- Joined
- Apr 10, 2024
- Messages
- 350
- Reaction score
- 184
- Points
- 43
Maid of Honor is the defensive Silver variant. Phantom Wrangler is the offensive one. That should leave Snake as the utility variant, and that's definitely the aim with her original design. However, it does not provide enough to warrant investing in her, as her effects can be more easily accessed via other means. The goal of this remake is boost her utility as a revival character, which is the idea behind her original design.
NEW Signature Ability 1 |
---|
HITS from SKELETAL SUMMONS inflict IMMOBILIZE and DISABLE BLOCKBUSTERS for 10 seconds each, and have a 20/35/50% chance to also inflict FATIGUE for 10 seconds. |
NEW Signature Ability 2 | |
---|---|
|
Pros and Cons for SA 1 changes:
Pros:
1. The effect no longer requires Marie to have some level of Mortuary charge.
2. Fatigue's stun can allow Snake Charmer to more safely build up Mortuary Charges.
3. Fatigue's stun effect is a good reference to Medusa(the character on which the variant is based on).
4. Skeletal Summon Blockbusters can now also apply the effect!
Cons:
1. Certain Special Moves that could apply the effect, can no longer do that.
2. Now requires you to actually hit the opponent. Right now you simply have to use a Special Move
1. The effect no longer requires Marie to have some level of Mortuary charge.
2. Fatigue's stun can allow Snake Charmer to more safely build up Mortuary Charges.
3. Fatigue's stun effect is a good reference to Medusa(the character on which the variant is based on).
4. Skeletal Summon Blockbusters can now also apply the effect!
Cons:
1. Certain Special Moves that could apply the effect, can no longer do that.
2. Now requires you to actually hit the opponent. Right now you simply have to use a Special Move
Pros and Cons for SA 2 changes:
Pros:
1. You can now revive allies much sooner! (A big problem with Marie is how long it takes for her Mortuary charge to build up, making her unreliable as a revive character in higher streaks, where you can't turtle and charge up.)
2. Revived allies (all sources!) now benefit from the bonus BB METER and also gain additional heal.
a) This makes her a pretty good pairing with Val.
b) This change works in tandem with her REINFORCED REVIVAL Marquee.
c) Her old SA2 is already a modified version of her IMPROVED INCINERATION Marquee. Imo using the purely defensive aspects of both her Marquees for her reworked SA would make her much more favorable.
3. You now grant Enrage to allies much more reliably. No longer do you need to spend a Mortuary charge, which takes a very long time to charge up.
Cons:
1. The ENRAGE is no longer permanent. If Marie uses her Mortuary charge and drops to 0% again, the ENRAGE will be lost.
2. Only revived allies gain BB Meter
1. You can now revive allies much sooner! (A big problem with Marie is how long it takes for her Mortuary charge to build up, making her unreliable as a revive character in higher streaks, where you can't turtle and charge up.)
2. Revived allies (all sources!) now benefit from the bonus BB METER and also gain additional heal.
a) This makes her a pretty good pairing with Val.
b) This change works in tandem with her REINFORCED REVIVAL Marquee.
c) Her old SA2 is already a modified version of her IMPROVED INCINERATION Marquee. Imo using the purely defensive aspects of both her Marquees for her reworked SA would make her much more favorable.
3. You now grant Enrage to allies much more reliably. No longer do you need to spend a Mortuary charge, which takes a very long time to charge up.
Cons:
1. The ENRAGE is no longer permanent. If Marie uses her Mortuary charge and drops to 0% again, the ENRAGE will be lost.
2. Only revived allies gain BB Meter
Changelog
Pre - 2nd of November 2024 Signature Ability 2 OLD While at least 80/65/50% CHARGED, Marie gains a MORTUARY CHARGE that can only revive allies. While Marie is alive, teammates gain 25/35/50% BLOCKBUSTER METER and an additional 15% HEALTH when REVIVED.
|
Pre - 2nd of October 2024
|
Pre - 17th of July 2024
|
Pre - 27th of May 2024 |
---|
[OLD] When using a MORTUARY CHARGE, all teammates gain 25/35/50% BLOCKBUSTER METER and permanent ENRAGE and THORNS. |
[NEW] When using a MORTUARY CHARGE: on INCINERATING a dead body, grant permanent 1/2/3 ENRAGE to all allies or 1/2/3 ARMOR when REVIVING an ally. A stack of ARMOR and ENRAGE are lost when knocked down. |
Old Reasoning behind SA2 changes 1. SA2 already as already mentioned allows you to almost immediately use a BB3 if you have your marquee leveled up. And the Enrage buff is nice, however due to how slow it's gained and how many other characters give Enrage, but faster, imo the SA2 should add 1 more buff.
2. Why Thorns? I was torn(pun intended) between Thorns and Armor. Both are defensive, however I then considered in which teams she'd be good. With her current design, she's better suited for offense, so Thorns was the obvious answer. A lot of characters synergize well with Thorns, providing them not only with a defensive, but also offensive upper hand. 3. This will interestingly enough make her synergize better with one of her own variants, "Bare Bones". Not greatly mind you, but characters like Unfazed for example would benefit extremely well from this. Even without the SA1 buff, this change alone could make her a staple on certain teams. Bonus: A lot of people seem to forget that Marie herself benefits from SA2, so combined with her Marquee "Improved Incineration", she gains a total of 75% BB meter after using a Mortuary Charge, pretty much guaranteeing a BB3 use from her. And with the improved charge rate, BB3 can also benefit from the damage bonus, since you can charge up charges much faster. |
Last edited: