i had a weird run in today when i was playing the bronze PF.
i was using a Filia against a Painwheel. after the Painwheel did a combo against me that i blocked, i took the opportunity to go through the classic ground combo > launcher > air combo > trip. i launch the Painwheel fine after the ground combo and tap again to chain the air combo. Filia' first move (Straight Razor) hits fine, but the next one (Split Ends) completely misses the Painwheel and she falls back to the ground.
last time i checked, all air combos in SGM hit 100% of the time. i know in SG2E you can block in the air, but not here. this isn't supposed to happen, right?
side note: this happened awhile ago as well when i was playing with Parasoul. if i recall correctly, her first move (Crescent Burn) completely missed and the rest of the air combo didn't happen.
i was using a Filia against a Painwheel. after the Painwheel did a combo against me that i blocked, i took the opportunity to go through the classic ground combo > launcher > air combo > trip. i launch the Painwheel fine after the ground combo and tap again to chain the air combo. Filia' first move (Straight Razor) hits fine, but the next one (Split Ends) completely misses the Painwheel and she falls back to the ground.
last time i checked, all air combos in SGM hit 100% of the time. i know in SG2E you can block in the air, but not here. this isn't supposed to happen, right?
side note: this happened awhile ago as well when i was playing with Parasoul. if i recall correctly, her first move (Crescent Burn) completely missed and the rest of the air combo didn't happen.