- Joined
- Feb 5, 2021
- Messages
- 93
- Reaction score
- 85
- Points
- 33
- Age
- 23
First of all,I would like to thank everyone again for their contributions on previous "Buffing Weaker Kits" topics. thank you!
Buffing Weaker Kits: Ms.Fortune and Painwheel
Buffing Weaker Kits: Cerebella
Double
She is not particularly weak, can even be the strongest pick when the situation is right, it is just that her power distribution is severely unbalanced. All the work is being done by her CHAOS Marquee. I will attempt to give her moves an actual usage instead of just being a tool to apply CHAOS. I'll also adjust CHAOS a bit, increasing its practicality while decreasing its functionality. This unit can easily be one of the most broken units in the game, so I will try my best not to go overboard.
Gun Blades*: It only affects already existing STACKABLE debuffs. For example, 2 power surges -> 3-4 power surges, 0 bleed -> 0 bleed)
Summary:
- Adjusted CHAOS a bit so it can be used without needing crit rate at a decreased effectiveness. Also lowered its functionality a bit so it can balance out other improvements.
- A more surefire way to transmute to the advantageous element.
- Can be very fragile against opponents on higher streaks or very high ATK. Added a decent way to regain health. (Cilia Slide -> Filia -> Leech Marquee. So it works out xd)
- She will perform better against DEBUFF clears and IMMUNITY.
- Wanted to emphasize her TRANSMUTATION mechanic more and added some effects that is only applied when she is at advantageous element.
- As MEGALITH ARRAY outperforms NIGHTMARE LEGION in most cases, improved NIGHTMARE LEGION's niche a bit.
Initially I also included BANDWAGON RUSHDOWN and CATELLITE LIVES then deemed them unnecessary to change. Increasing Bandwagon's chances would only make it guaranteed to inflict HEX at this point. As for Catellite, it already does so much stuff as an opener, extender, debuffer and dispeller. There is no need to increase its chances to dispel.
These concludes my suggestions for DOUBLE. I'm very open to feedbacks, please comment down below your opinions and ideas. Let's brainstorm!
Buffing Weaker Kits: Ms.Fortune and Painwheel
Buffing Weaker Kits: Cerebella
Double
She is not particularly weak, can even be the strongest pick when the situation is right, it is just that her power distribution is severely unbalanced. All the work is being done by her CHAOS Marquee. I will attempt to give her moves an actual usage instead of just being a tool to apply CHAOS. I'll also adjust CHAOS a bit, increasing its practicality while decreasing its functionality. This unit can easily be one of the most broken units in the game, so I will try my best not to go overboard.
ICON | NAME | OLD | NEW |
---|---|---|---|
MARQUEE ABILITY: CHAOS | When at an ELEMENTAL ADVANTAGE, inflict a random DEBUFF for 5/15 seconds when landing a CRITICAL HIT. | When at an ELEMENTAL ADVANTAGE, inflict a random DEBUFF for 5/10 seconds upon landing every 3rd COMBO HIT, or on every HIT if it’s CRITICAL. | |
FLESH STEP | Double teleports forward a certain distance. | Double teleports forward a certain distance. When used at max distance DOUBLE TRANSMUTES to advantageous element. | |
CILIA SLIDE | On HIT, inflict SLOW for 4/8/12 seconds. | HEALS for 25/35/50% of your missing HEALTH on HIT. On CRITICAL HIT, HEALING is DOUBLED. | |
BOGUS BUZZARD | On HIT, inflict HEAL BLOCK for 4/8/12 seconds. | On HIT, has a 25/50% chance to extend DEBUFF durations by 1/2 second(s). | |
HORNET BOMBER | Has a 25/50/100% increased chance to land a CRITICAL HIT. | Deals an additional 5/7/10% damage for each DEBUFF stack on the opponent. (Up to 200%) | |
LUGER REPLICA | On HIT, inflict a random DEBUFF for 4/8/12 seconds. | Removes 1/2/3 BUFF(S) if opponent has no DEBUFFS (also applies on BLOCK). | |
FALSE INTENTIONS | TAUNT your opponent to gain a random BUFF for 10/12/15 seconds. | TAUNT your opponent to gain a random BUFF for 10/12/15 seconds. When at an ELEMENTAL ADVANTAGE buff gain is DOUBLED. | |
BEAST OF GEHENNA | 25/35/50% chance to set opponent's SPECIAL MOVE and TAG INs on COOLDOWN. | 25/35/50% chance to set opponent's SPECIAL MOVE and TAG INs on COOLDOWN. When at an ELEMENTAL ADVANTAGE effect chance is DOUBLED. | |
GUN BLADES | 25/35/50% chance on HIT to inflict BLEED and HEAL BLOCK for 10 seconds. | 25/35/50% chance on HIT to increase DEBUFF stacks by one.* When at an ELEMENTAL ADVANTAGE effect chance is DOUBLED. | |
NIGHTMARE LEGION | If used to defeat an opponent, gain 3 random BUFFS for 10/12/15 seconds. | If used to defeat an opponent, gain 5 random BUFFS for 10/12/15 seconds. |
Gun Blades*: It only affects already existing STACKABLE debuffs. For example, 2 power surges -> 3-4 power surges, 0 bleed -> 0 bleed)
Summary:
- Adjusted CHAOS a bit so it can be used without needing crit rate at a decreased effectiveness. Also lowered its functionality a bit so it can balance out other improvements.
- A more surefire way to transmute to the advantageous element.
- Can be very fragile against opponents on higher streaks or very high ATK. Added a decent way to regain health. (Cilia Slide -> Filia -> Leech Marquee. So it works out xd)
- She will perform better against DEBUFF clears and IMMUNITY.
- Wanted to emphasize her TRANSMUTATION mechanic more and added some effects that is only applied when she is at advantageous element.
- As MEGALITH ARRAY outperforms NIGHTMARE LEGION in most cases, improved NIGHTMARE LEGION's niche a bit.
Initially I also included BANDWAGON RUSHDOWN and CATELLITE LIVES then deemed them unnecessary to change. Increasing Bandwagon's chances would only make it guaranteed to inflict HEX at this point. As for Catellite, it already does so much stuff as an opener, extender, debuffer and dispeller. There is no need to increase its chances to dispel.
These concludes my suggestions for DOUBLE. I'm very open to feedbacks, please comment down below your opinions and ideas. Let's brainstorm!