gameplay niches. Maybe the Peacock and Painwheel changes will pave the way for Double's CA tweaks. Or maybe with the balance changes...
  5. M

    Characters This is why I said Windswept is incredibly broken. She needs a nerf as soon as possible.

    Losing permanent precision on block seems like it'd still be really fun as the Windswept player. If they go for the timed evasion solution, I hope the timer is a generous one lmao.
  6. M

    Characters I wish there were a variant that buffed allies' throw damage.

    That's it, that's the post. It's a niche I think is missing from the game. We have support units that buff meter gain, overall attack, tag ins and loads of other things, but not throws atm. Back before 2.7, Understudy could do that and I kind of really miss it. I get it's been a long long while...
  7. M

    Characters Double prestige and/or transmute fix

    A cycle of elements would indeed be grand; more consistent Double gameplay just sounds awesome. Among the ideas you suggested in the OP, though, I like the disable blockbusters one so you can keep fishing for the right element. ...I dislike the faster transmutations idea though. It sounds good a...
  8. M

    Other Issues with the Portuguese translation

    I mentioned "Vento Ventania" (hard to translate, I guess "Windy Wind" would have the same overall vibe?) in my original post. That's how they translated Fresh Heir and the Portuguese name is most likely a reference to a song made all the way back in the 90s. There's also "Frio Cortante"...
  9. M

    Other Issues with the Portuguese translation

    Indeed, this kind of translation is tough, especially since sometimes a thing that appears to be off is actually just a joke that went over one's head. I don't know how they went about doing the translating; it makes sense that they wouldn't hire several translators for this, but the lines are...
  10. M

    Other Issues with the Portuguese translation

    Oh, you're right! I didn't think about "porcentagem". And yeah, I really like the devs too! It's kinda funny how the Parasoul variant was the one that stayed as "salty" tbh. Although Pitada de Raiva is a banger of a name.
  11. M

    Other Issues with the Portuguese translation

    I forgot to mention a couple of things. Resonant Evil's SA2. It's saying that he can stun the opponent for 4 seconds if he hits them. That's wrong, it should be if he gets hit. So please change "Ao GOLPEAR" to "Ao ser GOLPEADO". "Está" is missing its diacritic here.
  12. M

    Other Issues with the Portuguese translation

    There's a typo here. "Wall" in Portuguese is "parede" and someone forgot to add the "E" between the R and D. --- I'd like to talk a little about the phrases on the variants, too. Especially That's All Folks!'. I actually spent quite a while researching that one (the TL;DR will be in yellow!)...
  13. M

    Other Issues with the Portuguese translation

    It's been a while lol. Like the title says, I'd like to point out some things. I looked through variant names, variant quotes and special move names for the most part. There might be things in the main story mode dialogue and variants' modifiers but I haven't actually gone and looked for those...
  14. M

    Other QoL Changes

    I'd like to suggest some quality of life changes for the game, mostly about combos and the tutorial. Tutorial I had created a new account for my sister. On the tutorial, I noticed the game doesn't let you go to the options menu once, so due to her phone being a bit old, we were stuck with a...
  15. M

    Other PT-BR Nitpicks Pt. IV

    Woah! I am, yet again, very glad that most of Pt. II's content happened. This update (3.4.0) has been amazing, really. I actually wasn't sure if I should attempt to do this again. I don't really want the devs to feel like there's always an issue and that this series of threads is endless. I...
  16. M

    Other Major Issues with the Game, Imo

    1. BBs I... actually didn't know some moves came out sooner than frame 3. Hmm. But wouldn't the opponent need to have an amazing reaction time in order to punish properly? I mean, they'd have one frame to react, at max. If they take two frames for example, even though they'd hit the opponent...
  17. M

    Fights All these buffs!!! Why??!!

    The buffs are there to make the game challenging. "To get beaten by a scrub". Mister, your enemies are always AI-controlled. There is no player versus player in this game yet. Calm down a little lol.
  18. M

    Other Major Issues with the Game, Imo

    Alright so, I've been meaning to write this since June 17 morning, but the forum was down. Oops. I'm speaking for myself mostly, but I'm sure lots of others will be able to relate to this. TL;DR at the bottom. This will be organized in "Major changes" and "minor changes" (or nitpicks). I'll be...
  19. M

    Other Portuguese Translation Nitpicks and Bugs Pt. II

    K so, probably deleting this soon, it doesn't seem like any of this will be useful later. Rip.