- Joined
- May 30, 2017
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- 131
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The standard game (and every fighting game in existence) currently works where whoever has more health remaining when time runs out wins the fight, but currently in Skullgirls Mobile a timeout is just an automatic loss for the player. There's no reason for this to be, and almost all time out losses are when the computer has a tiny amount of health left VS 2 or 3 mostly healthy characters on the Player's side.
Because of the way this works, the player is heavily incentivized to NEVER tag out for healing or anything else unless they were swapped out to a weaker character via Outtake, and never to use outtakes themselves or else risk the computer healing up.
Because of the way this works, the player is heavily incentivized to NEVER tag out for healing or anything else unless they were swapped out to a weaker character via Outtake, and never to use outtakes themselves or else risk the computer healing up.