- Joined
- May 15, 2024
- Messages
- 23
- Reaction score
- 14
- Points
- 3
- Age
- 29
OLD (SM1)
Gain ENRAGE every 0.3/0.2/0.1 seconds while charging a CHARGE ATTACK. ENRAGE is removed after the next HIT.
OLD (SM2)
While reaching 5 stacks of ENRAGE, gain UNFLINCHING for 5/7/10 seconds. UNFLINCHING is removed after the next HIT.
NEW (SM1)
Gain ENRAGE upon landing a critical hit. ENRAGE lasts for 6/7/8 seconds. While enraged, there is a 30% chance to inflict DEATH MARK on your next attack. DEATH MARK lasts for 4 seconds.
NEW (SM2)
When reaching below 30% Hit points, gain HEAVY REGEN for 10/11/12 seconds and UNFLINCHING for 4/5/6 seconds.
"This variant's color palette is inspired by the ‘Heavy' from Team Fortress 2. In the game, the Heavy is a tanky class and in the game there is a unique mechanic called 'Random Crits,' which gives a chance to significantly increase bullet or melee damage, often resulting in an instant kill. It makes sense to incorporate this feature into this Cerebella variant by granting her increased damage when she lands a critical hit. The addition of the Death Mark further enhances her threat level, evoking the chaotic feel of TF2’s random crits dealing massive damage.
My idea is to elevate this low-tier diamond fighter to A or S-tier by incorporating some TF2 mechanics into the variant. In TF2, the Heavy fully regenerates health by eating a 'Sandvich,' so I applied a similar mechanic to this variant, allowing her to recover health when her HP drops below 30%."
This version I feel is more structured and polished and gives it that TF2 feel.
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