Following the post by https://forum.skullgirlsmobile.com/threads/suggestion-about-card-protection-and-favorites.5402/ (Thanks CRX and SOLBOOM) I had an Idea, where we could use some special Icons to identify our favorite characters, the ones we want to raise, or the ones we would like to, well, "put to good use" (EVOLVING FOOOOOOOOD!!!)
So, I made a little graphic example about how it could look:
(Yes, I´m a liiiittle broke, but that´s not the point...)
A Heart icon would be for our most beloved character. Could be just be used once. and the character can´t be sacrificed, used like evolving material, or couldn´t be evolved. Can recibe skill tree upgrades anyway.
Star And crown: Like Heart, would lock our character, but the icon could be used several times for less favorite members (Or maybe we could use it for our favorite fighter, if we feel more like rockstars).
1-10: Reference numbers, does not lock the character. (Usefull when we have for example several same fighters equiped with some moves for tanky enemies, effect moves, or moves to tag out chars that we want to kill latter and we don´t want to be looking for them eeevery time)
Skull icon: The fighters whe want to sacrifice, and are easy to identify in the sacrifice/evolve screen without risk of picking one we gived love, canopy coins, skill points and chocolates...
Thanks for reading!! Hope you like the idea!!
So, I made a little graphic example about how it could look:
(Yes, I´m a liiiittle broke, but that´s not the point...)
A Heart icon would be for our most beloved character. Could be just be used once. and the character can´t be sacrificed, used like evolving material, or couldn´t be evolved. Can recibe skill tree upgrades anyway.
Star And crown: Like Heart, would lock our character, but the icon could be used several times for less favorite members (Or maybe we could use it for our favorite fighter, if we feel more like rockstars).
1-10: Reference numbers, does not lock the character. (Usefull when we have for example several same fighters equiped with some moves for tanky enemies, effect moves, or moves to tag out chars that we want to kill latter and we don´t want to be looking for them eeevery time)
Skull icon: The fighters whe want to sacrifice, and are easy to identify in the sacrifice/evolve screen without risk of picking one we gived love, canopy coins, skill points and chocolates...
Thanks for reading!! Hope you like the idea!!
Last edited: