The energy system is overly restricting for new accounts. I have tree characters, so I get 2 prize fights and at max 5 story fights per day. I loose more then I win, so by the time I get to end of story I wont remember how it started. Other then that, I can train combos on opponent that does not move. So even if I have time to "git gud" to get better, I don't have enough in game time to really learn the system. If I do combos I wants to learn during those fights then am be more likely to loose, get no progress in story, get nothing and spend energy - so I play more to win and less to learn. I normally like not to upgrade my characters to see how far I can get in games, but this system strongly encourages overpowering them before trying to move the story.
Am I really expected to log in multiple times a day to collect relic while knowing that attempting actual fight just for fun would be bad idea? Ok, it is exercise in self control and ability to resist the temptation, but hardly fun. Knowing that these are my last fights no matter how close I am to victory and no matter how good I feel about playing is also incredible joy killer. It makes me think about activity I will be doing after match. Half the time I switch to that other activity, since this one is ending anyway and I seem to be loosing the match, so what is the point.
During my first session I had a lot of energy for some reason, so I did not even realized it is there. At that point, I thought this game could replace Clash Royalle as a game to go to. But then it suddenly started to limit my fights and fun ended. It discourages experimentation, it discourages play when I am tired or in noisy environment and it makes me think about money when I should be thinking about combos and enjoy graphics.
In PC version, I liked to start a fight just so I can admire graphics and sounds I like so much in skullgirls, but that is strongly unreasonable on tablet. Or just to play without really trying to win, because the game is simply fun. If I pay 2$, I get around 100 theonites which means I can refill team three times. That is a bit pricy for long term play and oddly, it is more expensive for beginner (who has only one team) then for serious player (who has more of them and can play more without paying). To compare it, clash royalle allows me to play as many games as I want, but I cease to get rewards for it. I would be fine not getting rewards if I could play.
Maybe this game is really just not for me, but I looked forward to story and I am willing to pay reasonable amount of money - I bought PC version after all. I would be ok with having to unlock chapters, buy characters and what not. But I am not whale kind of player who sinks thousands into game refill by refill. I understand that company needs money etc, but even whales don't pay that much first week they downloaded the game.
I read the argument about not burning out, but a.) that issue appears mostly in games that encourage grind to progress so people grind after it is not fun anymore (Clash Royalle does not have it) b.) I am adult with work and family and simply cant progress a bit every evening. I can progress a lot some evenings, can not at others and I can impulsively steal 5 mins to play here and there in environment when I am likely to be interrupted (e.g. wont start fight if loss costs too much). Some adult friendly mechanism could help for retention of people like me.
Am I really expected to log in multiple times a day to collect relic while knowing that attempting actual fight just for fun would be bad idea? Ok, it is exercise in self control and ability to resist the temptation, but hardly fun. Knowing that these are my last fights no matter how close I am to victory and no matter how good I feel about playing is also incredible joy killer. It makes me think about activity I will be doing after match. Half the time I switch to that other activity, since this one is ending anyway and I seem to be loosing the match, so what is the point.
During my first session I had a lot of energy for some reason, so I did not even realized it is there. At that point, I thought this game could replace Clash Royalle as a game to go to. But then it suddenly started to limit my fights and fun ended. It discourages experimentation, it discourages play when I am tired or in noisy environment and it makes me think about money when I should be thinking about combos and enjoy graphics.
In PC version, I liked to start a fight just so I can admire graphics and sounds I like so much in skullgirls, but that is strongly unreasonable on tablet. Or just to play without really trying to win, because the game is simply fun. If I pay 2$, I get around 100 theonites which means I can refill team three times. That is a bit pricy for long term play and oddly, it is more expensive for beginner (who has only one team) then for serious player (who has more of them and can play more without paying). To compare it, clash royalle allows me to play as many games as I want, but I cease to get rewards for it. I would be fine not getting rewards if I could play.
Maybe this game is really just not for me, but I looked forward to story and I am willing to pay reasonable amount of money - I bought PC version after all. I would be ok with having to unlock chapters, buy characters and what not. But I am not whale kind of player who sinks thousands into game refill by refill. I understand that company needs money etc, but even whales don't pay that much first week they downloaded the game.
I read the argument about not burning out, but a.) that issue appears mostly in games that encourage grind to progress so people grind after it is not fun anymore (Clash Royalle does not have it) b.) I am adult with work and family and simply cant progress a bit every evening. I can progress a lot some evenings, can not at others and I can impulsively steal 5 mins to play here and there in environment when I am likely to be interrupted (e.g. wont start fight if loss costs too much). Some adult friendly mechanism could help for retention of people like me.