WHAT?!? NO WAY, YOU WANNA USE BEOWULF ON COMPETITIVE PVP?!? WELL, WELCOME TO THE GANG!!!
Seriously. If you are considering on using Beowulf, glad to have you on board. ;_;
You see, Beowulf is... reeeelatively bad in competitive versus. He has tools, yeah! It's just that everyone else is...
Hello everyone, devoted comp player Reshiram18 here. The forums have had a distinct lack of general Versus mode discussion as of late, but hopefully I'll be changing that.
I'll start by listing off some of the strongest players I have personally faced, along with some of the strongest aspects...
The grapplers, Beowulf and Cerebella, are having a hard time in comp using command grabs, because of the throw invincibility. Yes, it is a fair rule since grab spams are annoying.
But I'd like to suggest a more visible effect on fighters when they are invincible to throws. Most of the time...
I was watching Liam's SG2E tips, where he was advising us to use heavy attacks at the start of the combo, because it gets weaker as the combo count goes higher.
Then it hits me.
What if this was implemented to competitive versus?
There are fighters who can reach unfairly high combos (YES NADIA...
Is it more of a who gets the highest combo count? Who gets to touch who first? Ooor does it completely rely on their kit (if i even know what that means)?