- Joined
- Jan 1, 2018
- Messages
- 57
- Reaction score
- 67
- Points
- 33
- Age
- 29
Beowulf
- Challenger
- Defending Champ
Big Band
- Soloist
- Upper Hand
- Ring Leader
Double
- Chaos
Eliza
- Blood Oath
- Ritual Sacrifice
Filia
- Leech
- Mlem
Painwheel
- Tainted Blood
- Grudge
- Critical Thinking
- Critical Mass
Peacock
- Special Feature
- Cast Party
Further Comment:
Squigly
- Evil Dead
- Dead Alive
Valentine
- Trauma Center
- ICU
- Challenger
Beowulf inflicts x% Bonus damage anytime his health percentage is LOWER than his opponent
Starting %: 5 | Increments: 1% | Max: 15%
- Defending Champ
Beowulf inflicts x% bonus damage anytime his health percentage is HIGHER than his opponent
Further Comment:Starting %: 5 | Increments: 1% | Max: 15%
What you pick depends on how confident you are in keeping your Beowulf's HP up.
Challenger gives an early damage boost when someone new tags in while Defending Champ's benefits can go until the death of the opponent as long as you have more health.
Challenger gives an early damage boost when someone new tags in while Defending Champ's benefits can go until the death of the opponent as long as you have more health.
Big Band
- Soloist
Take x% less damage when Big Band has NO living teammates
- FrontmanStarting %: 5 | Increments: 1% | Max: 15%
Recommended Use: On defense focused Big Bands
(Resonant Evil, G.I. Jazz)
Recommended Use: On defense focused Big Bands
(Resonant Evil, G.I. Jazz)
Take x% less damage when Big Band has living teammates
Further Comment:Starting %: 5 | Increments: 1% | Max: 15%
Frontman is the best ability for most cases.
Cerebella
- Upper Hand
THROWS reduce the meter of all opponent BLOCKBUSTERS by x%
Starting %: 20 | Increments: 1% | Max: 30%
Recommended
Recommended
- Ring Leader
THROWS DISABLE the opponent's TAG INS for x seconds
Starting seconds: 5 | Increments: 1 sec | Max: 15 sec
Double
- Chaos
When at an ELEMENTAL ADVANTAGE, inflict a random
DEBUFF for x seconds when landing a CRITICAL HIT
- VolatilityDEBUFF for x seconds when landing a CRITICAL HIT
Starting seconds: 10 | Increments: 1 sec | Max: 20 sec
Recommended Use: On offense
Recommended Use: On offense
Every 30 seconds, gain a random BUFF for x seconds
Further Comment:Starting seconds: 10 | Increments: 1 sec | Max: 20 sec
Recommmended Use: Universally applicable
Recommmended Use: Universally applicable
Volatility is always usable as it doesn't rely on elemental advantage
Chaos is usable if you're confident in your ability to keep the elemental advantage
Chaos is usable if you're confident in your ability to keep the elemental advantage
Eliza
- Blood Oath
Whenever a teammate is defeated, Eliza regains x% health
Starting %: 30 | Increments: 2% | Max: 50%
- Ritual Sacrifice
Whenever a teammate is defeated, Eliza gains x% METER for all BLOCKBUSTERS
Starting %: 50 | Increments: 5% | Max: 100%
Filia
- Leech
x% of the DAMAGE Filia inflicts is regained as HEALTH
- The First CutStarting %: 5 | Increments: 1% | Max: 15%
Recommended Use: Filias without bleed on hit
Recommended Use: Filias without bleed on hit
Every HIT has a x% chance to convert all active BLEEDS to permanent BLEEDS
Further Comment:Starting %: 5 | Increments: 1% | Max: 15%
Recommended Use: Bleed-heavy Filias
(Bad Hair Day, Parasite Weave)
Recommended Use: Bleed-heavy Filias
(Bad Hair Day, Parasite Weave)
The First Cut is the strongest ability as of right now.
Ms Fortune
- Mlem
Gain REGEN for x seconds after every 10 seconds of not suffering a hit (includes blocked hits)
Starting seconds: 10 | increments: likely 1 second | Max: 20 seconds
- BoopStarting seconds: 10 | increments: likely 1 second | Max: 20 seconds
Gain Enrage for x seconds after every 10 seconds of not suffering a hit (includes blocked hits)
Starting seconds: 10 | increments: likely 1 second | Max: 20 seconds
Starting seconds: 10 | increments: likely 1 second | Max: 20 seconds
Painwheel
- Tainted Blood
When an opponent lands a CRITICAL HIT, x% of the damage will be reflected back
Starting %: 50 | Increments: 5% | Max: | 100%
Recommended Use: Defense
Recommended Use: Defense
- Grudge
When the opponent lands a CRITICAL HIT, gain ENRAGE for x seconds and Armor for 5 seconds
ParasoulStarting seconds: 10 | Increments: 1sec | Max: 20 sec
- Critical Thinking
Parasoul gains a x % bonus to CRIT RATE per ACTIVE TEAR
Starting %: 5 | Increments: 1% | Max: 15%
- Critical Mass
Parasoul gains a 20% bonus to CRIT DAMAGE per ACTIVE TEAR
Starting %: 20 | Increments: 2% | Max: 40%
Recommended Use: Parasouls that benefit from and have a high crit rate
(No Egrets, Heavy Reign)
Recommended Use: Parasouls that benefit from and have a high crit rate
(No Egrets, Heavy Reign)
Peacock
- Special Feature
When Peacock uses a SPECIAL MOVE, there is a x% chance
that the COOLDOWN will immediately reset
that the COOLDOWN will immediately reset
Starting %: 10 | Increments: 2% | Max: 30%
Recommended Use: Peacocks with bonus on projectile damage and many special moves
(Pea Shooter, Ultraviolent)
Recommended Use: Peacocks with bonus on projectile damage and many special moves
(Pea Shooter, Ultraviolent)
- Cast Party
When Peacock or any teammate uses TAG IN, there is a x% chance
that the attack will be UNBLOCKABLE
that the attack will be UNBLOCKABLE
Starting %: 30 | Increments: 2% | Max: 50%
Recommended Use: Defense
Recommended Use: Defense
Further Comment:
Special Feature is always the better option when playing in offense. With Cast Party you risk getting hit and potentially getting K.O.d.
Squigly
- Evil Dead
While enemies are nearby Squigly's dead body, teammate's HITS inflict
CURSE and WITHER for x seconds
CURSE and WITHER for x seconds
Starting seconds: 5 | Increments: 1 sec | Max: 15 sec
- Dead Alive
While teammates are near Squigly's dead body, suffering a hit will grant them
FINAL STAND for x seconds
FINAL STAND for x seconds
Starting seconds: 5 | Increments: 1 sec | Max: 15 sec
Valentine
- Trauma Center
While Valentine is alive, teammates gain FINAL STAND for x seconds when suffering an attack that deals more than 10% HEALTH
Starting seconds: 5 | Increments: 1 sec | Max: 15 sec
Recommended Use: High Prize Fight Streaks
Recommended Use: High Prize Fight Streaks
- ICU
Valentine gains HEAVY REGEN for x seconds when suffering a DEBUFF
Further Comment:Starting seconds: 10 | Increments: 1 sec | Max: 20 sec
Recommended Use: Accursed Experiments, Defense
Recommended Use: Accursed Experiments, Defense
Trauma Center can save you in a lot of situations.
Last edited: