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Custom Sprites for the Palette Editor

Krazete

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I figured out a method of making palette files (sprites readable by the Palette Editor) from normal sprites a while ago, around the time Annie was announced. It's about time I make use of that process.

The Palette File Pipeline
sgmpalette (1) (1).png
1. Choose a raw image.
2. From the raw image, create the linework layer. Use the brush tool or the magic wand tool with anti-aliasing turned on. Only the alpha channel matters here, so make sure that's clean.
3. From the raw image, create the base color layer. Hard edges are required. Use the pencil tool and turn off anti-aliasing and feathering for other tools.
4. From the base color layer, create the color area layer. Hard edges are required. Encode color IDs in the red channel. The green, blue, and alpha channels can be any value.
5. Run create_sprite.py.
6. Upload the result to SGM Palette Editor.

Here's an sample file of steps 1 to 4: sample.psd

Step 4 requires a bit of coordination since all sprites of a single character would need the same color areas and the same color IDs.
For existing characters, you can go to the Palette Editor to see official color areas and click those areas to see official color IDs in the sidebar.
For other characters, everyone would need to agree upon a list of areas and IDs.

Because of this, I would like submissions to include the list of color areas and color IDs used.
This isn't actually necessary (once one palette file of a character is uploaded to the Palette Editor, you can reference them on the Palette Editor when creating new palette files of that character); it's mostly for convenience.

I'll keep a list of submitted characters and their color areas/IDs here:
image below is outdated a bit (e.g. hungern's body is only one color officially)
colorareas.png
10 hat top
11 hat brim
20 hair
30 face
31 blush
32 eye white
33 eye pupil
35 hand
36 leg
37 knee
38 tongue
40 raincoat button
41 raincoat drawstring
42 raincoat drawstring cordlock
50 raincoat body
51 raincoat upper arm
52 raincoat lower arm cuff
53 raincoat collar
55 raincoat lower body
56 raincoat trim
60 boot top middle
61 boot bottom
62 boot top
80 hungern mouth
81 hungern teeth
90 hungern bone
91 hungern ligament
92 hungern brim bone
100 hungern body color 1
101 hungern body color 2
110 ice cream cone
111 ice cream bottom scoop
112 ice cream top scoop
160 hungern eye pupil
161 hungern eye vein
162 hungern eye white
10 hat top
11 hat bottom
12 hat circle
50 headset band
51 headset earpiece
52 headset mic arm
53 headset mic piece
54 headset mic
55 headset earpiece cover
70 face
71 neck
72 hands
73 glasses right
74 fingers
75 upper leg
76 lower leg
77 glasses left
80 neckerchief
81 collar
82 shoulder
83 arm
84 cuff
88 boobs
89 button
90 waist
91 hips
100 hair main
101 hair strand
102 hair back

An example submission is in the first comment on this post.
 
Last edited:

Krazete

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Character: Umbrella
Layers:
raw.pngline.pngbase.pngarea.png
Color Areas/IDs:
10 hat top
11 hat brim
20 hair
30 face
31 blush
32 eye white
33 eye pupil
35 hand
36 leg
40 raincoat button
41 raincoat drawstring
42 raincoat drawstring cordlock
50 raincoat body
51 raincoat upper arm
52 raincoat lower arm
53 raincoat collar
60 boot top
61 boot bottom
80 hungern mouth
81 hungern teeth
90 hungern bone
91 hungern ligament
100 hungern body color 1
101 hungern body color 2
110 ice cream cone
111 ice cream bottom scoop
112 ice cream top scoop
 
Last edited:

Krazete

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Messages
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Character: Molly
Layers:
raw.pngline.pngbase.pngarea.png
Color Areas/IDs:
10 hat top
11 hat bottom
12 hat circle
50 headset band
51 headset earpiece
52 headset mic arm
53 headset mic piece
54 headset mic
55 headset earpiece cover
70 face
71 neck
72 hands
73 glasses right
74 fingers
75 upper leg
76 lower leg
77 glasses left
80 neckerchief
81 collar
82 shoulder
83 arm
84 cuff
88 boobs
89 button
90 waist
91 hips
100 hair main
101 hair strand
102 hair back
 
Last edited:
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Filiawithpainwheel

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I have a question since I made a color pallette for umbrella and Molly. How can I submit my card?