- Joined
- Feb 4, 2018
- Messages
- 708
- Reaction score
- 1,996
- Points
- 93
Patch 4.10 brings balance adjustments for 11 lucky fighters. Some (like the 3 bronzes) have been dwelling in the bottom of tier lists waiting to shake off the "worst of the worst" and "not worthy of investing" titles their various flaws have brought them. It is difficult to remember how things were so I'm using this thread to document and discuss the changes.
Will @rexturtle1120 's wish be granted and Decrypted Eliza get her powers back? (SA2 could convert buffs to bleeds when entering Sekhmet mode)
Will some of these supporter types get strength to stand on their own? Will Mummy Dearest, Freedom Fighter, and Blood Drive get a free ice cream for visiting the rework shop multiple times?
Any predictions or demands?
FIGHTER | BEFORE | AFTER |
---|---|---|
Mummy Dearest Eliza | SA1: Using a SPECIAL MOVE sacrifices 20% of Eliza's MAX HEALTH to gain 25/35/50% BLOCKBUSTER METER and HEAVY REGEN for 10 seconds. SA2: Gain BLESSING for 20/25/30 seconds when entering SEKHMET MODE. | SA1: Using a SPECIAL MOVE sacrifices 10% of Eliza's MAX HEALTH to gain 15/25/35% BLOCKBUSTER METER and HEAVY REGEN for 10 seconds. SA2: Gain BLESSING and IMMUNITY for 20/25/30 seconds each when entering SEKHMET MODE. |
Wind Stalker Ms. Fortune | SA1: While near Ms. Fortune's head, opponent's lose 3/4/5% BLOCKBUSTER METER per second. SA2: Inflict DEATHMARK, DISABLE TAG INS, and DOOM for 15 seconds each when an opponent's HEALTH drops below 25/30/35%. DOOM is removed if the opponent uses a BLOCKBUSTER. | SA1: DRAIN 3/4/5% BLOCKBUSTER METER per second while the opponent is near Ms. Fortune's head. SA2: no change |
Terror Byte Robo-Fortune | SA1: Inflict SLOW and POWER SURGE for 5/7/10 seconds after every 5 seconds not suffering a hit (includes blocked hits). SA2: HEADRONE HITS inflict INVERSE POLARITY for 5/7/10 seconds, reversing the effects of all healing. | SA1: no change SA2: HEADRONE HITS (includes blocked hits) inflict INVERSE POLARITY for 10/12/15 seconds, reversing the effects of all healing. |
Pyro-Technique Valentine | SA1: Inflict 2 stacks of WITHER for 5/7/10 seconds when HITTING an opponent with a CHARGE ATTACK. SA2: Gain ENRAGE for 5/7/10 seconds when HITTING an opponent with a fully depleted BLOCKBUSTER. | SA1: BLOCKBUSTER and SPECIAL MOVE HITS have a 20% chance to inflict WITHER for 5/7/10 seconds. SA2: 20% chance on HIT to gain ENRAGE for 5/7/10 seconds if the opponent is suffering from WITHER. |
Freedom Fighter Beowulf | SA1: While below 50% Health, inflict CRIPPLE and ARMOR BREAK for 5/7/10 seconds each when BLOCKING any normal HIT. SA2: When BLOCKING a BLOCKBUSTER or SPECIAL MOVE attack, DISABLE opponent BLOCKBUSTERS for 10/12/15 seconds and inflict STUN for 4 seconds. | SA1: 10% chance to inflict ARMOR BREAK and gain AUTO-BLOCK for 5/7/10 seconds each when HIT (includes Blocking). SA2: no change |
Blood Drive Painwheel | SA1: 5% chance on HIT to inflict BLEED on yourself and HEAVY BLEED on opponent for 5/7/10 seconds each. SA2: When using a BLOCKBUSTER, remove all BLEEDS and gain ENRAGE for 5/7/10 seconds per BLEED removed. | SA1: 15% chance on HIT to inflict BLEED on yourself and HEAVY BLEED on the opponent for 5/7/10 seconds each. SA2: When using a SPECIAL MOVE or BLOCKBUSTER, remove all BLEEDS and gain ENRAGE for 5/7/10 seconds per BLEED removed. |
Treble Maker Big Band | SA1: Heal for 5/7/10% of your MAX HEALTH after every 10th COMBO HIT suffered. SA2: BLOCKBUSTER damage is increased by 1/2/3% of your current HEALTH. | SA1: no change SA2: When HIT while above 50% HEALTH, reflect 15/25/35% of the incoming damage. |
Dead Heat Squigly | SA1: BLOCKBUSTERS and SPECIAL MOVES become UNBLOCKABLE while below 15/20/25% HEALTH. SA2: If your opponent has a fully charged BLOCKBUSTER and you do not, gain 1/2/3% BLOCKBUSTER METER per second. | SA1: Gain 2 stacks of ENRAGE for 5 seconds every 10 seconds while below 25/35/50% HEALTH SA2: 50/75/100% chance for SPECIAL ATTACKS to be UNBLOCKABLE while benefitting from ENRAGE. |
Scrub Valentine | SA1: Instantly recover 15/20/25% HEALTH when TAGGING OUT. SA2: Teammates in reserve regenerates SCRATCH DAMAGE and gain BLOCKBUSTER meter 50/75/100% faster. | SA1: All teammates instantly recover 5/10/15% HEALTH when Valentine TAGS OUT. SA2: no change |
Decrypted Eliza | SA1: Inflict 25/35/50% bonus damage against an opponent with BUFFS. SA2: Inflict 15/20/25% bonus damage for each of the opponents living teammates. | SA1: Inflict 15/20/25% bonus damage for each of the opponent's living teammates. SA2: Transfer 1 enemy BUFF to yourself and inflict WITHER for 5/7/10 seconds when entering SEKHMET MODE. |
Rough Copy Fukua | SA1: Any teammate below 25/35/50% HEALTH gains permanent HASTE when facing an opponent with the same ELEMENT. SA2: Any teammate below 25/35/50% HEALTH inflicts permanent SLOW when facing an opponent of the same CHARACTER TYPE. | SA1: Any teammate gains permanent HASTE after facing an opponent with the same ELEMENT for 10/7/5 seconds. SA2: Any teammate inflicts permanent SLOW after facing an opponent of the same CHARACTER TYPE for 10/7/5 seconds. |
Will @rexturtle1120 's wish be granted and Decrypted Eliza get her powers back? (SA2 could convert buffs to bleeds when entering Sekhmet mode)
Will some of these supporter types get strength to stand on their own? Will Mummy Dearest, Freedom Fighter, and Blood Drive get a free ice cream for visiting the rework shop multiple times?
Any predictions or demands?
Last edited: