• [2018/06/22]
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Characters Dragon Brawler thread

SvenZ

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I don't have any specific suggestion for DB. I like him in concept, but something feels missing, specifically in SA2. It contradicts SA1 in a way, as you want to utilize the Precision for a kill, but you're forced to utilize Gigantic Arm. His Chairs can hit for a fair bit in Hype Mode, but the Precision has some overlap with them already being a guaranteed crit. Still, that's not too much of a problem, but the fact you can't utilize a more burst damage build because SA1 is hidden behind Hype Mode is kinda annoying

Maybe allow SA2 to trigger from the final blow being a Critical Hit. That would synergize better with his SA1. Also grant a Hype Charge, in order to compliment a build lower on throws. Not that it's hard to get Hype Charges, but hey, why not. So smth like this I guess:

New SA2
- Gain 25/35/50% BLOCKBUSTER METER and 1/2/3 HYPE CHARGES when defeating an opponent with a CRITICAL HIT
 
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- Gain 25/35/50% BLOCKBUSTER METER and 1/2/3 HYPE CHARGES when defeating an opponent with a CRITICAL HIT
If he is still able to get HYPE CHARGES while already in HYPE MODE it would be nice. He can immediately activate it again when HYPE MODE wears off.
 
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If he is still able to get HYPE CHARGES while already in HYPE MODE it would be nice. He can immediately activate it again when HYPE MODE wears off.
What's your opinion on extending the duration instead, and just remove the BB gain altogether? Smth like

SA1
- Gain 3/4/5 stacks of PRECISION when activating HYPE, and 1 more stack every 5 seconds while in HYPE. CRIT DAMAGE is increased by 100% while in HYPE MODE.


SA2
- While in HYPE, CRITICAL HITS extend its duration by 1/1.75/2.5 seconds. Gain 1/2/3 HYPE CHARGES when defeating an opponent with a CRITICAL HIT.
 
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I actually really enjoy the BB Meter gain on him, it is really satisfying to use his THREE WULF MOONSAULT BB3 as a finisher when combined with the PRECISION + CRIT DAMAGE buff. And he is able to get it super quickly without the need of long combos.

Beowulf already has the perfect workarounds to not waste a PRECISION stack thanks to his command grab moves. I don't think he needs to gain it continuously. Also I personally like it more when the HYPE MODE works like a nuke button instead of it being a time-adjustable HYPE-MODE which also gives PRECISION here and there.

His SA2 sounds really conflicting. He can extend the duration of his HYPE MODE but also gain extra HYPE CHARGES on kill? I don't think his HYPE MODE can ever end unless he just spams command grabs.

I personally don't like this version.
 
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So the best solution would be :

Sig1 - No change

Sig2 - When Defeating opponent with BB, gain 50% BB meter and maximize HYPE. If you’re in HYPE MODE, reset its duration instead.
 
So the best solution would be :

Sig1 - No change

Sig2 - When Defeating opponent with BB, gain 50% BB meter and maximize HYPE. If you’re in HYPE MODE, reset its duration instead.
I disagree. I still think that the killing blow should be a crit and not a BB. That way you can go for a Wulf Shoot, BB of your choice, and 3 chairs. I also agree with Kheul that extending the Hype duration may not be the best thing. If Sig2 already grants charges, that's more than enough
 
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