- Joined
- Apr 10, 2024
- Messages
- 34
- Reaction score
- 25
- Points
- 8
The idea is to separate the Doom trigger from the Lightning Shots trigger, as those effects don't compliment each other. One provides a damage spike, while the other a kill condition, making their pairing rather redundant.
Signature Ability 1 | ||
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OLD
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NEW
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Signature Ability 2 | ||
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OLD
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NEW
- 4 consecutive reloads means that you have all 6 shots remaining while reloading those 4 times. - Using Tea Slip will count towards the 4 consecutive reload requirement - Yes, this is a Quad Damage reference |
Reasons for the change:
1. Lets you play around with 6 lightning shots more often, which is the key thing that makes this variant fun.
2. Grants better control on when to inflict DOOM.
3. Removing BB Meter has always been a minor part of her kit. Removing it for the sake of having better access to the more fun part of her kit is a worth it trade.
4. This will make Dame Slayer more consistent. She is currently a one and done variant with nothing much to show for after using her old ability once.
5. This palette deserves more love, given the reference and requirements to unlock it in 2nd Encore. Yes, 2 different games, but still, it's quite sad to see such a cool variant being her weakest.
6. Right now granting both DOOM and 6 Lightning Shots is quite contradictive. The lightning shots provide you with a great damage spike vs an enemy that will die regardless. They need to be separately accessed effects.
7. The change to SA1 makes her Marquee Metal Breakdown even better, as she can consistently apply Armor Break, making her a more than viable option vs such characters. That's why the damage from the SA was also removed, as when combined with Metal Breakdown, you'll be consistently dealing double damage from Lightning Shots.
Changelog
15/May/2024 | ||||
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SA 2 Proposal changed from: Old
New
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