- Joined
- May 15, 2024
- Messages
- 47
- Reaction score
- 37
- Points
- 18
- Age
- 29
These are my ideas to get most of these really bad fighter variants somewhat more viable and actually worth investing in. I would love to discuss these ideas with anyone to maybe help fix these fighters in a future patch.
(OLD SM1)
Once per match while Valentine is alive, teammates gain HEAVY REGEN for 5/7/10 seconds when dropping below 25% health.
(OLD SM1)
Once per match when defeated, RESURRECT with 15/25/50% HEALTH.
(NEW SM1)
Once per match while Valentine is alive, teammates gain HEAVY REGEN for 5/7/10 seconds when dropping below 25% health.
(NEW SM2)
Once per match when defeated, RESURRECT with 15/25/50% HEALTH and gain PERMANENT IMMUNITY and 1 stack of PERMANENT ENRAGE also gain 8/9/10 seconds of HASTE.
OR
(OLD SM1)
Once per match while Valentine is alive, teammates gain HEAVY REGEN for 5/7/10 seconds when dropping below 25% health.
(NEW SM2)
Once per match when defeated, RESURRECT with 15/25/50% HEALTH and gain and 1 stack of PERMANENT ENRAGE also gain 8/9/10 seconds of HASTE and IMMUNITY.
(OLD SM1)
All teammates instantly recover 5/10/15% HEALTH when Valentine TAGS OUT.
(OLD SM2)
Teammates in reserve regenerate SCRATCH DAMAGE and gain BLOCKBUSTER meter
50/75/100% faster.
(NEW SM1)
All teammates instantly recover 5/10/15% HEALTH when Valentine TAGS OUT.
Teammates in reserve regenerate SCRATCH DAMAGE and gain BLOCKBUSTER meter
50/75/100% faster.
(NEW SM2)
When all teammates are dead, gain 5/10/15% HP and gain 2 stacks of REGEN for 10/11/12 seconds also 3/4/5% BLOCKBUSTER METER.
(OLD SM1)
All teammates TAG IN with ENRAGE for 10/12/15 seconds.
(OLD SM1)
COOLDOWN for TAG INS reduced by 25/35/50% for all teammates.
(NEW SM1)
All teammates TAG IN with ENRAGE for 10/12/15 seconds, also teammates gain 1 stack of PRECISION when tagging in.
(NEW SM2)
COOLDOWN for TAG INS reduced by 25/35/50% for all teammates.
While all teammates are dead, gain 1 stack of permanent ENRAGE.
OLD (SM1)
5/10/15% chance of getting HIT to avoid all damage (also applies while blocking).
OLD (SM2)
Also gain UNFLINCHING for 4/5/6 seconds.
NEW (SM1)
5/10/15% chance of getting HIT to avoid all damage (also applies while blocking).
Also gain UNFLINCHING for 4/5/6 seconds.
NEW (SM2)
When you or a teammate tags in they gain ONLY one stack of armor for 8/9/10 seconds and their next attack has a 50/75/100% chance to inflict CRIPPLE for 7/8/9 seconds.
OLD (SM1)
Inflict a random DEBUFF for 3/4/5 seconds when using a SPECIAL MOVE.
OLD (SM2)
If the opponent is suffering a DEBUFF when Peacock is defeated, the opponent's HEALTH is reduced by 25/35/50%.
NEW (SM1)
Inflict a random DEBUFF for 5/6/7 seconds when using a SPECIAL MOVE.
NEW (SM2)
If the opponent is suffering from any DEBUFFS when defeated, Peacock gains 1/2/3 random buffs for 6/7/8 seconds and 1 stack of ENRAGE for 5/6/7 seconds. If the opponent is defeated when no debuffs are inflicted onto them upon death Peacock gains 3/4/5 stacks of PRECISION and 1 stack of ENRAGE for 5/6/7 seconds.
OR
NEW (SM1)
Inflict a random DEBUFF for 5/6/7 seconds when using a SPECIAL MOVE.
NEW (SM2)
Peacock gains 1 stack of ENRAGE for 3/4/5 seconds for every debuff inflicted. If the opponent is suffering from any DEBUFFS when defeated all special moves are reset.
OLD (SM1)
Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant 3/4/5 stacks of PRECISION and 1 stack of EVASION.
OLD (SM2)
While Peacock is alive, enemies have 50/60/75% reduced CRIT RATE.
NEW (SM1)
Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant 3/4/5 stacks of PRECISION and 1 stack of EVASION.
NEW (SM2)
While peacock is alive all teammates have a 10/15/20% increased crit damage.
(OLD SM1)
When suffering a CRITICAL HIT, inflict BLEED for 10/12/15 seconds.
(OLD SM2)
25/35/50% chance on HIT to inflict BLEED for 3 seconds if the opponent is suffering BLEED
(NEW SM1)
When suffering a CRITICAL HIT, inflict BLEED for 10/12/15 seconds.
(NEW SM2)
25/35/50% chance on HIT to inflict BLEED for 3 seconds also if the opponent has ARMOR inflict HEAVY BLEED for 3/4/5 seconds.
When at 40% HP gain 3/4/5 seconds of UNFLINCHING and 1 stack of ARMOUR for 8/9/10 seconds.
(OLD SM1)
15% chance when landing a BLOCKED HIT to inflict ARMOR BREAK and POWER SURGE for 10/12/15 seconds each.
(OLD SM2)
After 5 seconds while on Fukua's side of the stage and while not STUNNED, opponents lose all current BUFFS and suffer FATIGUE for 15/13/10 seconds
(NEW SM1)
15% chance when landing a BLOCKED HIT to inflict ARMOR BREAK and POWER SURGE for 10/12/15 seconds each.
(NEW SM2)
After 5/4/3 seconds while Fukua's is on either side of the stage and is KNOCKED DOWN, opponents lose all current BUFFS and suffer FATIGUE for 15/13/10 seconds
NEW (SM1)
Gain ENRAGE upon landing a critical hit. ENRAGE lasts for 8 seconds. While enraged, there is a 30% chance to inflict DEATH MARK on your next attack. DEATH MARK lasts for 4 seconds.
NEW (SM2)
When reaching below 30% Hit points, gain HEAVY REGEN for 12 seconds and UNFLINCHING for 6 seconds.
(NEW SM1)
Gain ENRAGE every 0.3/0.2/0.1 seconds while charging a CHARGE ATTACK, ENRAGE lasts for 3/4/5 seconds and also gain 3 stacks of PRECISION and UNFLINCHING when at 5 stacks of ENRAGE, UNFLINCHING is removed after the next HIT. While landing a critical hit there is a 30% chance to inflict DEATH MARK for 8/9/10 seconds.
(NEW SM2)
When reaching 50% Hit points gain HEAVY REGEN for 10/11/12 seconds and gain INVINCIBLE for 6 seconds and 1/2/3 stacks of BARRIER. When INVINCIBLE is removed your next attack will inflict ARMOR BREAK for 6/7/8 seconds, also gain PERMANENT HASTE.
(OLD SM1)
On TAG IN, gain HEAVY REGEN and ARMOR for 5/7/10 seconds.
(OLD SM1)
On TAG IN, gain 20/25/35% BLOCKBUSTER METER.
(NEW SM1)
On TAG IN, gain HEAVY REGEN and ARMOR for 5/7/10 seconds.
On TAG IN, gain 20/25/35% BLOCKBUSTER METER.
(NEW SM2)
When all teammates are defeated gain 8/9/10 seconds of HEAVY REGEN and 1 stack of PERMANENT ARMOUR.
(OLD SM1)
While in STAR POWER MODE, each HIT blocked by the opponent has a 10% chance to inflict GUARD BREAK and SLOW for 10/12/15 seconds.
(OLD SM1)
BLOCKBUSTERS deal 25/35/50% bonus damage while in STAR POWER MODE.
(NEW SM1)
While in STAR POWER MODE, each HIT blocked by the opponent has a 10% chance to inflict GUARD BREAK and SLOW for 10/12/15 seconds.
(NEW SM2)
When at 50% HP gain 7/8/9 seconds of HASTE and DEAD EYE for 7/8/9 seconds also BLOCKBUSTERS deal 25/35/50% bonus damage while in STAR POWER MODE.
(OLD SM1)
Gain HASTE for 10/12/15 seconds when activating HYPE MODE.
(OLD SM2)
20% chance on HIT to gain ENRAGE for 5/7/10 seconds while benefiting from HASTE.
(NEW SM1)
Gain HASTE for 10/12/15 seconds when activating HYPE MODE.
(NEW SM2)
30/40/50% chance on HIT to gain ENRAGE for 5/7/10 seconds while benefiting from HASTE.
Also grabs inflict ARMOR BREAK for 5/6/7 seconds.
(OLD SM1)
RESURRECT with 25% HEALTH and 5 stacks of ARMOR after being dead for 60/45/30 seconds. A stack of ARMOR is removed after every HIT suffered.
(OLD SM2)
Deal 50/75/100% bonus damage while benefiting from ARMOR.
(NEW SM1)
RESURRECT with 25% HEALTH and 5 stacks of ARMOR after being dead for 30/20/15 seconds. A stack of ARMOR is removed after every HIT suffered.
(NEW SM2)
SPECIAL MOVES and BLOCK BUSTERS grant 1 stack of ARMOR for 7/8/9 seconds, also deal 50/75/100% bonus damage while benefiting from ARMOR.
(OLD SM1)
Once per match, gain BLESSING and 3 stacks of ENRAGE for 5/7/10 seconds when falling below 35% HEALTH.
(OLD SM2)
While benefiting from ENRAGE, THROWS have a 50% chance to inflict BLEED for 5/7/10 seconds.
(NEW SM1)
Once per match, gain BLESSING and IMMUNITY for 5/7/10 seconds when falling below 35% HEALTH.
(NEW SM2)
When you or the opponent is knocked down gain 1/2/3 stacks of ENRAGE for 5/7/10 seconds also while benefiting from ENRAGE THROWS have a 50% chance to inflict BLEED for 5/7/10 seconds.
(OLD SM1)
Once per match while Valentine is alive, teammates gain HEAVY REGEN for 5/7/10 seconds when dropping below 25% health.
(OLD SM1)
Once per match when defeated, RESURRECT with 15/25/50% HEALTH.
(NEW SM1)
Once per match while Valentine is alive, teammates gain HEAVY REGEN for 5/7/10 seconds when dropping below 25% health.
(NEW SM2)
Once per match when defeated, RESURRECT with 15/25/50% HEALTH and gain PERMANENT IMMUNITY and 1 stack of PERMANENT ENRAGE also gain 8/9/10 seconds of HASTE.
OR
(OLD SM1)
Once per match while Valentine is alive, teammates gain HEAVY REGEN for 5/7/10 seconds when dropping below 25% health.
(NEW SM2)
Once per match when defeated, RESURRECT with 15/25/50% HEALTH and gain and 1 stack of PERMANENT ENRAGE also gain 8/9/10 seconds of HASTE and IMMUNITY.
(OLD SM1)
All teammates instantly recover 5/10/15% HEALTH when Valentine TAGS OUT.
(OLD SM2)
Teammates in reserve regenerate SCRATCH DAMAGE and gain BLOCKBUSTER meter
50/75/100% faster.
(NEW SM1)
All teammates instantly recover 5/10/15% HEALTH when Valentine TAGS OUT.
Teammates in reserve regenerate SCRATCH DAMAGE and gain BLOCKBUSTER meter
50/75/100% faster.
(NEW SM2)
When all teammates are dead, gain 5/10/15% HP and gain 2 stacks of REGEN for 10/11/12 seconds also 3/4/5% BLOCKBUSTER METER.
(OLD SM1)
All teammates TAG IN with ENRAGE for 10/12/15 seconds.
(OLD SM1)
COOLDOWN for TAG INS reduced by 25/35/50% for all teammates.
(NEW SM1)
All teammates TAG IN with ENRAGE for 10/12/15 seconds, also teammates gain 1 stack of PRECISION when tagging in.
(NEW SM2)
COOLDOWN for TAG INS reduced by 25/35/50% for all teammates.
While all teammates are dead, gain 1 stack of permanent ENRAGE.
OLD (SM1)
5/10/15% chance of getting HIT to avoid all damage (also applies while blocking).
OLD (SM2)
Also gain UNFLINCHING for 4/5/6 seconds.
NEW (SM1)
5/10/15% chance of getting HIT to avoid all damage (also applies while blocking).
Also gain UNFLINCHING for 4/5/6 seconds.
NEW (SM2)
When you or a teammate tags in they gain ONLY one stack of armor for 8/9/10 seconds and their next attack has a 50/75/100% chance to inflict CRIPPLE for 7/8/9 seconds.
OLD (SM1)
Inflict a random DEBUFF for 3/4/5 seconds when using a SPECIAL MOVE.
OLD (SM2)
If the opponent is suffering a DEBUFF when Peacock is defeated, the opponent's HEALTH is reduced by 25/35/50%.
NEW (SM1)
Inflict a random DEBUFF for 5/6/7 seconds when using a SPECIAL MOVE.
NEW (SM2)
If the opponent is suffering from any DEBUFFS when defeated, Peacock gains 1/2/3 random buffs for 6/7/8 seconds and 1 stack of ENRAGE for 5/6/7 seconds. If the opponent is defeated when no debuffs are inflicted onto them upon death Peacock gains 3/4/5 stacks of PRECISION and 1 stack of ENRAGE for 5/6/7 seconds.
OR
NEW (SM1)
Inflict a random DEBUFF for 5/6/7 seconds when using a SPECIAL MOVE.
NEW (SM2)
Peacock gains 1 stack of ENRAGE for 3/4/5 seconds for every debuff inflicted. If the opponent is suffering from any DEBUFFS when defeated all special moves are reset.
OLD (SM1)
Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant 3/4/5 stacks of PRECISION and 1 stack of EVASION.
OLD (SM2)
While Peacock is alive, enemies have 50/60/75% reduced CRIT RATE.
NEW (SM1)
Getting HIT has a 15% chance to inflict ARMOR BREAK for 10 seconds and grant 3/4/5 stacks of PRECISION and 1 stack of EVASION.
NEW (SM2)
While peacock is alive all teammates have a 10/15/20% increased crit damage.
(OLD SM1)
When suffering a CRITICAL HIT, inflict BLEED for 10/12/15 seconds.
(OLD SM2)
25/35/50% chance on HIT to inflict BLEED for 3 seconds if the opponent is suffering BLEED
(NEW SM1)
When suffering a CRITICAL HIT, inflict BLEED for 10/12/15 seconds.
(NEW SM2)
25/35/50% chance on HIT to inflict BLEED for 3 seconds also if the opponent has ARMOR inflict HEAVY BLEED for 3/4/5 seconds.
When at 40% HP gain 3/4/5 seconds of UNFLINCHING and 1 stack of ARMOUR for 8/9/10 seconds.
(OLD SM1)
15% chance when landing a BLOCKED HIT to inflict ARMOR BREAK and POWER SURGE for 10/12/15 seconds each.
(OLD SM2)
After 5 seconds while on Fukua's side of the stage and while not STUNNED, opponents lose all current BUFFS and suffer FATIGUE for 15/13/10 seconds
(NEW SM1)
15% chance when landing a BLOCKED HIT to inflict ARMOR BREAK and POWER SURGE for 10/12/15 seconds each.
(NEW SM2)
After 5/4/3 seconds while Fukua's is on either side of the stage and is KNOCKED DOWN, opponents lose all current BUFFS and suffer FATIGUE for 15/13/10 seconds
NEW (SM1)
Gain ENRAGE upon landing a critical hit. ENRAGE lasts for 8 seconds. While enraged, there is a 30% chance to inflict DEATH MARK on your next attack. DEATH MARK lasts for 4 seconds.
NEW (SM2)
When reaching below 30% Hit points, gain HEAVY REGEN for 12 seconds and UNFLINCHING for 6 seconds.
(NEW SM1)
Gain ENRAGE every 0.3/0.2/0.1 seconds while charging a CHARGE ATTACK, ENRAGE lasts for 3/4/5 seconds and also gain 3 stacks of PRECISION and UNFLINCHING when at 5 stacks of ENRAGE, UNFLINCHING is removed after the next HIT. While landing a critical hit there is a 30% chance to inflict DEATH MARK for 8/9/10 seconds.
(NEW SM2)
When reaching 50% Hit points gain HEAVY REGEN for 10/11/12 seconds and gain INVINCIBLE for 6 seconds and 1/2/3 stacks of BARRIER. When INVINCIBLE is removed your next attack will inflict ARMOR BREAK for 6/7/8 seconds, also gain PERMANENT HASTE.
(OLD SM1)
On TAG IN, gain HEAVY REGEN and ARMOR for 5/7/10 seconds.
(OLD SM1)
On TAG IN, gain 20/25/35% BLOCKBUSTER METER.
(NEW SM1)
On TAG IN, gain HEAVY REGEN and ARMOR for 5/7/10 seconds.
On TAG IN, gain 20/25/35% BLOCKBUSTER METER.
(NEW SM2)
When all teammates are defeated gain 8/9/10 seconds of HEAVY REGEN and 1 stack of PERMANENT ARMOUR.
(OLD SM1)
While in STAR POWER MODE, each HIT blocked by the opponent has a 10% chance to inflict GUARD BREAK and SLOW for 10/12/15 seconds.
(OLD SM1)
BLOCKBUSTERS deal 25/35/50% bonus damage while in STAR POWER MODE.
(NEW SM1)
While in STAR POWER MODE, each HIT blocked by the opponent has a 10% chance to inflict GUARD BREAK and SLOW for 10/12/15 seconds.
(NEW SM2)
When at 50% HP gain 7/8/9 seconds of HASTE and DEAD EYE for 7/8/9 seconds also BLOCKBUSTERS deal 25/35/50% bonus damage while in STAR POWER MODE.
(OLD SM1)
Gain HASTE for 10/12/15 seconds when activating HYPE MODE.
(OLD SM2)
20% chance on HIT to gain ENRAGE for 5/7/10 seconds while benefiting from HASTE.
(NEW SM1)
Gain HASTE for 10/12/15 seconds when activating HYPE MODE.
(NEW SM2)
30/40/50% chance on HIT to gain ENRAGE for 5/7/10 seconds while benefiting from HASTE.
Also grabs inflict ARMOR BREAK for 5/6/7 seconds.
(OLD SM1)
RESURRECT with 25% HEALTH and 5 stacks of ARMOR after being dead for 60/45/30 seconds. A stack of ARMOR is removed after every HIT suffered.
(OLD SM2)
Deal 50/75/100% bonus damage while benefiting from ARMOR.
(NEW SM1)
RESURRECT with 25% HEALTH and 5 stacks of ARMOR after being dead for 30/20/15 seconds. A stack of ARMOR is removed after every HIT suffered.
(NEW SM2)
SPECIAL MOVES and BLOCK BUSTERS grant 1 stack of ARMOR for 7/8/9 seconds, also deal 50/75/100% bonus damage while benefiting from ARMOR.
(OLD SM1)
Once per match, gain BLESSING and 3 stacks of ENRAGE for 5/7/10 seconds when falling below 35% HEALTH.
(OLD SM2)
While benefiting from ENRAGE, THROWS have a 50% chance to inflict BLEED for 5/7/10 seconds.
(NEW SM1)
Once per match, gain BLESSING and IMMUNITY for 5/7/10 seconds when falling below 35% HEALTH.
(NEW SM2)
When you or the opponent is knocked down gain 1/2/3 stacks of ENRAGE for 5/7/10 seconds also while benefiting from ENRAGE THROWS have a 50% chance to inflict BLEED for 5/7/10 seconds.
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