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FIRE BRANDED REWORK: REVISED VERSION (MY THOUGHTS & IDEAS)
I've been brainstorming for a while to see what I can come up with. I can honestly go and change and even scrapped ideas, so... here's the latest version. A very long one too.
I've been brainstorming for a while to see what I can come up with. I can honestly go and change and even scrapped ideas, so... here's the latest version. A very long one too.
FIRE BRANDED REWORK VER.2
SIGNATURE ABILITY 1: CREST OF EMBLEM (New name) |
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When using a SPECIAL MOVE or BLOCKBUSTER while in STAR POWER mode, gain permanent ENRAGE and 15% STAR POWER meter. ENRAGE is removed when exiting STAR POWER. |
Thoughts:
• 2 effects that will turn her something good...? (Nothing's wrong on giving her a way to gain Permanent ENRAGE against Cripple Decker and fighters like Regally Blonde.
• Decided to remove the "STAR POWER accumulates 75% faster." Would've been nice to keep it.
• As it should, Permanent ENRAGE is better than being timed as a Diamond locked variant. Let's be fair. (I'm looking at you Rage Appropriate!)
• "X% STAR POWER meter upon using SPECIAL MOVES and BLOCKBUSTER" is ideal to keep her in the effects of the STAR POWER during the match.
• ENRAGE will disappear "when exiting STAR POWER" (like my dreams on making her become good)
TL;DR: Comparison (FE and SGM terms)
• Accelerate Special trigger (cooldown count-X) = STAR POWER meter accumulates 75% faster. (Scrapped)
• Grants Atk/Spd/Def/Res+X to unit = Gain Permanent ENRAGE.
• Time's Pulse 4 effect = gain 15% STAR POWER meter.
SIGNATURE ABILITY 2: CREST OF EMBLEM |
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When reaching 5/4/3 stacks of ENRAGE, gain permanent DEADEYE. CHARGE ATTACK deal an additional 5% of opponent's MAX HEALTH and 5% STAR POWER meter per each stack of ENRAGE. DEADEYE is removed when exiting STAR POWER. |
Thoughts:
• This should still stand out on the eyes of many Fire Branded fans.
• Still has 2 good effects including CHARGE ATTACK, I only added just DEADEYE this time as QOL Buff for her to improve her match up on other fighter like Hex Calibur.
• Revised to include the CHARGE ATTACK portion, then change it to "deal additional X% on opponent's MAX HEALTH" effect as the idea for it. Bleed and Stun is too stale to use on No Mercy.
• Note to point out, DEADEYE is a must to make any fighter that wants to stand out (includes rift) and it's also a unique special skill on Fire Emblem.
• I removed the "consume all stacks of ENRAGE" condition and change it to "when exiting STAR POWER" instead. (check SA1)
TL;DR: Comparison (FE and SGM terms)
• Neutralizes "reduces damage by X%" = Gain DEADEYE.
• Unit deals +X damage when special triggers = "CHARGE ATTACK deal an additional 5% of opponent's MAX HEALTH and 5% STAR POWER meter per each stack of ENRAGE."
Additional Effect change for FIRE BRANDED:
• Normal Palette Byleth (Before STAR POWER no changes on effects)
• Green Haired Byleth (During STAR POWER, all Effects will change to GREEN color)
• When using a SPECIAL MOVE or BLOCKBUSTER, some Lost and Found items will appear. (reference to FE:3H)
Revised Done!
I've been trying to figure out on what kind of Signature Abilities that our Professor (Fire Branded) would have got in order to deliver as much engaging and unique play as possible in the current works of the game, judging that fact that her reference in the game is so out of place when it comes to her Quotes and Abilities.
This is a very valid feedback, and the only way to speak up for it.
This is a lengthy feedback, so I'm not gonna further prolong it.
OLD
Quote:
"Ashes! Ashes! They all fall down!"
Quote:
"Ashes! Ashes! They all fall down!"
SIGNATURE ABILITY 1 |
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Gain ENRAGE for 15 seconds when using a SPECIAL MOVE or BLOCKBUSTER while in STAR POWER mode. |
SIGNATURE ABILITY 2 |
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CHARGE ATTACKS consume all stacks of ENRAGE, inflicting STUN and HEAVY BLEED for 2 second(s) per stack consumed. |
This ability would've made sense on Heat Synched (previous Palette), but since it got changed to the one I personally like which is Byleth from Fire Emblem: 3 Houses, I would suggest the devs to change her entire Signature Ability for that reason, and I'm here to provide Insight.
It just doesn't fit what Byleth does in their own game compare to League Annie. Why keep her that way for almost 4 years now.
NEW
Quote:
"When I was a mercenary, I rarely got too close to anyone. That all changed when I became a professor."
SIGNATURE ABILITY 1 |
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STAR POWER meter accumulates 25%/50%/75% faster. When using a SPECIAL MOVE or BLOCKBUSTER while in STAR POWER mode, gain 25% STAR POWER meter, grant HASTE for 10 seconds and ENRAGE. ENRAGE is removed when exiting STAR POWER. |
Since Fire Branded SA1 is so reliant on her STAR POWER activation, giving her an effect to accumulate faster will make her activate it with minimal effort, it can also speed up PRESTIGE from activating.
The ENRAGE part is now timeless during STAR POWER, she now gain HASTE for more BLOCKBUSTER METER, and I also added one last effect that'll let her pseudo-infinitely get even more STAR POWER meter.
This SA1 rework is better and effective on any battle she faces that needs a short work defeating opponents and also granting more effects with STAR POWER in a long span of time.
The ENRAGE part is now timeless during STAR POWER, she now gain HASTE for more BLOCKBUSTER METER, and I also added one last effect that'll let her pseudo-infinitely get even more STAR POWER meter.
This SA1 rework is better and effective on any battle she faces that needs a short work defeating opponents and also granting more effects with STAR POWER in a long span of time.
But that's not the only abilities that will make her into a fully fledged GODSWORD...
SIGNATURE ABILITY 2 |
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When reaching 5/4/3 stacks of ENRAGE, gain permanent PRECISION and DEADEYE. While benefiting from PRECISION, CRITICAL HITS grant INVINCIBLE for 1 second. While benefiting from DEADEYE, permanently increases DAMAGE by 5%. PRECISION and DEADEYE is removed when exiting STAR POWER. |
Her previous SA2 is just not good, it's not even hers either.
This is where the true power of the Goddess lies...
PRECISION and DEADEYE are the most useful buffs in the entire game. Mixing it both on a single fighter like FIRE BRANDED can definitely change the tide of the battle.
But that not all, I've seen the uniqueness on having INVINCIBLE buff when dealing a CRITICAL HIT, so I gave her that effect as well since it's still new that Cosmic Rebel got last January, the recent Exclusive Locked In also had it.
The last and probably the most niche effect, since it comes from a single variant named PURRMINATOR.
So long she has DEADEYE, FIRE BRANDED can boost her overall DAMAGE output by 5% per HIT, considering how high her ATTACK stat is, replacing the need of Atk% stats on moves for something else like PIERCING and CRIT RATE/DAMAGE is now a recommend option for her.
So, the longer she stays in battle, the stronger she gets during STAR POWER. Tho she doesn't have a way to survive a fatal hit, so that's the only cons for this rework.
This is where the true power of the Goddess lies...
PRECISION and DEADEYE are the most useful buffs in the entire game. Mixing it both on a single fighter like FIRE BRANDED can definitely change the tide of the battle.
But that not all, I've seen the uniqueness on having INVINCIBLE buff when dealing a CRITICAL HIT, so I gave her that effect as well since it's still new that Cosmic Rebel got last January, the recent Exclusive Locked In also had it.
The last and probably the most niche effect, since it comes from a single variant named PURRMINATOR.
So long she has DEADEYE, FIRE BRANDED can boost her overall DAMAGE output by 5% per HIT, considering how high her ATTACK stat is, replacing the need of Atk% stats on moves for something else like PIERCING and CRIT RATE/DAMAGE is now a recommend option for her.
So, the longer she stays in battle, the stronger she gets during STAR POWER. Tho she doesn't have a way to survive a fatal hit, so that's the only cons for this rework.
An even better SA2 and has more things happening compared to the one we have right now.
Combining it all these with STAR POWER, RED SHIFT, and her PRESTIGE ABILITY will it turn her into a powerful offensive fighter that is force to be reckoned with.
End Remarks:
Feel free to add some thoughts on this Fire Branded Rework since we don't normally get this to happen often. The timespan of waiting to make a fighter useful, makes any old fighter wish that they could have an opportunity to shine like the current ones we've been getting.
~ ExquisitePain
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