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4.6 Update Notes (NOW LIVE!)

Sairus

AKA Cellsai
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Hidden Variable Dev
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Update: April 26

Fixed an issue where players would be unable to use certain Fighters if they had recently been used in Deployments.
This was a server side fix and did not require any updates to be downloaded.




Update: March 24 - Version 4.6.1 notes:

- Fixed an issue where all Skill Trees would display a Bronze Key requirement, regardless of the actual cost. This was a visual only bug.
- Fixed an issue where Double - Creature of Habit could gain stacks of Miasma even while blocking in some situations.
- Fixed an issue where Painwheel - Biting Cold would not trigger her Signature Ability when defeating an opponent while they are blocking.
- Fixed an issue where the chat would not function when the player's device is set to Russian.
- Fixed an issue where Creature of Habit's Signature Ability would not display correctly in Russian.



Hey everyone,

The first update of 2021 is here! Some of our big focuses for this year will be improving existing features and giving players a smoother playing experience in general. You’ll see the first steps in that direction in this very update! (Of course, we have some other BIG plans too).

We plan on sharing a more general Roadmap for 2021 later this month, so stay tuned for more details.

Now, on to the update notes!

ZLPdy84.png


NEW ADDITIONS

NEW FIGHTERS

This update comes with some three new Fighters, including the first ever Silver Neutral Element Fighter:

Peacock_Prism Plumage_Card_S copy.pngPainwheel_Biting Cold_Card_G copy.pngDouble_Creature of Habit_Card_D copy.png

Silver: Peacock - Prism Plumage
Gold: Painwheel - Biting Cold
Diamond: Double - Creature of Habit

We’ll be revealing more about these Fighters very soon on our social pages, so don’t forget to give us a follow!

You won’t be able to find these Fighters in just any Relic in 4.6. That leads us to...

ZLPdy84.png


ST. PATRICK'S DAY EVENT

Failte and welcome! This annual event is heavily themed around Air (Green) Elements and has two main features:

mtHigqq.png


The Shamrock Relic is similar to previous Event Relics and will contain a small pool of themed and popular Fighters (including the new Fighters listed above).

Silver: Prism Plumage - TIMED EXCLUSIVE

Silver
: Toad Warrior

Silver: Galactic Glamour

Gold: Biting Cold - TIMED EXCLUSIVE

Gold: Rainbow Blight

Gold: Star-Crossed

Diamond: Creature of Habit - TIMED EXCLUSIVE

Diamond: Snake Bite

Diamond: Fly Trap

eXTTcTW.png


The CRAIC SOME HEADS Prize Fight will start on March 17th and run for 4 Days. This event gives big buffs to Air Fighters, so you’ll want to get your Fighters ready! Like other special event Prize Fights, there are huge rewards on offer, including lots of Shamrock Relics to help you get those new Fighters.

Stay tuned to our social media for further announcements about this event!

ZLPdy84.png


NEW EVENT - HOLODECK HAZARDS

By popular demand, introducing our first dedicated XP focused periodic weekend Event: Holodeck Hazards.

M0aAVTLefBOrOqBgQEDAw1MAaHWLZ9lEI0rosdaSmLghhMOPGTCDTCF6-wtFOYm54qsru0kEUJf1FeXW8QWQxk4xd-5pOYC2m5y7AWt-IZKz00OdUuoYiuGXfbkKXO6TC0nXg4Y_


This Event is hosted by everyone’s favorite Science Shark, Stanley, and he needs your help to try out his new VR training room. This Event only grants XP, and it grants a LOT of it. The map size is quite small, and every node is completely randomized with high level Diamond Fighters. Unlike other Events and Story Chapters, you’ll encounter Evolved versions of Bronze, Silver and Gold Fighters here.

wJuTVD97ZKW-hAsH4lzaha6bbVbG9vupzPakG7Kd7zWtqRXu15fWxiv_p4B1cKYZlT4yOSVj2kZbl2JH6jKMRGnFzGSlUjtNNfFrAsze7FnOEWsuFFpfuTWXpzxUwFso6KSdN2Vg


To really let players harvest XP from this Event, the map will refresh every hour. Once you’ve finished the five nodes you don’t have to wait long to come back and try again!

While we are planning to eventually make this a regularly occurring event, for now this will be a special event that will only occasionally pop-up on the weekend. Stay tuned to our social media pages for information on when the first Holodeck Hazards event will be deployed!

ZLPdy84.png


VISUAL UPGRADES

STAGE IMPROVEMENTS


Many of the stages have been given a general improvement pass. Anti-Skullgirl Labs, Maplecrest, Bath of Tefnut, Rooftops Assault, Medici Tower, NMO Arena and many others have had their textures improved, NPCs added, and many other animated improvements.

The lovely staff at the NMO Arena have also had new banners hung for Robo-Fortune, Fukua and Annie.

8c9ejptRdlao1fF5_v06YUx4F0qzd2Ten1WMwsoIgFUBLlRV1tM3mcAN5AqAAFnD4UnovzvtlgQtkBgCXh1XYWI5vuFfx72bA0qVut9codPqj1QP-SQxcezILYBB9Acom15eY7HK



STAGE TINTING

Some new tech has been developed to allow the stage colors to be tinted during fights. This makes Blockbusters look extra special and closer to how Blockbusters appear in Skullgirls 2nd Encore. This tinting also makes some abilities look really spectacular!

(This gif might take a few seconds to load)
BT-h_kq3uhZspB1PpDST8SBuCKqKHyHP4WS9zFfv78ItxERoGAxerNsk4lQvx9ovEVdOsWTw8RGhKuZOl075vsX_AA-w1lTBJHWeYjNeo-6tfKHeSNMm7Em6AfG3FhobGl4eaEH5

NEW ICON

You may have noticed the new App Icon! Sagan told us he’s just letting Annie take a break, but we’re pretty sure he just wanted to hog more of the limelight.

CWsbFmiLsWZ8Fi66N90vv_EQAYyGZKWG4V-jiehimGhJXn-rf6Pg9EvEO3KI3a-Mc5_1PvdtBtJBOrPtPC8sd82UJmeoO4neJ3wDdyGHK2jGsNGe-qJmN-BsP7eQlkofahLDfCsK


First he kicked George off the loading screens, and now he’s taking the App Icon from Annie. I wonder where he’ll end up next?

ZLPdy84.png


ECONOMY CHANGES

RELIC ADJUSTMENTS
  • Beast King, Star Shine, Time Thief, and Gang Green have all been added to standard Relics.

CABINET OF CURIOSITIES
  • Annie Fighters, Special Moves, Blockbusters, and Celestial Relics have had their Canopy Coin costs reduced to standard prices.
  • Annie Moves and Skill Points have had their Rift Coin costs reduced to standard prices.
  • Celestial (Annie) Relics have had their chances of appearing reduced to standard Character Relic rates.
  • Cosmic Premiere Relics have been removed from the Cabinet.

THEONITE SUBSCRIPTION OFFER

Become an honorary member of the Royal Renoir Family!
This new offer (added by popular demand) will grant you 300 Theonite instantly. After that, each day for 30 days you will receive an additional 50 Theonite. In total you’ll receive 1800 (!!!) Theonite for an extremely low price.

To get the maximum value out of this Offer you’ll need to log in every day to claim the Theonite.
This subscription will not auto-renew after you purchase it. However, after the 30 days expires the Offer will appear again if you want to purchase another.

85aws_OATLyY66e_UWrKc0vTui58PUBDfOlGSRjpbqJPOp_xr4xOgaWGoQoCIzsLk7ciV2VIB7n_43-9HYhSzoIdPD07qXdqn8Cj3ZCwpFhAVUmJNfvztqYlprc1pZJTaodqWBft


If you’re looking for a steady stream of Theonite to keep yourself stocked up on Relics, Canopy Coins, and more, this is the deal for you!

ZLPdy84.png


OTHER CHANGES

TUTORIAL UPGRADES

When opening the game for the first time Valentine will run you through a tutorial explaining how basic combat works. We’ve all been through it at least once!

This tutorial has been given a complete overhaul and is now much more focused and streamlined. This should get new players into the game faster, and will better prepare them for the fights ahead. As part of this process, some of the tutorial has now been spread out throughout the first Story Chapter.

Random opponents have been removed from the first few Chapters on BASIC. The difficulty of the first few Chapters on BASIC have also been adjusted to give new players a smoother experience.

If you know anyone who has wanted to get into Skullgirls Mobile but were worried it would be too complex, this new streamlined tutorial should get them up to speed in no time!

ZLPdy84.png


FIGHT ASSIST (aka AUTO BATTLE)

Many early players were confused by how this feature worked and, when they did use it, their Fighters were often too weak to properly rely on it. To help with this we’ve made two major changes:
  • Fight Assist has been renamed Auto Battle to make it clearer what it actually is.
  • From 4.6, this feature will not be available to use until players reach level 20.
Auto Battle is now locked until players and their collections have reached a high enough level to make good use of it. Once players reach level 20 they will be prompted to enable it from the Options Menu.

ZLPdy84.png


VIDEO GUIDES

A new Video Guides button has been added to the Support tab in the Options Menu. This will direct players to our Beginner’s Guides playlist on our YouTube Channel, where they can find dozens of useful guides on helping them get started in the game.

Do you have a video you’d like featured? We love sharing content made by our players! Send us a message on our social media and we’ll take a look.

ZLPdy84.png


MISC
  • Added a little broken heart indicator to better show when you have landed a Counter Hit.
    lrIAMyNiQrYX29FOUeraRXqTzzc9lGdDo-RgsuXJCHbnjVFqnY3uzhvGxWzU5v9v1VSNn5HCCkdiiIMN4pCwZGTizgpB_c2ZeKBUiTa2uMglKh2zgQp5CMzummJFRwA9-NtQOQGL
  • Fixed a bug where Fighters could get ‘stuck’ in a Deployment after the Deployment finishes.
  • Fixed a bug where tagging in a Fighter right at the start of a fight would display incorrect Fighter portraits.
  • Fixed a bug where Annie sometimes couldn’t be hit by attacks after she was tripped.
  • The Daily Login Calendar has gotten some new animations flairs and polish to make it clearer what rewards you have just claimed, and to communicate more clearly when the calendar will reset.
ZLPdy84.png


If you have any questions, leave a comment below and we'll get back to you as soon as we can!

As always, thank you so much for all of your support - we’re excited to show you what we’ve got planned for 2021!

- Hidden Variable
 
Last edited:
Looks great guys! Hope to see more soon!

Also, will you add any more Indivisible-themed skins for SGM? I love the Ajna design for Eliza, and I'm wondering if we'll get more!
 
Oooooo this update looks like an AMAZING Step in the right direction, question though, after clearing the holodeck, before the map refreshes, can you still refight the nodes for fun and normal amounts of xp? or can you actually not fight any node it in again until it refreshes?
Also, does it have a timer on it showing how long till next refrehs? or will it be the normal event timer till the end of the week like AE?
 
Waoh la verdad lo de la suscripción de teonita es algo que será bastante bueno ya que en otros juegos similares como DFFOO y DL también tienen este tipo de posibilidades para obtener recursos y es algo que mantiene interesante el juego.
 
I really don't think the subscription could be a good idea. I mean, the game is made in a way that is hard to do Pay2Pass, and with it, it could be an easier method, making in a future that another players will never get in a level than them who pays monthly. I don't know, just an opinion.
 
Woah! Thanks for the new features especially the XP one with Stanley. Looking forward to your roadmap next time.
 
  • Like
Reactions: Holy Goose
Good to see that the game is getting updated besides the team working on the brand new characters that'll be here on the Season Pass.

I see no mention of quite a few bugs that plague the game currently. Is this a shortened list, or is it comprehensive? Either way, good to know the game is getting some love. Hope all the most wanted stuff comes by soon (guilds, more high level stuff, etc.)

Also new water character. Frost Armor users rejoice.
 
  • Like
Reactions: Holy Goose
Looking nice so far, I love the color of the peacock variant!
you’ll encounter Evolved versions of Bronze, Silver and Gold Fighters here.
Ohh I love this! The lower tiered variants finally get a chance to shine!
Beast King, Star Shine, Time Thief, and Gang Green have all been added to standard Relics
It's time....
BEASTLY.jpg

Can't wait to see what y'all have in store for the roadmap!
 
Hey everyone,

The first update of 2021 is here! Some of our big focuses for this year will be improving existing features and giving players a smoother playing experience in general. You’ll see the first steps in that direction in this very update! (Of course, we have some other BIG plans too).

We plan on sharing a more general Roadmap for 2021 later this month, so stay tuned for more details.

Now, on to the update notes!

ZLPdy84.png


NEW ADDITIONS

NEW FIGHTERS

This update comes with some three new Fighters, including the first ever Silver Neutral Element Fighter:

yvOYQOZ.png
PrJG3sa.png
QyreXL4.png


Silver: Peacock - Prism Plumage
Gold: ???
Diamond: ???

We’ll be revealing more about these Fighters very soon on our social pages, so don’t forget to give us a follow!

You won’t be able to find these Fighters in just any Relic in 4.6. That leads us to...

ZLPdy84.png


ST. PATRICK'S DAY EVENT

Failte and welcome! This annual event is heavily themed around Air (Green) Elements and has two main features:

mtHigqq.png


The Shamrock Relic is similar to previous Event Relics and will contain a small pool of themed and popular Fighters (including the new Fighters listed above).

Silver: Prism Plumage - TIMED EXCLUSIVE

Silver
: Toad Warrior

Silver: Galactic Glamour

Gold: ??? - TIMED EXCLUSIVE

Gold: Rainbow Blight

Gold: Star-Crossed

Diamond: ??? - TIMED EXCLUSIVE

Diamond: Snake Bite

Diamond: Fly Trap

eXTTcTW.png


The CRAIC SOME HEADS Prize Fight will start on March 17th and run for 4 Days. This event gives big buffs to Air Fighters, so you’ll want to get your Fighters ready! Like other special event Prize Fights, there are huge rewards on offer, including lots of Shamrock Relics to help you get those new Fighters.

Stay tuned to our social media for further announcements about this event!

ZLPdy84.png


NEW EVENT - HOLODECK HAZARDS

By popular demand, introducing our first dedicated XP focused periodic weekend Event: Holodeck Hazards.

M0aAVTLefBOrOqBgQEDAw1MAaHWLZ9lEI0rosdaSmLghhMOPGTCDTCF6-wtFOYm54qsru0kEUJf1FeXW8QWQxk4xd-5pOYC2m5y7AWt-IZKz00OdUuoYiuGXfbkKXO6TC0nXg4Y_


This Event is hosted by everyone’s favorite Science Shark, Stanley, and he needs your help to try out his new VR training room. This Event only grants XP, and it grants a LOT of it. The map size is quite small, and every node is completely randomized with high level Diamond Fighters. Unlike other Events and Story Chapters, you’ll encounter Evolved versions of Bronze, Silver and Gold Fighters here.

wJuTVD97ZKW-hAsH4lzaha6bbVbG9vupzPakG7Kd7zWtqRXu15fWxiv_p4B1cKYZlT4yOSVj2kZbl2JH6jKMRGnFzGSlUjtNNfFrAsze7FnOEWsuFFpfuTWXpzxUwFso6KSdN2Vg


To really let players harvest XP from this Event, the map will refresh every hour. Once you’ve finished the five nodes you don’t have to wait long to come back and try again!

While we are planning to eventually make this a regularly occurring event, for now this will be a special event that will only occasionally pop-up on the weekend. Stay tuned to our social media pages for information on when the first Holodeck Hazards event will be deployed!

ZLPdy84.png


VISUAL UPGRADES

STAGE IMPROVEMENTS


Many of the stages have been given a general improvement pass. Anti-Skullgirl Labs, Maplecrest, Bath of Tefnut, Rooftops Assault, Medici Tower, NMO Arena and many others have had their textures improved, NPCs added, and many other animated improvements.

The lovely staff at the NMO Arena have also had new banners hung for Robo-Fortune, Fukua and Annie.

8c9ejptRdlao1fF5_v06YUx4F0qzd2Ten1WMwsoIgFUBLlRV1tM3mcAN5AqAAFnD4UnovzvtlgQtkBgCXh1XYWI5vuFfx72bA0qVut9codPqj1QP-SQxcezILYBB9Acom15eY7HK



STAGE TINTING

Some new tech has been developed to allow the stage colors to be tinted during fights. This makes Blockbusters look extra special and closer to how Blockbusters appear in Skullgirls 2nd Encore. This tinting also makes some abilities look really spectacular!

(This gif might take a few seconds to load)
BT-h_kq3uhZspB1PpDST8SBuCKqKHyHP4WS9zFfv78ItxERoGAxerNsk4lQvx9ovEVdOsWTw8RGhKuZOl075vsX_AA-w1lTBJHWeYjNeo-6tfKHeSNMm7Em6AfG3FhobGl4eaEH5

NEW ICON

You may have noticed the new App Icon! Sagan told us he’s just letting Annie take a break, but we’re pretty sure he just wanted to hog more of the limelight.

CWsbFmiLsWZ8Fi66N90vv_EQAYyGZKWG4V-jiehimGhJXn-rf6Pg9EvEO3KI3a-Mc5_1PvdtBtJBOrPtPC8sd82UJmeoO4neJ3wDdyGHK2jGsNGe-qJmN-BsP7eQlkofahLDfCsK


First he kicked George off the loading screens, and now he’s taking the App Icon from Annie. I wonder where he’ll end up next?

ZLPdy84.png


ECONOMY CHANGES

RELIC ADJUSTMENTS
  • Beast King, Star Shine, Time Thief, and Gang Green have all been added to standard Relics.

CABINET OF CURIOSITIES
  • Annie Fighters, Special Moves, Blockbusters, and Celestial Relics have had their Canopy Coin costs reduced to standard prices.
  • Annie Moves and Skill Points have had their Rift Coin costs reduced to standard prices.
  • Celestial (Annie) Relics have had their chances of appearing reduced to standard Character Relic rates.
  • Cosmic Premiere Relics have been removed from the Cabinet.

THEONITE SUBSCRIPTION OFFER

Become an honorary member of the Royal Renoir Family!
This new offer (added by popular demand) will grant you 300 Theonite instantly. After that, each day for 30 days you will receive an additional 50 Theonite. In total you’ll receive 1800 (!!!) Theonite for an extremely low price.

To get the maximum value out of this Offer you’ll need to log in every day to claim the Theonite.
This subscription will not auto-renew after you purchase it. However, after the 30 days expires the Offer will appear again if you want to purchase another.

85aws_OATLyY66e_UWrKc0vTui58PUBDfOlGSRjpbqJPOp_xr4xOgaWGoQoCIzsLk7ciV2VIB7n_43-9HYhSzoIdPD07qXdqn8Cj3ZCwpFhAVUmJNfvztqYlprc1pZJTaodqWBft


If you’re looking for a steady stream of Theonite to keep yourself stocked up on Relics, Canopy Coins, and more, this is the deal for you!

ZLPdy84.png


OTHER CHANGES

TUTORIAL UPGRADES

When opening the game for the first time Valentine will run you through a tutorial explaining how basic combat works. We’ve all been through it at least once!

This tutorial has been given a complete overhaul and is now much more focused and streamlined. This should get new players into the game faster, and will better prepare them for the fights ahead. As part of this process, some of the tutorial has now been spread out throughout the first Story Chapter.

Random opponents have been removed from the first few Chapters on BASIC. The difficulty of the first few Chapters on BASIC have also been adjusted to give new players a smoother experience.

If you know anyone who has wanted to get into Skullgirls Mobile but were worried it would be too complex, this new streamlined tutorial should get them up to speed in no time!

ZLPdy84.png


FIGHT ASSIST (aka AUTO BATTLE)

Many early players were confused by how this feature worked and, when they did use it, their Fighters were often too weak to properly rely on it. To help with this we’ve made two major changes:
  • Fight Assist has been renamed Auto Battle to make it clearer what it actually is.
  • From 4.6, this feature will not be available to use until players reach level 20.
Auto Battle is now locked until players and their collections have reached a high enough level to make good use of it. Once players reach level 20 they will be prompted to enable it from the Options Menu.

ZLPdy84.png


VIDEO GUIDES

A new Video Guides button has been added to the Support tab in the Options Menu. This will direct players to our Beginner’s Guides playlist on our YouTube Channel, where they can find dozens of useful guides on helping them get started in the game.

Do you have a video you’d like featured? We love sharing content made by our players! Send us a message on our social media and we’ll take a look.

ZLPdy84.png


MISC
  • Added a little broken heart indicator to better show when you have landed a Counter Hit.
    lrIAMyNiQrYX29FOUeraRXqTzzc9lGdDo-RgsuXJCHbnjVFqnY3uzhvGxWzU5v9v1VSNn5HCCkdiiIMN4pCwZGTizgpB_c2ZeKBUiTa2uMglKh2zgQp5CMzummJFRwA9-NtQOQGL
  • Fixed a bug where Fighters could get ‘stuck’ in a Deployment after the Deployment finishes.
  • Fixed a bug where tagging in a Fighter right at the start of a fight would display incorrect Fighter portraits.
  • Fixed a bug where Annie sometimes couldn’t be hit by attacks after she was tripped.
  • The Daily Login Calendar has gotten some new animations flairs and polish to make it clearer what rewards you have just claimed, and to communicate more clearly when the calendar will reset.
ZLPdy84.png


If you have any questions, leave a comment below and we'll get back to you as soon as we can!

As always, thank you so much for all of your support - we’re excited to show you what we’ve got planned for 2021!

- Hidden Variable
PLEASE LET US SELL OUR UNUSED KEYS FOR COINS. THANK YOU.
 
Oooooo this update looks like an AMAZING Step in the right direction, question though, after clearing the holodeck, before the map refreshes, can you still refight the nodes for fun and normal amounts of xp? or can you actually not fight any node it in again until it refreshes?
Also, does it have a timer on it showing how long till next refresh? or will it be the normal event timer till the end of the week like AE?
Never mind, I actually see the timer in the actual image for the event. ^.^
 
Awesome update! Thank you so much for keeping the game alive. Please give us the chance to reset the stats of bbs and special moves! I would even pay theonite to be able to do it!
 
Also new water character. Frost Armor users rejoice.
I can see the future! That Water Gold can only be one of these 3 characters:
- Big Band
- Double
- Painwheel

(I'm hopin' for a Painwheel)
NPCs added
Cool, like the Indie-go-go backers' characters seen in the River King Casino? 😎
 
Yay update!

I'm guessing the Gold will be either Band or Painwheel since they don't have Water Golds yet, (neither does Eliza, but she has her 5th Gold already so I doubt it, and EDIT: forgot Double, but she has 3 Waters already so I doubt she'll get a 4th one so soon).

The diamond is a little harder, but I feel like it'll be a character that 1. only has 2 Diamonds, 2. doesn't have a Wind Diamond, 3. only has 2 Winds overall, and 4. isn't also getting a new Gold/Silver in this relic, which means Band, Bella, Filia, Double, Squigly, or Valentine.

Gonna start combing through the SG2E palettes to see if I can guess the exact ones, since they're probably going to be very green...

EDIT: Oops, got ninja'd!

double EDIT: ...but maybe Monster Energy Drink Double for the Water Gold. The element would make sense, and it's a green palette.
280px-Double_26.png


Likely Water Gold Candidates: Really struggling to find green+water candidates from Band and Painwheel, so I think I'll just go with the above Double for my guess even though I feel like a 4th Water Double is unlikely.


Likely Wind Diamond Candidates: Lots of good green palettes to choose from here, and just matching an element's theme color is usually enough to make a fighter that element unless they have a strong link to a different element in terms of the lore of whatever the palette is referencing. Also, Patty Valentine, because it's the holiday that Patty is named after.

280px-Band_27.png
280px-SG_cer_color16.png
280px-SG_fil_color10.png
280px-SG_dbl_color17.png
280px-SG_squ_color6.png
280px-SG_val_color5.png
 
Last edited:
I'm guessing the Gold will be either Band or Painwheel since they don't have Water Golds yet, (neither does Eliza, but she has her 5th Gold already so I doubt it, and EDIT: forgot Double, but she has 3 Waters already so I doubt she'll get a 4th one so soon).
Eliza has Lapis Luxury, actually.

The first update of 2021 is here! Some of our big focuses for this year will be improving existing features and giving players a smoother playing experience in general. You’ll see the first steps in that direction in this very update! (Of course, we have some other BIG plans too).

We plan on sharing a more general Roadmap for 2021 later this month, so stay tuned for more details.
I can't wait to see the Roadmap!