- Joined
- May 28, 2017
- Messages
- 119
- Reaction score
- 67
- Points
- 28
- Age
- 32
After playing for nearly a month I've noticed one large issue: exp is extremely limited and yellow energy stays capped most of the day. Currently for leveling a character we have 2 ways: Prize Fights and Event Fights.
Event fight exp only last 13 matches which makes it a weak source of exp, plus many of the matches are for characters between 1-1.5k FP making them useless for silver characters past level 20 and useless for gold character around level 10 because we want to fight at an FP disadvantage as often as possible.
Prize fights, while infinitely repeatable if you have enough resources, will only give the most exp once you've obtained a high enough score multiplier.
The issue with this is you must risk your multiplier to carry a character, which is great in a risk vs. reward gameplay method but there should be other methods of exp gain that do not risk multiplier destruction.
Losing a x5 multiple streak because you need(the only real source of exp right now so "need" should be the right word) to carry a lower level character to properly level them is demoralizing.
I can only speak for myself and from the anecdotes I've read on the forums but the consensus is, with exception of a few, is that losing a large multiplier sucks. When I do a prize fight I want to feel like nothing was wasted because of the team I selected.
If you pick a team of your best units and 3-0 the ai with one character it feels like you've wasted the other two slots because you could've put carries in them. Other times you decide to do a carry on a x5 multiplier, your one top unit gets bodied and it feels like you wasted your time building your streak because of this dilemma of deciding between exp or ranking.
From a user experience standpoint: players shouldn't need to decide between earning card exp or ranking.
As a result of this issue I suggest to the devs to add a match mode that gives non-reduced exp, uses yellow energy and is not limited in match count. Yellow energy is underutilized in end-game except for use on Daily Event/Missions so it would be nice to have a use for this resource.
What do you think about adding another method of exp gain?
Do you agree or disagree with the need for it?
Do you agree that we need it but think my reasoning is off?
Do you disagree and think PF should be the only method of exp gain? Why?
I'd enjoy seeing other players views on this idea.
Let's get a discussion going on this.
Event fight exp only last 13 matches which makes it a weak source of exp, plus many of the matches are for characters between 1-1.5k FP making them useless for silver characters past level 20 and useless for gold character around level 10 because we want to fight at an FP disadvantage as often as possible.
Prize fights, while infinitely repeatable if you have enough resources, will only give the most exp once you've obtained a high enough score multiplier.
The issue with this is you must risk your multiplier to carry a character, which is great in a risk vs. reward gameplay method but there should be other methods of exp gain that do not risk multiplier destruction.
Losing a x5 multiple streak because you need(the only real source of exp right now so "need" should be the right word) to carry a lower level character to properly level them is demoralizing.
I can only speak for myself and from the anecdotes I've read on the forums but the consensus is, with exception of a few, is that losing a large multiplier sucks. When I do a prize fight I want to feel like nothing was wasted because of the team I selected.
If you pick a team of your best units and 3-0 the ai with one character it feels like you've wasted the other two slots because you could've put carries in them. Other times you decide to do a carry on a x5 multiplier, your one top unit gets bodied and it feels like you wasted your time building your streak because of this dilemma of deciding between exp or ranking.
From a user experience standpoint: players shouldn't need to decide between earning card exp or ranking.
As a result of this issue I suggest to the devs to add a match mode that gives non-reduced exp, uses yellow energy and is not limited in match count. Yellow energy is underutilized in end-game except for use on Daily Event/Missions so it would be nice to have a use for this resource.
What do you think about adding another method of exp gain?
Do you agree or disagree with the need for it?
Do you agree that we need it but think my reasoning is off?
Do you disagree and think PF should be the only method of exp gain? Why?
I'd enjoy seeing other players views on this idea.
Let's get a discussion going on this.
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