CHARACTER RELIC LOGIC
After much deliberation, Character Relics now feature a 100% guaranteed chance to contain their featured characters. Gone are the days of opening a Beowulf Smackdown Relic and receiving a Peacock!
In order to maintain economy health, the cost of Character Relics has increased from 150 Theonite to 200 Theonite.
Why are you making Character Relics more expensive?
For those of you who played Skullgirls before 2018, you may recall that this was how Character Relics were originally designed to function.
Going into 2.0, we were carefully examining many aspects of the in-game economy and - for a variety of reasons (properly valuing the increased odds of getting a particular fighter, increasing relative value of the Premiere Relics, etc) - we decided to keep the Theonite Prices of the Character Relics the same, but reduce the odds of getting the featured character to 50%.
The results of this have been mixed. Premiere Relics are much more viable (also in part because we added Character Relic exclusive fighters to the Premiere Relic pool), but many players have reported that Character Relics feel confusing or clunky, regardless of how we messaged the contents. As such, we've restored them to their original states, and have instead increased the cost to compensate for the degree of control players are able to exert over their Relic rewards.
As always, we welcome your feedback on any changes to the game, and look forward to continuing to tweak and tune the economy to ensure a great user experience while also ensuring Skullgirls Mobile's sustainability for years to come.